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{{Deprecated|Update 0.46}}
{{incomplete|Needs update 26 content applied}}
 
 
{{Building Infobox
 
|name = Garrison Camp
 
|image = T1TownHall.jpg
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|caption = An in-game screenshot of a Garrison Camp.
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|alt_text = An in-game screenshot of a Garrison Camp.
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|intelligence_icon =
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|map_icon = MapIconStaticBase1.png
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|faction = Both
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|type = Spawn & Storage
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|buildable = Yes
 
|bmats = 300
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|rmats =
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|concrete =
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|shovel =
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|built_with = Construction Vehicle
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|repair =
 
|slots = 15
  +
|capacity =
  +
|heat =
  +
|ai_range = 150
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|firing_range =
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|firing_range_night =
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|cr_buildable =
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|cr_bmats =
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|cr_rmats =
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|cr_time =
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|cr_amount =
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|hmg = Yes
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|dpl_icon =
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|dpl_description = A weak static base that acts as a spawn point and stockpile.
 
}}
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{{Building Infobox
 
|name = Garrison Base
 
|image = townhall.jpg
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|caption = An in-game screenshot of a Garrison Base.
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|alt_text = An in-game screenshot of a Garrison Base.
  +
|intelligence_icon =
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|map_icon = MapIconStaticBase2.png
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|faction = Both
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|type = Spawn & Storage
  +
|buildable = Yes
 
|bmats = 200
  +
|rmats =
  +
|concrete =
  +
|shovel =
  +
|built_with = Construction Vehicle
  +
|repair =
 
|slots = 15
  +
|capacity =
  +
|heat =
  +
|ai_range = 150
  +
|firing_range =
  +
|firing_range_night =
  +
|cr_buildable =
  +
|cr_bmats =
  +
|cr_rmats =
  +
|cr_time =
  +
|cr_amount =
  +
|hmg = No
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|dpl_icon =
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|dpl_description = An upgrade from the [[Garrison Camp]], a sturdy static base that acts as a spawn point and stockpile.
 
}}
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{{Building Infobox
 
|name = Town Hall
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|image = ScreenshotTownHall.png
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|caption = An in-game screenshot of a Town Hall.
  +
|alt_text = An in-game screenshot of a Town Hall.
  +
|intelligence_icon =
  +
|map_icon = MapIconStaticBase3.png
  +
|faction = Both
  +
|type = Spawn & Storage
  +
|buildable = Yes
 
|bmats = 200
  +
|rmats =
  +
|concrete =
  +
|shovel =
  +
|built_with = Construction Vehicle
  +
|repair =
 
|slots = 15
  +
|capacity =
  +
|heat =
  +
|ai_range = 150
  +
|firing_range =
  +
|firing_range_night =
  +
|cr_buildable =
  +
|cr_bmats =
  +
|cr_rmats =
  +
|cr_time =
  +
|cr_amount =
  +
|hmg = No
  +
|dpl_icon =
  +
|dpl_description = An upgrade from the [[Garrison Base]], a reinforced static base that acts as a spawn point and stockpile. The final tier of Garrison Base. In victory towns, these are referred to as "Civic Centers".
 
}}
  +
A [[Static Base]] is a [[Base]] located in all cities, towns, and some farms at predetermined locations (unlike [[Forward Base]] or [[Bunker Base]]). Players can respawn and rearm there. They are often called "'''Town Hall'''" regardless of their [[Static Base#Base Tiers|tier]].
   
 
== Description ==
 
== Description ==
  +
Static Bases are [[World Base]]s that are at the center of every town. They are defended by [[Garrisoned House]]s and [[Safe House]]s that surround it. Unlike [[Relic Base]]s, static bases themselves do not automatically fire at the enemy.
A [[Static Base|static base]] is a [[Buildings|structure]] located in all cities, towns, and some farms. It has a predetermined location unlike the [[Forward Base]].
 
   
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They can be rebuilt with a [[Construction Vehicle]] and some [[Basic Materials]].
When a new [[World Conquest|war]] begins, every Static Base (except for HQ [[#Port Base|Port Base]]) starts in the 'destroyed' state. They can be rebuilt with a [[Construction Vehicle]]. By rebuilding a base a faction claims it for themselves. During the war, one faction may take an already claimed base from the other by destroying and rebuilding it.
 
   
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They come in three tiers. You can upgrade one to the next tier with a Construction Vehicle and some Basic Materials once certain conditions are met.
=== Garrison Facilities ===
 
A small garrison and a large garrison facility can be constructed in static bases by submitting [[Upgrade Part|Upgrade Parts]] to the base. Once the small garrison facility is build, the Garrison Camp can be upgraded to a [[Static Base#Garrison Base|Garrison Base]] (Tier 2[[File:IconFacilitiesSmallGarrison.png|32x32px]]) with a [[Construction Vehicle]]. Before upgrading to [[Static Base#Town Hall|Town Hall]] (Tier 3[[File:IconFacilitiesLargeGarrison.png|32x32px]]) the large garrison facility has to be build. Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base [[File:Victory_Condition_Town.png|link=https://foxhole.gamepedia.com/File:Victory_Condition_Town.png|frameless|30x30px]]. To win, a faction must upgrade all of these towns to a [[Static Base#Town Hall|Town Hall]].
 
   
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Certain base upgrades of the Static Base are required to be able to rebuild various buildings in the town ([[Factory|factories]], [[Refinery|refineries]], [[Storage Depot|storage depots]], [[Emplacement House|Mortar Houses]]).
{| class="wikitable"
 
|-
 
! Garrison Camp
 
!Radio Station!! Small Garrison Facility [[File:IconFacilitiesSmallGarrison.png|45x45px]] !! Large Garrison Facility[[File:IconFacilitiesLargeGarrison.png|45x45px]]
 
|-
 
|unlocked with '''15''' [[Upgrade Part]]s
 
|unlocked with '''5''' [[Upgrade Part]]s
 
| unlocked with '''25''' [[Upgrade Part]]s|| unlocked with '''50''' [[Upgrade Part]]s
 
|-
 
| Connects this base to nearby defensive structures.
 
|Allows this structure to provide map intelligence.|| This facility prevents structure decay for surrounding structures when Garrison Supplies exist in the stockpile. Rate of Garrison Supplies consumption is 2 per hour per structure once decay has begun. This Facility is required for upgrading the base to '''Tier 2'''. || This facility reduces the cost of Garrison Supplies for preventing structure decay. Rate of Garrison Supplies consumption is 1 per hour per structure once decay has begun. This Facility is required for upgrading the base to '''Tier 3'''. The Small Garrison Facility must be build before this.
 
|}
 
   
 
When a new war begins, base stockpiles start with [[Rifle]]s, [[7.62mm|rifle ammo]], [[High Explosive Grenade|HE grenades]], [[Radio]]s, [[Wrench]]es, [[Basic Materials]], [[Diesel]], and [[Soldier Supplies]] only.
=== AI Activation Radius ===
 
[[Buildings#Defenses|Defensive buildings]] placed within a radius of '''150 meters''' around the static base have their AI activated and will engage enemies (this replaced the old tunnel network). [[Buildings#Defenses|Defensive buildings]] will decay slowly unless in range of a tier 2 or tier 3 base stockpiled with [[Garrison Supplies]].
 
   
=== Spawn & Stockpile ===
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== Base Tiers ==
Bases can be chosen as [[Respawning|respawn]] points and require [[S. Supplies]] for players to spawn at them. Respawning in a region's Home Base doesn't spend S. Supplies. If a [[Player]] chooses to respawn at Home Base instead of selected one, that selection gets removed. When a Static Base is destroyed items in its inventory will drop on the ground nearby, but its Stockpile is retained and will be available to whoever rebuilds the structure.
 
   
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* Tier 1: '''Garrison Camp''' [[File:MapIconStaticBase1.png|24x24px]]
Bases can be [[Stockpile|Stockpiled]] with [[crate]]s built at a [[Factory]]. The crates are placed in the Static Base center inventory and then <code>Submit to Stockpile</code> is clicked. Players can then assemble items in personal quantities by accessing the Static Base and clicking on items from its large inventory on the right side of the screen.
 
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* Tier 2: '''Garrison Base''' [[File:MapIconStaticBase2.png|24x24px]] (The Small Garrison [[File:IconUpgradesSmallGarrison.png|24px]] upgrade is required)
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* Tier 3: '''Town Hall''' [[File:MapIconStaticBase3.png|24x24px]] (The Large Garrison [[File:IconUpgradesLargeGarrison.png|24px]] upgrade is required)
   
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== Static Base Upgrades ==
Players driving some vehicles, including [[Transport Truck|Transport Trucks]] and [[Light Utility Vehicle|Light Utility Vehicles]] can access the base without leaving their truck. They can submit items to the stockpile and pull items in triple amount with RMB (right mouse button) for quicker deliveries, or just to help other [[Player|players]] assemble items faster. Assembled items that exceed truck's inventory limit will appear under the Truck.
 
   
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'''Provisional Garrison''' [[File:IconUpgradesProvisionalGarrison.png|32x32px]]
When a new war begins, these bases are [[Stockpile|stockpiled]] with [[Rifle]]s, [[Radio]]s, [[Wrench]]es, and [[Soldier Supplies]] only.
 
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* Connects the static base to nearby [[Structures#Defenses|defensive structures]] (150m radius), activating their AI. Defensive structures will deactivate if player activity (set spawn) is too low (<10).
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* If the Static Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition.
   
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'''Small Garrison''' [[File:IconUpgradesSmallGarrison.png|32x32px]]
== Garrison Camp ==
 
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* Permanently connects the base to nearby defensive structures (150m radius), activating their AI.
{{Building Infobox
 
  +
* Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
|name = Garrison Camp
 
  +
* Required to upgrade the Base to Tier 2 (with a Construction Vehicle).
|image = T1TownHall.jpg
 
|map icon = MapIcon Garrison Camp.png
 
|type = Stockpile and Spawn
 
|bmats = 300
 
|garrison size = 150m
 
|slots = 12
 
|strength id = garrison camp
 
}}
 
   
The '''Garrison Camp''' is the first tier of static bases.
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'''Large Garrison''' [[File:IconUpgradesLargeGarrison.png|32x32px]]
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* Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
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* Required to upgrade Base to Tier 3 (with a Construction Vehicle).
   
After building it all garrisonable defenses in a 150-meter radius will become active.
 
   
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'''Industry''' [[File:IconUpgradesIndustry.png|32x32px]]
{{clear}}
 
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* Enables the construction of logistics structures such as [[Factory|factories]], [[Refinery|refineries]], [[Storage Depot|storage depots]].
   
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'''Occupied Town''' [[File:IconUpgradesOccupiedTown.png|32x32px]]
== Garrison Base ==
 
{{Building Infobox
 
|name = Garrison Base
 
|image = townhall.jpg
 
|map icon = MapIcon Garrison Base.png
 
|type = Stockpile and Spawn
 
|bmats = 200
 
|garrison size = 150m
 
|slots = 12
 
|strength id = garrison base
 
}}
 
   
  +
* Enables [[Garrisoned House|Garrisoned Houses]] and [[Safe House|Safe Houses]] to be built in this town.
The '''Garrison Base''' is the second tier of static bases.
 
* 25 [[Upgrade Part]]s are required to build this '''tier 2''' [[File:IconFacilitiesSmallGarrison.png|32x32px]] base.
 
   
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'''Fortifications''' [[File:IconUpgradesFortifications.png|32x32px]]
{{clear}}
 
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* Enables additional town defenses to be built such as [[Emplacement House|Mortar Houses]].
   
== Town Hall ==
 
{{Building Infobox
 
|name = Town Hall
 
|image = T3Town Hall.jpg
 
|map icon = MapIcon Town Hall.png
 
|type = Stockpile and Spawn
 
|bmats = 200
 
|garrison size = 150m
 
|slots = 12
 
|strength id = town hall
 
}}
 
   
  +
== Victory Condition Towns ==
The '''Town Hall''' is the final tier of static bases.
 
* 50 [[Upgrade Part]]s are required to build this '''tier 3'''[[File:IconFacilitiesLargeGarrison.png|32x32px]] base.
 
*In Victory towns, this is considered a "Civic Center" which requires 350 [[Upgrade Parts]] to build alternatively.
 
   
In order to win, a faction must control and upgrade a variable amount of victory condition towns [[File:Victory Condition Town.png|frameless|30x30px|A victory condition town]] to Civic Centers. This can be affected by the amount of [[Rocket Launch Site|rockets]] fired during the [[World Conquest|Conquest]].
+
Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base [[File:Victory_Condition_Town.png|frameless|30x30px]]. To win, a faction must upgrade a specific number of these towns with the Provisional Garrison upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by [[Rocket Launch Site|rockets]].
   
{{Buildings Navbox}}
 
   
 
{{Clear}}
[[Category:Buildings]]
 
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==Gallery==
  +
<gallery heights="250" mode="packed">
  +
File:ScreenshotTownHallInside.png|Inside a Town Hall
  +
</gallery>
  +
  +
 
{{Buildings Navbox}}

Latest revision as of 10:32, 21 September 2021






A Static Base is a Base located in all cities, towns, and some farms at predetermined locations (unlike Forward Base or Bunker Base). Players can respawn and rearm there. They are often called "Town Hall" regardless of their tier.

Description[ | ]

Static Bases are World Bases that are at the center of every town. They are defended by Garrisoned Houses and Safe Houses that surround it. Unlike Relic Bases, static bases themselves do not automatically fire at the enemy.

They can be rebuilt with a Construction Vehicle and some Basic Materials.

They come in three tiers. You can upgrade one to the next tier with a Construction Vehicle and some Basic Materials once certain conditions are met.

Certain base upgrades of the Static Base are required to be able to rebuild various buildings in the town (factories, refineries, storage depots, Mortar Houses).

When a new war begins, base stockpiles start with Rifles, rifle ammo, HE grenades, Radios, Wrenches, Basic Materials, Diesel, and Soldier Supplies only.

Base Tiers[ | ]

  • Tier 1: Garrison Camp MapIconStaticBase1
  • Tier 2: Garrison Base MapIconStaticBase2 (The Small Garrison IconUpgradesSmallGarrison upgrade is required)
  • Tier 3: Town Hall MapIconStaticBase3 (The Large Garrison IconUpgradesLargeGarrison upgrade is required)

Static Base Upgrades[ | ]

Provisional Garrison IconUpgradesProvisionalGarrison

  • Connects the static base to nearby defensive structures (150m radius), activating their AI. Defensive structures will deactivate if player activity (set spawn) is too low (<10).
  • If the Static Base is a Victory Condition Town, getting this upgrade claims it towards the Victory Condition.

Small Garrison IconUpgradesSmallGarrison

  • Permanently connects the base to nearby defensive structures (150m radius), activating their AI.
  • Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
  • Required to upgrade the Base to Tier 2 (with a Construction Vehicle).

Large Garrison IconUpgradesLargeGarrison

  • Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
  • Required to upgrade Base to Tier 3 (with a Construction Vehicle).


Industry IconUpgradesIndustry

Occupied Town IconUpgradesOccupiedTown

Fortifications IconUpgradesFortifications

  • Enables additional town defenses to be built such as Mortar Houses.


Victory Condition Towns[ | ]

Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base Victory Condition Town. To win, a faction must upgrade a specific number of these towns with the Provisional Garrison upgrade. This number can be reduced if Victory Condition towns are permanently destroyed by rockets.


Gallery[ | ]