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{{Version|0.48}}
 
{{Building Infobox
 
{{Building Infobox
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|name =
|image = Storage Depo.png
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|image = Storage Depot.jpg
|map icon = MapIconStorageFacility.png
 
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|caption = A screenshot of the Storage Depot.
|type = World Structure
 
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|alt_text = A screenshot of the Storage Depot.
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|intelligence_icon =
 
|map_icon = MapIconStorageFacility.png
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|faction = Both
 
|type = Storage, World Structure
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|buildable = Yes
 
|bmats = 400
 
|bmats = 400
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|rmats =
|strength id = storage-depot
 
  +
|concrete =
  +
|shovel =
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|special_cost =
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|built_with = Construction Vehicle
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|repair =
 
|slots = 15
 
|slots = 15
  +
|capacity =
  +
|heat =
  +
|ai_range =
  +
|firing_range =
  +
|firing_range_night =
  +
|cr_buildable =
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|cr_bmats =
  +
|cr_rmats =
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|cr_time =
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|cr_amount =
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|hmg = No
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|wrenchable =
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|structure_hp = 2000
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|armour_type = Tier3Structure
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|dpl_icon =
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|dpl_description = A world structure that stores item [[Crate|crates]], land vehicles, and shippable structures.
 
}}
 
}}
   
  +
A [[Buildings#Structures|World Structure]] found in towns to store [[Crate|crates]], [[Shippable|shippable structures]], and land [[vehicles]].
{{Quote|The Storage Depot stores item crates and vehicles until they are picked up and delivered to the front. It acts as staging area between backline producers and frontline truck drivers. Each item crate or vehicle occupies exactly 1 slot. A maximum of 100 of each vehicle types can be stored.|In-game description}}
 
   
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== Description ==
The [[Storage Depot]] is a [[Buildings#Structures|structure]] found in towns. This is the only [[Stockpile]] structure that stores [[Crate]]s and allows them to be retrieved later in their crate state. The depot also stores [[Vehicle Crate]]s and [[Vehicles]]. It is recommended to always have a [[Stationary Crane]] on its side to help with loading and unloading. The depot also allows players to create their own reserve storage stockpile and let other players access it by sharing its access code.
 
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The '''Storage Depot''' is a [[Buildings#Structures|World Structure]] found in towns. It can be used in the same manner as [[Seaport|Seaports]] to store [[Crate]]s and allows them to be retrieved later in their crate state.
   
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The depot can store:
This Structure has to be claimed by a [[Factions|Faction]] first to be used. To claim it simply build a destroyed [[Storage Depot]] with a [[Construction Vehicle]]. An enemy does not have access to the Storage Depot and first must be destroyed by the opposing Faction and then rebuilt to be used. Like all Stockpiles this results in the Contents being halved.
 
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* Crates of items
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* Land Vehicles
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* Shippable structures ([[Container|containers]], [[Pallet|pallets]], [[Emplacement|emplacements]], etc...)
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* [[Shippable Crate|Shippable crates]] of vehicles
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* Shippable crates of structures
   
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A [[Stationary Crane]] is included near the loading pad to help with loading and unloading. The depot also allows players to create their own reserve stockpile and let other players access it by sharing its access code.
Stacks of 100 [[Basic Materials]] can be transformed into crates of basic materials (and vice versa) via the right click menu while in the Depot menu.
 
   
All Storage Depots that a Faction begins with on a new [[World Conquest]] have 10 Trucks appropriate to their side in the Vehicle wings stored to begin early game Logistics.
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All Storage Depots that a faction begins with on a new [[World Conquest]] starts with 30 [[Truck]]s and various supplies of item crates and shippables in storage to begin early game logistics.
   
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You can check the content of every stockpile you have access to of any Storage Depot by opening the [[map]] with <code>M</code> and by placing your cursor on their icon [[File:MapIconStorageFacility.png|24px]], press <code>Tab</code> to cycle through the stockpiles.
== Submitting items ==
 
The Storage Depot accepts crates, containers and vehicles (in all forms).
 
   
=== Vehicle Storage ===
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== Destruction & Capture ==
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You cannot access a storage depot owned by the enemy, your [[Factions|faction]] must claim it before you can use it. To claim it simply destroy it and rebuild it with a [[Construction Vehicle]]. However this first requires that your faction owns the nearby [[Town Base]] and that it has unlocked the {{BaseUpgrades|Industry}} [[Base Upgrades|upgrade]]. Rebuilding an enemy storage depot only gives you a quarter of its content and none of its [[Soldier Supplies]] crates. If the enemy destroys your storage depot but doesn't rebuild it, then none of the content stored will be lost when you rebuild it.
The Storage Depot can store [[vehicles]]. All land vehicles can be stored in the public vehicle stockpile and up to 100 of each type can be stored. The vehicle has to be fully repaired (including [[Tank Armor]] if applicable) and have an empty inventory for this to work. To store a vehicle, get in the driver seat and open the Storage Depot menu by pressing <code>E</code>, then click the "Submit Vehicle" button. Alternatively, the packageable vehicles can be stored by packaging the vehicle, using a crane to place it in the Loading Area on the side of the depot, which opens the depot menu, and pressing the <code>Submit Loading Area Equipment</code> action inside the Depot's interface. When retrieving a vehicle from the Depot it spawns on the Loading Area of the Depot ready for use, and starts with 5% diesel fuel.
 
   
 
== Submitting & Retrieving==
=== Shipping Containers ===
 
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=== Crates [[File:Crate.png|30px]]===
[[Shipping Container]] contents can be transfered by deposing the container with a crane on the Loading Area on the side of the depot, you can then transfer specific crates from the container by using the right click menu on the crates in the container inventory that is shown on the bottom left of the depot menu. The containers themselves can be stored when empty by pressing the <code>Submit Loading Area Equipment</code> button. . You can retrieve crates from the depot stockpile and put them directly in the container via the same menu.
 
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Crates of items can be stored in the storage depot stockpile. Press <code>right click</code> on the crate in your inventory and select the option "Submit to Stockpile" or "Submit All to stockpile". The latter will submit all crates in your inventory while the former will let you choose how many crates to submit.
   
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Stacks of Materials can be transformed into crates of materials, and vice versa, via the right click menu while in the storage depot menu if you have enough of them (need 100 [[Basic Materials]] for a crate, 20 for Explosive Materials, Refined Materials, and Heavy Explosive Materials, 1 for Diesel and Petrol).
=== Vehicle Crates ===
 
The Storage Depot can also store [[Vehicle Crate]]s in the same way as containers. Once in the Depot, vehicle crates can be unpacked via right click menu which destroys the vehicle crate and transfers its vehicles into the vehicle stockpile. Vehicle Crates can be retrieved intact from the Depot.
 
   
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The storage depot's public stockpile can store up to 100 crates of each item type, but 300 crates of each materials (i.e. 30,000 Basic Materials).
== Reserve Storage ==
 
Any player can create a reserve storage stockpile at any Storage Depot. Upon creation an access code is randomly generated, it can be shared with other players so they get permanent access to that reserve storage, no one else has access to it. The reserve storage can be made visible or invisible to others via an option. The reserve storage is specific to a given Storage Depot, meaning a player can have a reserve storage at one Depot and a different storage at another Depot. If a reserve storage goes unused for 50 hours then it is deleted and its content dumped into the public stockpile. You can switch from public to reserve storage stockpiles in the Depot menu via a button in the top right.
 
   
 
The crates inside a shipping container can be transfered by placing the container with a crane on the loading area, selecting the desired stockpile in the top right corner, then transfering specific crates from the container via the right click menu on the crates in the container inventory that is shown on the bottom left. You can also retrieve crates from the storage depot stockpiles and transfer them into the container via the same menu.
Unlike the public stockpile, the reserve storage has limitations on what vehicles and crates it can store, only "reservable" ones can be stored. Crates that have been produced through a public queue are not reservable. Crates of basic materials are only reservable if the bmats has been retrieved from the Refinery queue with the <code>retrieve as crates</code> option. If a vehicle is reservable a red padlock will show in the top right of the vehicle's menu. All the offensive vehicles ([[APC]] included) can never be stored in reserve storages, as well as the [[Bus]] and [[Construction Vehicle]]. The reserve storage can store vehicle crates of those vehicles, but once the crate is unpacked and the vehicle retrieved it can't be submitted back into the reserve storage. Also, any vehicle that has been previously stored in a public stockpile is no longer reservable.
 
   
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=== Vehicles [[File:MapIconVehicle.png|30px]]===
Only the leader of the creator of the reserve storage can delete it, dumping the content into the public stockpile.
 
 
The storage depot can store [[vehicles]]. Land vehicles can be stored in the public vehicle stockpile. The vehicle has to be fully repaired (including [[Tank Armor]] if applicable) and have an empty inventory for this to work. To store a vehicle, get in the driver seat and open the storage depot menu by pressing <code>E</code>, then click the "Submit Vehicle" button [[File:Submit Vehicle Icon.png|24px]]. Alternatively, if the vehicle is packageable it can be stored by packaging the vehicle, using a crane to place it on the loading area, and pressing the <code>Submit Loading Area Equipment</code> button [[File:DrivewayEquipment.png|24x24px]] in the storage depot menu.
   
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The storage depot's public stockpile can store up to 100 vehicles of each type and 100 vehicle crates of each type.
Retrieving content, crate or vehicle, from a reserve storage is much faster than retrieving content from the public stockpile.
 
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When retrieving a vehicle from the storage depot it spawns on the loading area ready for use, and starts with 5% diesel fuel.
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=== Shippable Structures [[File:ShippableIcon.png|30px]]===
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Most [[Shippable]] types can be stored in storage depot stockpiles. Shipping containers, resource containers, emplacements, pallets, and shippables crates. To store them, use a crane to place them on the loading area, select the appropriate stockpile in the top right corner, and press the <code>Submit Loading Area Equipment</code> button [[File:DrivewayEquipment.png|24x24px]].
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Shipping containers need to be empty to be stored. Crates inside can be transfered to a stockpile via right click menu or by pressing the <code>Submit Loading Area Equipment</code> button [[File:DrivewayEquipment.png|24x24px]].
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For Shippable Crates, once stored they can be unpacked via right click menu which destroys the shippable crate and transfers its vehicles/structures into the stockpile. However, the shippable crate can also be retrieved intact from the storage depot.
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== Reserve Stockpiles ==
 
Any player can create a reserve stockpile at any Storage Depot or Seaport. Upon creation an access code is randomly generated, it can be shared with other players so they get permanent access to that reserve stockpile, no one else has access to it. The reserve stockpile can be made visible or invisible to others via an option. The reserve stockpile is specific to a given Storage Depot, meaning a player can have a reserve stockpile at one Depot and a different stockpile at another Depot. You can switch from public to reserve stockpiles in the Depot menu via a button in the top right. Each player can create up to 3 reserve stockpiles per Storage Depot or Seaport. You can only have access to 5 reserve stockpiles per Storage Depot or Seaport.
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Retrieving content from a reserve stockpile is much faster than retrieving content from the public stockpile.
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For each type of vehicle and shippable structures only 10 and 10 shippable crates of that type can be stored in a reserve stockpile. Only 100 crates of items of each type can be stored, except materials crates which allows for 300 crates per type.
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Only the creator of the reserve stockpiles can delete it, dumping the content into the public stockpile.
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Reserve stockpiles can be set to "visible" or "hidden", allowing people without the access code to see them in the stockpile list at the top right, to view their content, and to submit things into them.
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You can easily transfer things from a reserve stockpile to a different stockpile (in the same building of course) by right clicking their icon and selecting "Transfer".
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=== Reservability ===
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Unlike the public stockpile, the reserve stockpile has limitations on what vehicles, structures, and crates it can store, only "reservable" ones can be stored.
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Things that are NOT reservable:
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* Crates and shippable crates produced through a public queue.
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* Crates of materials that have not been retrieved from the Refinery queue with the <code>retrieve as crates</code> option.
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* Crates of materials that have been unpacked.
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* All armed vehicles
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* The [[Bus]], [[APC]]s, [[Motorcycle]]s, and [[Construction Vehicle]].
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* Any crate, vehicle, or shippable structure previously stored in a public stockpile
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* Emplacements and Pallets
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Shippables crates of normally unreservable vehicles and structures can be reserved (e.g. crate of 3 tanks). But they can only be unpacked into the public stockpile.
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You can easily check whether a crate, structure, or vehicle is reservable:
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* A reservable crate will have "reservable" written in orange in its description.
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* A reservable vehicle or shippable structure will show a red padlock in the top right of their menu.
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=== Time limit ===
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If a reserve stockpile goes unused for 50 hours then it is deleted and its content dumped into the public stockpile.
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To avoid the 50hr limit for your reserve stockpiles you can retrieve and resubmit a crate. But the easier solution is to simply click the <code>refresh reserve stockpiles</code> button [[File:TrenchReservationIcon.png|24x24px]] at the bottom of the menu: it instantly resets the 50hr timer on every reserve stockpile you have access to (not just the ones you created) at that particular seaport.
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=== Tutorial Video ===
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{{#ev:youtube|IWrP0xbEj5Q|500}}
   
 
== Gallery ==
 
== Gallery ==
<gallery widths="500px" heights="300px" caption="The Storage Depot Interface" mode="packed-hover">
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<gallery heights="250px" widths="250px" mode="packed">
File:Storage Depot Interface.png
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File:Storage Depot Interface.jpg|The Storage Depot Interface.
File:Storage_Depot_Vehicle_Wing.png
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File:Storage Depot Vehicle Wing.png
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File:Crate reservable.png|A reservable crate.
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File:Truck reservable.jpg|A reservable truck, notice the red padlock in the top right.
 
</gallery>
 
</gallery>
   
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{{Container Navbox}}
 
{{Container Navbox}}
   
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[[Category:Structures]]
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[[Category:World Structures]]
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[[Category:Storage]]
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[[Category:CV Construction]]

Revision as of 12:33, 14 May 2022

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.48.



A World Structure found in towns to store crates, shippable structures, and land vehicles.

Description

The Storage Depot is a World Structure found in towns. It can be used in the same manner as Seaports to store Crates and allows them to be retrieved later in their crate state.

The depot can store:

A Stationary Crane is included near the loading pad to help with loading and unloading. The depot also allows players to create their own reserve stockpile and let other players access it by sharing its access code.

All Storage Depots that a faction begins with on a new World Conquest starts with 30 Trucks and various supplies of item crates and shippables in storage to begin early game logistics.

You can check the content of every stockpile you have access to of any Storage Depot by opening the map with M and by placing your cursor on their icon MapIconStorageFacility, press Tab to cycle through the stockpiles.

Destruction & Capture

You cannot access a storage depot owned by the enemy, your faction must claim it before you can use it. To claim it simply destroy it and rebuild it with a Construction Vehicle. However this first requires that your faction owns the nearby Town Base and that it has unlocked the Industry IconUpgradesIndustry upgrade. Rebuilding an enemy storage depot only gives you a quarter of its content and none of its Soldier Supplies crates. If the enemy destroys your storage depot but doesn't rebuild it, then none of the content stored will be lost when you rebuild it.

Submitting & Retrieving

Crates Crate

Crates of items can be stored in the storage depot stockpile. Press right click on the crate in your inventory and select the option "Submit to Stockpile" or "Submit All to stockpile". The latter will submit all crates in your inventory while the former will let you choose how many crates to submit.

Stacks of Materials can be transformed into crates of materials, and vice versa, via the right click menu while in the storage depot menu if you have enough of them (need 100 Basic Materials for a crate, 20 for Explosive Materials, Refined Materials, and Heavy Explosive Materials, 1 for Diesel and Petrol).

The storage depot's public stockpile can store up to 100 crates of each item type, but 300 crates of each materials (i.e. 30,000 Basic Materials).

The crates inside a shipping container can be transfered by placing the container with a crane on the loading area, selecting the desired stockpile in the top right corner, then transfering specific crates from the container via the right click menu on the crates in the container inventory that is shown on the bottom left. You can also retrieve crates from the storage depot stockpiles and transfer them into the container via the same menu.

Vehicles MapIconVehicle

The storage depot can store vehicles. Land vehicles can be stored in the public vehicle stockpile. The vehicle has to be fully repaired (including Tank Armor if applicable) and have an empty inventory for this to work. To store a vehicle, get in the driver seat and open the storage depot menu by pressing E, then click the "Submit Vehicle" button Submit Vehicle Icon. Alternatively, if the vehicle is packageable it can be stored by packaging the vehicle, using a crane to place it on the loading area, and pressing the Submit Loading Area Equipment button DrivewayEquipment in the storage depot menu.

The storage depot's public stockpile can store up to 100 vehicles of each type and 100 vehicle crates of each type.

When retrieving a vehicle from the storage depot it spawns on the loading area ready for use, and starts with 5% diesel fuel.

Shippable Structures ShippableIcon

Most Shippable types can be stored in storage depot stockpiles. Shipping containers, resource containers, emplacements, pallets, and shippables crates. To store them, use a crane to place them on the loading area, select the appropriate stockpile in the top right corner, and press the Submit Loading Area Equipment button DrivewayEquipment.

Shipping containers need to be empty to be stored. Crates inside can be transfered to a stockpile via right click menu or by pressing the Submit Loading Area Equipment button DrivewayEquipment.

For Shippable Crates, once stored they can be unpacked via right click menu which destroys the shippable crate and transfers its vehicles/structures into the stockpile. However, the shippable crate can also be retrieved intact from the storage depot.

Reserve Stockpiles

Any player can create a reserve stockpile at any Storage Depot or Seaport. Upon creation an access code is randomly generated, it can be shared with other players so they get permanent access to that reserve stockpile, no one else has access to it. The reserve stockpile can be made visible or invisible to others via an option. The reserve stockpile is specific to a given Storage Depot, meaning a player can have a reserve stockpile at one Depot and a different stockpile at another Depot. You can switch from public to reserve stockpiles in the Depot menu via a button in the top right. Each player can create up to 3 reserve stockpiles per Storage Depot or Seaport. You can only have access to 5 reserve stockpiles per Storage Depot or Seaport.

Retrieving content from a reserve stockpile is much faster than retrieving content from the public stockpile.

For each type of vehicle and shippable structures only 10 and 10 shippable crates of that type can be stored in a reserve stockpile. Only 100 crates of items of each type can be stored, except materials crates which allows for 300 crates per type.

Only the creator of the reserve stockpiles can delete it, dumping the content into the public stockpile.

Reserve stockpiles can be set to "visible" or "hidden", allowing people without the access code to see them in the stockpile list at the top right, to view their content, and to submit things into them.

You can easily transfer things from a reserve stockpile to a different stockpile (in the same building of course) by right clicking their icon and selecting "Transfer".

Reservability

Unlike the public stockpile, the reserve stockpile has limitations on what vehicles, structures, and crates it can store, only "reservable" ones can be stored.

Things that are NOT reservable:

  • Crates and shippable crates produced through a public queue.
  • Crates of materials that have not been retrieved from the Refinery queue with the retrieve as crates option.
  • Crates of materials that have been unpacked.
  • All armed vehicles
  • The Bus, APCs, Motorcycles, and Construction Vehicle.
  • Any crate, vehicle, or shippable structure previously stored in a public stockpile
  • Emplacements and Pallets

Shippables crates of normally unreservable vehicles and structures can be reserved (e.g. crate of 3 tanks). But they can only be unpacked into the public stockpile.

You can easily check whether a crate, structure, or vehicle is reservable:

  • A reservable crate will have "reservable" written in orange in its description.
  • A reservable vehicle or shippable structure will show a red padlock in the top right of their menu.

Time limit

If a reserve stockpile goes unused for 50 hours then it is deleted and its content dumped into the public stockpile.

To avoid the 50hr limit for your reserve stockpiles you can retrieve and resubmit a crate. But the easier solution is to simply click the refresh reserve stockpiles button TrenchReservationIcon at the bottom of the menu: it instantly resets the 50hr timer on every reserve stockpile you have access to (not just the ones you created) at that particular seaport.


Tutorial Video

Gallery