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{{Version|0.37}}
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{{Deprecated|Update 0.46}}
 
{{Building Infobox
 
|name = Garrison Camp
 
|image = T1TownHall.jpg
  +
|caption = An in-game screenshot of a Garrison Camp.
  +
|alt_text = An in-game screenshot of a Garrison Camp.
  +
|intelligence_icon =
  +
|map_icon = MapIconStaticBase1.png
  +
|faction = Both
  +
|type = Spawn & Storage
  +
|buildable = Yes
 
|bmats = 300
  +
|rmats =
  +
|concrete =
  +
|shovel =
  +
|built_with = Construction Vehicle
  +
|repair =
 
|slots = 15
  +
|capacity =
  +
|heat =
  +
|ai_range = 150
  +
|firing_range =
  +
|firing_range_night =
  +
|cr_buildable =
  +
|cr_bmats =
  +
|cr_rmats =
  +
|cr_time =
  +
|cr_amount =
  +
|hmg = Yes
  +
|dpl_icon =
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|dpl_description = A weak static base that acts as a spawn point and stockpile.
 
}}
   
 
{{Building Infobox
A [[Static Base|static base]] is a [[Buildings|structure]] located in all cities, towns, and some farms. It has a predetermined location unlike the [[Forward Base]].
 
 
|name = Garrison Base
 
|image = townhall.jpg
  +
|caption = An in-game screenshot of a Garrison Base.
  +
|alt_text = An in-game screenshot of a Garrison Base.
  +
|intelligence_icon =
  +
|map_icon = MapIconStaticBase2.png
  +
|faction = Both
  +
|type = Spawn & Storage
  +
|buildable = Yes
 
|bmats = 200
  +
|rmats =
  +
|concrete =
  +
|shovel =
  +
|built_with = Construction Vehicle
  +
|repair =
 
|slots = 15
  +
|capacity =
  +
|heat =
  +
|ai_range = 150
  +
|firing_range =
  +
|firing_range_night =
  +
|cr_buildable =
  +
|cr_bmats =
  +
|cr_rmats =
  +
|cr_time =
  +
|cr_amount =
  +
|hmg = No
  +
|dpl_icon =
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|dpl_description = An upgrade from the [[Garrison Camp]], a sturdy static base that acts as a spawn point and stockpile.
 
}}
   
 
{{Building Infobox
When a new [[World Conquest|war]] begins, a few Static Bases start in the 'destroyed' state. They can be rebuilt with a [[Construction Vehicle]]. By rebuilding a base a faction claims it for themselves. During the war, one faction may take an already claimed base from the other by destroying and rebuilding it.
 
 
|name = Town Hall
 
|image = ScreenshotTownHall.png
  +
|caption = An in-game screenshot of a Town Hall.
  +
|alt_text = An in-game screenshot of a Town Hall.
  +
|intelligence_icon =
  +
|map_icon = MapIconStaticBase3.png
  +
|faction = Both
  +
|type = Spawn & Storage
  +
|buildable = Yes
 
|bmats = 200
  +
|rmats =
  +
|concrete =
  +
|shovel =
  +
|built_with = Construction Vehicle
  +
|repair =
 
|slots = 15
  +
|capacity =
  +
|heat =
  +
|ai_range = 150
  +
|firing_range =
  +
|firing_range_night =
  +
|cr_buildable =
  +
|cr_bmats =
  +
|cr_rmats =
  +
|cr_time =
  +
|cr_amount =
  +
|hmg = No
  +
|dpl_icon =
  +
|dpl_description = An upgrade from the [[Garrison Base]], a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
 
}}
  +
A [[Static Base]] is a [[Base]] located in all cities, towns, and some farms at predetermined locations (unlike [[Forward Base]] or [[Bunker Base]]). Players can respawn and rearm there. They are often called "'''Town Hall'''" regardless of their [[Static Base#Base Tiers|tier]].
   
=== Base Upgrades ===
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== Description ==
  +
Static Bases are [[World Base]]s that are at the center of every town. They are defended by [[Garrisoned House]]s and [[Safe House]]s that surround it. Unlike [[Relic Base]]s, static bases themselves do not automatically fire at the enemy.
[[Base Upgrades]] are slowly automatically unlocked over time in static bases. Progression of an upgrade can be accelerated by voting for it in the menu of the Base you're currently using as respawn. Progression is also sped up by things like supplying the base and building structures.
 
   
  +
They can be rebuilt with a [[Construction Vehicle]] and some [[Basic Materials]].
   
  +
They come in three tiers. You can upgrade one to the next tier with a Construction Vehicle and some Basic Materials once certain conditions are met.
Once the small garrison upgrade is developed, the Garrison Camp can be upgraded to a [[Static Base#Garrison Base|Garrison Base]] (Tier 2[[File:IconUpgradesSmallGarrison.png|32x32px]]) with a [[Construction Vehicle]]. Before upgrading to [[Static Base#Town Hall|Town Hall]] (Tier 3[[File:IconUpgradesLargeGarrison.png|32x32px]]) the large garrison upgrade has to be unlocked. Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base [[File:Victory_Condition_Town.png|link=https://foxhole.gamepedia.com/File:Victory_Condition_Town.png|frameless|30x30px]]. To win, a faction must upgrade a specific number of these towns with the Provisional Garrison upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by [[Rocket Launch Site|rockets]].
 
{| class="wikitable"
 
|+
 
!Image
 
!Name
 
!Description
 
|-
 
| colspan="3" |'''"BASE" Tree'''
 
|-
 
|[[File:IconUpgradesProvisionalGarrison.png|32x32px]]
 
|'''Provisional Garrison'''
 
|Connects the base to nearby defensive structures (150m radius). Defensive structures will deactivate if player activity (set spawn) is too low (<10).
 
This also allows Towns to be claimed towards the Victory Condition.
 
|-
 
|[[File:IconUpgradesSmallGarrison.png|32x32px]]
 
|'''Small Garrison'''
 
|Permanently connects the base to nearby defensive structures (150m radius).
 
Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
 
   
  +
Certain base upgrades of the Static Base are required to be able to rebuild various buildings in the town ([[Factory|factories]], [[Refinery|refineries]], [[Storage Depot|storage depots]], [[Emplacement House|Mortar Houses]]).
Required to upgrade Base to Tier 2.
 
|-
 
|[[File:IconUpgradesLargeGarrison.png|32x32px]]
 
|'''Large Garrison'''
 
|Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
 
Required to upgrade Base to Tier 3.
 
|-
 
| colspan="3" |'''"TOWN" Tree'''
 
|-
 
|[[File:IconUpgradesIndustry.png|32x32px]]
 
|'''Industry'''
 
|Enables the construction of logistics structures such as [[Factory|factories]], [[Refinery|refineries]], [[Storage Depot|storage depots]].
 
|-
 
|[[File:IconUpgradesFortifications.png|32x32px]]
 
|'''Fortifications'''
 
|Enables additional town defenses to be built such as [[Emplacement House|Mortar Houses]].
 
|}
 
   
 
When a new war begins, base stockpiles start with [[Rifle]]s, [[7.62mm|rifle ammo]], [[High Explosive Grenade|HE grenades]], [[Radio]]s, [[Wrench]]es, [[Basic Materials]], [[Diesel]], and [[Soldier Supplies]] only.
[[Buildings#Defenses|Defensive buildings]] placed within a radius of '''150 meters''' around a static base with the Small/Large Garrison upgrade have their AI activated and will engage enemies. [[Buildings#Defenses|Defensive buildings]] will decay slowly unless in range of a base with a Small/Large Garrison upgrade unlocked and stockpiled with [[Garrison Supplies]]. [[Bunker Supplies]] can be used instead but they only prevent decay of bunkers and trenches.
 
   
=== Spawn & Stockpile ===
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== Base Tiers ==
Bases can be chosen as [[Respawning|respawn]] points and require [[Soldier Supplies]] for players to spawn at them. If a [[Player]] chooses to respawn at Home Base instead of selected one, that selection gets removed. When a Static Base is destroyed items in its inventory will drop on the ground nearby. If the team who owned the base rebuilds it, it retains all the stockpile and facilities. If the enemy team rebuilds it, the base loses all facilities, all soldier supplies, and half of the stockpile.
 
   
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* Tier 1: '''Garrison Camp''' [[File:MapIconStaticBase1.png|24x24px]]
Bases can be [[Stockpile|Stockpiled]] with [[crate]]s built at a [[Factory]]. To submit crates, right click a crate in your inventory and choose <code>Submit to Stockpile</code> (or <code>Submit all to Stockpile</code> if you have multiple crates and want to submit all). Alternatively you can place the crates in the Static Base inventory (top left) and then click <code>Submit to Stockpile</code>. Players can then assemble items in personal quantities by accessing the Static Base and clicking on items from its large inventory on the right side of the screen.
 
  +
* Tier 2: '''Garrison Base''' [[File:MapIconStaticBase2.png|24x24px]] (The Small Garrison [[File:IconUpgradesSmallGarrison.png|24px]] upgrade is required)
  +
* Tier 3: '''Town Hall''' [[File:MapIconStaticBase3.png|24x24px]] (The Large Garrison [[File:IconUpgradesLargeGarrison.png|24px]] upgrade is required)
   
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== Static Base Upgrades ==
Players driving some vehicles, including [[Transport Truck|Transport Trucks]] and [[Light Utility Vehicle|Light Utility Vehicles]] can access the base without leaving their truck. They can submit items to the stockpile and pull items in triple amount with <code>shift+LMB</code> for quicker deliveries, or just to help other [[Player|players]] assemble items faster. Assembled items that exceed truck's inventory limit will be dropped under the Truck.
 
   
 
'''Provisional Garrison''' [[File:IconUpgradesProvisionalGarrison.png|32x32px]]
When a new war begins, these bases are [[Stockpile|stockpiled]] with [[Rifle]]s, rifle ammo, [[Radio]]s, [[Wrench]]es, and [[Soldier Supplies]] only.
 
 
* Connects the static base to nearby [[Structures#Defenses|defensive structures]] (150m radius), activating their AI. Defensive structures will deactivate if player activity (set spawn) is too low (<10).
  +
* If the Static Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition.
   
 
'''Small Garrison''' [[File:IconUpgradesSmallGarrison.png|32x32px]]
== Garrison Camp ==
 
 
* Permanently connects the base to nearby defensive structures (150m radius), activating their AI.
{{Building Infobox
 
 
* Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
|name = Garrison Camp
 
 
* Required to upgrade the Base to Tier 2 (with a Construction Vehicle).
|image = T1TownHall.jpg
 
|map icon = MapIcon Garrison Camp.png
 
|type = Stockpile and Spawn
 
|bmats = 300
 
|slots = 12
 
|strength id = garrison camp
 
}}
 
   
The '''Garrison Camp''' is the first tier of static bases.
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'''Large Garrison''' [[File:IconUpgradesLargeGarrison.png|32x32px]]
 
* Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
 
* Required to upgrade Base to Tier 3 (with a Construction Vehicle).
   
   
 
'''Industry''' [[File:IconUpgradesIndustry.png|32x32px]]
{{clear}}
 
 
* Enables the construction of logistics structures such as [[Factory|factories]], [[Refinery|refineries]], [[Storage Depot|storage depots]].
   
  +
'''Occupied Town''' [[File:IconUpgradesOccupiedTown.png|32x32px]]
== Garrison Base ==
 
{{Building Infobox
 
|name = Garrison Base
 
|image = townhall.jpg
 
|map icon = MapIcon Garrison Base.png
 
|type = Stockpile and Spawn
 
|bmats = 200
 
|slots = 12
 
|strength id = garrison base
 
}}
 
   
  +
* Enables [[Garrisoned House|Garrisoned Houses]] and [[Safe House|Safe Houses]] to be built in this town.
The '''Garrison Base''' is the second tier of static bases.
 
* The Small Garrison upgrade is required to build this '''tier 2''' [[File:IconUpgradesSmallGarrison.png|32x32px]] base.
 
   
 
'''Fortifications''' [[File:IconUpgradesFortifications.png|32x32px]]
{{clear}}
 
 
* Enables additional town defenses to be built such as [[Emplacement House|Mortar Houses]].
   
== Town Hall ==
 
{{Building Infobox
 
|name = Town Hall
 
|image = ScreenshotTownHall.png
 
|map icon = MapIcon Town Hall.png
 
|type = Stockpile and Spawn
 
|bmats = 200
 
|slots = 12
 
|strength id = town hall
 
}}
 
   
  +
== Victory Condition Towns ==
The '''Town Hall''' is the final tier of static bases.
 
* The Large Garrison upgrade is required to build this '''tier 3'''[[File:IconUpgradesLargeGarrison.png|32x32px]] base.
 
   
 
Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base [[File:Victory_Condition_Town.png|frameless|30x30px]]. To win, a faction must upgrade a specific number of these towns with the Provisional Garrison upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by [[Rocket Launch Site|rockets]].
[[File:ScreenshotTownHallInside.png|thumb|left|425px|Inside a Town Hall]]
 
   
{{Buildings Navbox}}
 
   
 
{{Clear}}
[[Category:Buildings]]
 
  +
  +
==Gallery==
  +
<gallery heights="250" mode="packed">
 
File:ScreenshotTownHallInside.png|Inside a Town Hall
  +
</gallery>
  +
  +
 
{{Buildings Navbox}}

Latest revision as of 10:32, 21 September 2021






A Static Base is a Base located in all cities, towns, and some farms at predetermined locations (unlike Forward Base or Bunker Base). Players can respawn and rearm there. They are often called "Town Hall" regardless of their tier.

Description[ | ]

Static Bases are World Bases that are at the center of every town. They are defended by Garrisoned Houses and Safe Houses that surround it. Unlike Relic Bases, static bases themselves do not automatically fire at the enemy.

They can be rebuilt with a Construction Vehicle and some Basic Materials.

They come in three tiers. You can upgrade one to the next tier with a Construction Vehicle and some Basic Materials once certain conditions are met.

Certain base upgrades of the Static Base are required to be able to rebuild various buildings in the town (factories, refineries, storage depots, Mortar Houses).

When a new war begins, base stockpiles start with Rifles, rifle ammo, HE grenades, Radios, Wrenches, Basic Materials, Diesel, and Soldier Supplies only.

Base Tiers[ | ]

  • Tier 1: Garrison Camp MapIconStaticBase1
  • Tier 2: Garrison Base MapIconStaticBase2 (The Small Garrison IconUpgradesSmallGarrison upgrade is required)
  • Tier 3: Town Hall MapIconStaticBase3 (The Large Garrison IconUpgradesLargeGarrison upgrade is required)

Static Base Upgrades[ | ]

Provisional Garrison IconUpgradesProvisionalGarrison

  • Connects the static base to nearby defensive structures (150m radius), activating their AI. Defensive structures will deactivate if player activity (set spawn) is too low (<10).
  • If the Static Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition.

Small Garrison IconUpgradesSmallGarrison

  • Permanently connects the base to nearby defensive structures (150m radius), activating their AI.
  • Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
  • Required to upgrade the Base to Tier 2 (with a Construction Vehicle).

Large Garrison IconUpgradesLargeGarrison

  • Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
  • Required to upgrade Base to Tier 3 (with a Construction Vehicle).


Industry IconUpgradesIndustry

Occupied Town IconUpgradesOccupiedTown

Fortifications IconUpgradesFortifications

  • Enables additional town defenses to be built such as Mortar Houses.


Victory Condition Towns[ | ]

Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base Victory Condition Town. To win, a faction must upgrade a specific number of these towns with the Provisional Garrison upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by rockets.


Gallery[ | ]