Osh24lager (talk | contribs) m (Added to "Pages to be moved" category; to minimize confusion, I propose renaming this page to "World Base," which matches in-game language) Tag: Visual edit: Switched |
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− | {{ |
+ | {{Deprecated|Update 0.46}} |
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+ | |caption = An in-game screenshot of a Garrison Camp. |
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+ | |alt_text = An in-game screenshot of a Garrison Camp. |
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+ | |intelligence_icon = |
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+ | |map_icon = MapIconStaticBase1.png |
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+ | |faction = Both |
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+ | |type = Spawn & Storage |
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+ | |buildable = Yes |
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+ | |rmats = |
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+ | |concrete = |
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+ | |shovel = |
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+ | |repair = |
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+ | |capacity = |
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+ | |heat = |
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+ | |ai_range = 150 |
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+ | |firing_range = |
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+ | |firing_range_night = |
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+ | |cr_buildable = |
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+ | |cr_bmats = |
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+ | |cr_rmats = |
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+ | |cr_time = |
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+ | |cr_amount = |
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+ | |dpl_icon = |
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− | A [[Static Base|static base]] is a [[Structures|structure]] located in all cities, towns, and some farms. It has a predetermined location unlike the [[Forward Base]]. |
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+ | |caption = An in-game screenshot of a Garrison Base. |
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+ | |alt_text = An in-game screenshot of a Garrison Base. |
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+ | |intelligence_icon = |
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+ | |map_icon = MapIconStaticBase2.png |
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+ | |faction = Both |
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+ | |type = Spawn & Storage |
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+ | |buildable = Yes |
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+ | |rmats = |
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+ | |concrete = |
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+ | |shovel = |
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+ | |repair = |
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+ | |capacity = |
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+ | |heat = |
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+ | |ai_range = 150 |
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+ | |firing_range = |
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+ | |firing_range_night = |
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+ | |cr_buildable = |
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+ | |cr_bmats = |
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+ | |cr_rmats = |
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+ | |cr_time = |
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+ | |cr_amount = |
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+ | |dpl_icon = |
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− | When a new [[World Conquest|war]] begins, a few Static Bases start in the 'destroyed' state. They can be rebuilt with a [[Construction Vehicle]]. By rebuilding a base a faction claims it for themselves. During the war, one faction may take an already claimed base from the other by destroying and rebuilding it. |
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+ | |caption = An in-game screenshot of a Town Hall. |
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+ | |alt_text = An in-game screenshot of a Town Hall. |
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+ | |intelligence_icon = |
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+ | |map_icon = MapIconStaticBase3.png |
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+ | |faction = Both |
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+ | |type = Spawn & Storage |
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+ | |buildable = Yes |
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+ | |rmats = |
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+ | |concrete = |
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+ | |shovel = |
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+ | |repair = |
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+ | |capacity = |
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+ | |heat = |
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+ | |ai_range = 150 |
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+ | |firing_range = |
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+ | |firing_range_night = |
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+ | |cr_buildable = |
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+ | |cr_bmats = |
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+ | |cr_rmats = |
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+ | |cr_time = |
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+ | |cr_amount = |
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+ | |dpl_icon = |
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+ | A [[Static Base]] is a [[Base]] located in all cities, towns, and some farms at predetermined locations (unlike [[Forward Base]] or [[Bunker Base]]). Players can respawn and rearm there. They are often called "'''Town Hall'''" regardless of their [[Static Base#Base Tiers|tier]]. |
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− | + | == Description == |
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+ | Static Bases are [[World Base]]s that are at the center of every town. They are defended by [[Garrisoned House]]s and [[Safe House]]s that surround it. Unlike [[Relic Base]]s, static bases themselves do not automatically fire at the enemy. |
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− | [[Base Upgrades]] are slowly automatically unlocked over time in static bases. Progression of an upgrade can be accelerated by voting for it in the menu of the Base you're currently using as respawn. Progression is also sped up by things like supplying the base and building structures. |
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+ | They can be rebuilt with a [[Construction Vehicle]] and some [[Basic Materials]]. |
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+ | They come in three tiers. You can upgrade one to the next tier with a Construction Vehicle and some Basic Materials once certain conditions are met. |
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− | {| class="wikitable" |
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− | |+ |
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− | !Image |
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− | !Name |
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− | !Description |
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− | |- |
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− | | colspan="3" |'''"BASE" Tree''' |
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− | |- |
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− | |'''Provisional Garrison''' |
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− | This also allows Towns to be claimed towards the Victory Condition. |
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− | |- |
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− | |'''Small Garrison''' |
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+ | Certain base upgrades of the Static Base are required to be able to rebuild various buildings in the town ([[Factory|factories]], [[Refinery|refineries]], [[Storage Depot|storage depots]], [[Emplacement House|Mortar Houses]]). |
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− | |- |
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− | |'''Large Garrison''' |
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− | |- |
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− | | colspan="3" |'''"TOWN" Tree''' |
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− | |- |
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− | |'''Industry''' |
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− | |- |
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− | |'''Fortifications''' |
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− | |} |
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− | [[Structures#Defenses|Defensive structures]] placed within a radius of '''150 meters''' around a static base with the Small/Large Garrison upgrade have their AI activated and will engage enemies. Defensive structures will decay slowly unless in range of a base with a Small/Large Garrison upgrade unlocked and stockpiled with [[Garrison Supplies]]. [[Bunker Supplies]] can be used instead but they only prevent decay of bunkers and trenches. |
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− | + | == Base Tiers == |
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− | Bases can be chosen as [[Respawning|respawn]] points and require [[Soldier Supplies]] for players to spawn at them. If a [[Player]] chooses to respawn at Home Base instead of selected one, that selection gets removed. When a Static Base is destroyed items in its inventory will drop on the ground nearby. If the team who owned the base rebuilds it, it retains all the stockpile and facilities. If the enemy team rebuilds it, the base loses all facilities, all soldier supplies, and half of the stockpile. |
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+ | * Tier 1: '''Garrison Camp''' [[File:MapIconStaticBase1.png|24x24px]] |
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− | Bases can be [[Stockpile|Stockpiled]] with [[crate]]s built at a [[Factory]]. To submit crates, right click a crate in your inventory and choose <code>Submit to Stockpile</code> (or <code>Submit all to Stockpile</code> if you have multiple crates and want to submit all). Alternatively you can place the crates in the Static Base inventory (top left) and then click <code>Submit to Stockpile</code>. Players can then assemble items in personal quantities by accessing the Static Base and clicking on items from its large inventory on the right side of the screen. |
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+ | * Tier 2: '''Garrison Base''' [[File:MapIconStaticBase2.png|24x24px]] (The Small Garrison [[File:IconUpgradesSmallGarrison.png|24px]] upgrade is required) |
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+ | * Tier 3: '''Town Hall''' [[File:MapIconStaticBase3.png|24x24px]] (The Large Garrison [[File:IconUpgradesLargeGarrison.png|24px]] upgrade is required) |
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+ | == Static Base Upgrades == |
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− | Players driving some vehicles, including [[Transport Truck|Transport Trucks]] and [[Light Utility Vehicle|Light Utility Vehicles]] can access the base without leaving their truck. They can submit items to the stockpile and pull items in triple amount with <code>shift+LMB</code> for quicker deliveries, or just to help other [[Player|players]] assemble items faster. Assembled items that exceed truck's inventory limit will be dropped under the Truck. |
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+ | * If the Static Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition. |
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− | == Garrison Camp == |
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− | |map icon = MapIcon Garrison Camp.png |
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− | |type = Stockpile and Spawn |
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− | |strength id = garrison camp |
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− | The '''Garrison Camp''' is the first tier of static bases. |
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+ | '''Occupied Town''' [[File:IconUpgradesOccupiedTown.png|32x32px]] |
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+ | * Enables [[Garrisoned House|Garrisoned Houses]] and [[Safe House|Safe Houses]] to be built in this town. |
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− | == Garrison Base == |
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− | |map icon = MapIcon Garrison Base.png |
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− | |type = Stockpile and Spawn |
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− | |strength id = garrison base |
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− | The '''Garrison Base''' is the second tier of static bases. |
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− | * The Small Garrison upgrade is required to build this '''tier 2''' [[File:IconUpgradesSmallGarrison.png|32x32px]] base. |
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− | {{clear}} |
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− | == |
+ | == Victory Condition Towns == |
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− | |map icon = MapIcon Town Hall.png |
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− | |type = Stockpile and Spawn |
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− | |strength id = town hall |
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⚫ | Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base [[File:Victory_Condition_Town.png|frameless|30x30px]]. To win, a faction must upgrade a specific number of these towns with the Provisional Garrison upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by [[Rocket Launch Site|rockets]]. |
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− | The '''Town Hall''' is the final tier of static bases. |
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− | * The Large Garrison upgrade is required to build this '''tier 3'''[[File:IconUpgradesLargeGarrison.png|32x32px]] base. |
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+ | ==Gallery== |
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− | [[Category:World Structures]] |
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+ | <gallery heights="250" mode="packed"> |
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− | [[Category:Spawn Points]] |
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− | [[Category:Pages to be moved]] |
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+ | </gallery> |
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+ | |||
+ | |||
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Latest revision as of 10:32, 21 September 2021
The subject matter of this page has been removed in Update 0.46.
This page will not be deleted; instead it will be preserved for archival purposes. |
A Static Base is a Base located in all cities, towns, and some farms at predetermined locations (unlike Forward Base or Bunker Base). Players can respawn and rearm there. They are often called "Town Hall" regardless of their tier.
Description[ | ]
Static Bases are World Bases that are at the center of every town. They are defended by Garrisoned Houses and Safe Houses that surround it. Unlike Relic Bases, static bases themselves do not automatically fire at the enemy.
They can be rebuilt with a Construction Vehicle and some Basic Materials.
They come in three tiers. You can upgrade one to the next tier with a Construction Vehicle and some Basic Materials once certain conditions are met.
Certain base upgrades of the Static Base are required to be able to rebuild various buildings in the town (factories, refineries, storage depots, Mortar Houses).
When a new war begins, base stockpiles start with Rifles, rifle ammo, HE grenades, Radios, Wrenches, Basic Materials, Diesel, and Soldier Supplies only.
Base Tiers[ | ]
- Tier 1: Garrison Camp
- Tier 2: Garrison Base (The Small Garrison upgrade is required)
- Tier 3: Town Hall (The Large Garrison upgrade is required)
Static Base Upgrades[ | ]
- Connects the static base to nearby defensive structures (150m radius), activating their AI. Defensive structures will deactivate if player activity (set spawn) is too low (<10).
- If the Static Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition.
- Permanently connects the base to nearby defensive structures (150m radius), activating their AI.
- Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
- Required to upgrade the Base to Tier 2 (with a Construction Vehicle).
- Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
- Required to upgrade Base to Tier 3 (with a Construction Vehicle).
- Enables the construction of logistics structures such as factories, refineries, storage depots.
- Enables Garrisoned Houses and Safe Houses to be built in this town.
- Enables additional town defenses to be built such as Mortar Houses.
Victory Condition Towns[ | ]
Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base . To win, a faction must upgrade a specific number of these towns with the Provisional Garrison upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by rockets.
Gallery[ | ]
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