Foxhole Wiki
Tag: Visual edit
(→‎Garrison Facilities: spreadsheet added)
Tag: Visual edit
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=== Garrison Facilities ===
 
=== Garrison Facilities ===
 
Several [[facilities]] can be constructed in static bases by submitting [[Upgrade Part|Upgrade Parts]] to the base. Once the small garrison facility is built, the Garrison Camp can be upgraded to a [[Static Base#Garrison Base|Garrison Base]] (Tier 2[[File:IconFacilitiesSmallGarrison.png|32x32px]]) with a [[Construction Vehicle]]. Before upgrading to [[Static Base#Town Hall|Town Hall]] (Tier 3[[File:IconFacilitiesLargeGarrison.png|32x32px]]) the large garrison facility has to be built. Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base [[File:Victory_Condition_Town.png|link=https://foxhole.gamepedia.com/File:Victory_Condition_Town.png|frameless|30x30px]]. To win, a faction must upgrade a specific number of these towns with a Civic Center [[File:Civic center icon.jpg|32x32px]]. This number can be reduced if Victory Condition towns are permanently destroyed by rockets.
 
Several [[facilities]] can be constructed in static bases by submitting [[Upgrade Part|Upgrade Parts]] to the base. Once the small garrison facility is built, the Garrison Camp can be upgraded to a [[Static Base#Garrison Base|Garrison Base]] (Tier 2[[File:IconFacilitiesSmallGarrison.png|32x32px]]) with a [[Construction Vehicle]]. Before upgrading to [[Static Base#Town Hall|Town Hall]] (Tier 3[[File:IconFacilitiesLargeGarrison.png|32x32px]]) the large garrison facility has to be built. Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base [[File:Victory_Condition_Town.png|link=https://foxhole.gamepedia.com/File:Victory_Condition_Town.png|frameless|30x30px]]. To win, a faction must upgrade a specific number of these towns with a Civic Center [[File:Civic center icon.jpg|32x32px]]. This number can be reduced if Victory Condition towns are permanently destroyed by rockets.
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{| class="wikitable"
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|+
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!Image
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!Name
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!Upgrade Parts
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!Description
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|-
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|[[File:OperatingPostIcon.png|36x36px]]
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|'''Operating Post'''
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|15
 
|Connects the base to nearby defensive structures (150m radius).
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|-
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|[[File:FacilitiesRadioStation.png|36x36px]]
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|'''Radio Station'''
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|5
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|Allows the base to provide map intelligence.
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|-
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| colspan="4" |'''- Upgrade Chain -'''
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|-
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|[[File:IconFacilitiesSmallGarrison.png|36x36px]]
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|'''Small Garrison Facility'''
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|25
 
|Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
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|-
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|[[File:IconFacilitiesLargeGarrison.png|36x36px]]
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|'''Large Garrison Facility'''
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|50
 
|Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
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|-
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|[[File:Civic center icon.jpg|32x32px]]
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|'''Civic Center'''
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|50
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|This can only be built on Victory Condition towns.
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|}
   
 
 
[[File:OperatingPostIcon.png|36x36px]] '''Operating Post:''' Requires 15 [[Upgrade Part]]s. Connects the base to nearby defensive structures (150m radius).
 
 
[[File:FacilitiesRadioStation.png|36x36px]] '''Radio Station:''' Requires 5 [[Upgrade Part]]s. Allows the base to provide map intelligence.
 
 
[[File:IconFacilitiesSmallGarrison.png|36x36px]] '''Small Garrison Facility:''' Requires 25 [[Upgrade Part]]s. Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
 
 
[[File:IconFacilitiesLargeGarrison.png|36x36px]] '''Large Garrison Facility:''' Requires 50 [[Upgrade Part]]s. Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
 
 
[[File:Civic center icon.jpg|32x32px]] '''Civic Center:''' Requires 50 [[Upgrade Part]]s. This can only be built on Victory Condition towns.
 
 
=== AI Activation Radius ===
 
 
[[Buildings#Defenses|Defensive buildings]] placed within a radius of '''150 meters''' around the static base have their AI activated and will engage enemies (this replaced the old tunnel network). [[Buildings#Defenses|Defensive buildings]] will decay slowly unless in range of a tier 2 or tier 3 base stockpiled with [[Garrison Supplies]].
 
[[Buildings#Defenses|Defensive buildings]] placed within a radius of '''150 meters''' around the static base have their AI activated and will engage enemies (this replaced the old tunnel network). [[Buildings#Defenses|Defensive buildings]] will decay slowly unless in range of a tier 2 or tier 3 base stockpiled with [[Garrison Supplies]].
   

Revision as of 14:46, 15 December 2019

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.26.


A static base is a structure located in all cities, towns, and some farms. It has a predetermined location unlike the Forward Base.

When a new war begins, every Static Base (except for HQ Port Base) starts in the 'destroyed' state. They can be rebuilt with a Construction Vehicle. By rebuilding a base a faction claims it for themselves. During the war, one faction may take an already claimed base from the other by destroying and rebuilding it.

Garrison Facilities

Several facilities can be constructed in static bases by submitting Upgrade Parts to the base. Once the small garrison facility is built, the Garrison Camp can be upgraded to a Garrison Base (Tier 2File:IconFacilitiesSmallGarrison.png) with a Construction Vehicle. Before upgrading to Town Hall (Tier 3File:IconFacilitiesLargeGarrison.png) the large garrison facility has to be built. Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base Victory Condition Town. To win, a faction must upgrade a specific number of these towns with a Civic Center Civic center icon. This number can be reduced if Victory Condition towns are permanently destroyed by rockets.

Image Name Upgrade Parts Description
OperatingPostIcon Operating Post 15 Connects the base to nearby defensive structures (150m radius).
FacilitiesRadioStation Radio Station 5 Allows the base to provide map intelligence.
- Upgrade Chain -
File:IconFacilitiesSmallGarrison.png Small Garrison Facility 25 Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
File:IconFacilitiesLargeGarrison.png Large Garrison Facility 50 Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
Civic center icon Civic Center 50 This can only be built on Victory Condition towns.

Defensive buildings placed within a radius of 150 meters around the static base have their AI activated and will engage enemies (this replaced the old tunnel network). Defensive buildings will decay slowly unless in range of a tier 2 or tier 3 base stockpiled with Garrison Supplies.

Spawn & Stockpile

Bases can be chosen as respawn points and require S. Supplies for players to spawn at them. Respawning in a region's Home Base doesn't spend S. Supplies. If a Player chooses to respawn at Home Base instead of selected one, that selection gets removed. When a Static Base is destroyed items in its inventory will drop on the ground nearby, but its Stockpile is retained and will be available to whoever rebuilds the structure.

Bases can be Stockpiled with crates built at a Factory. The crates are placed in the Static Base center inventory and then Submit to Stockpile is clicked. Players can then assemble items in personal quantities by accessing the Static Base and clicking on items from its large inventory on the right side of the screen.

Players driving some vehicles, including Transport Trucks and Light Utility Vehicles can access the base without leaving their truck. They can submit items to the stockpile and pull items in triple amount with RMB (right mouse button) for quicker deliveries, or just to help other players assemble items faster. Assembled items that exceed truck's inventory limit will appear under the Truck.

When a new war begins, these bases are stockpiled with Rifles, Radios, Wrenches, and Soldier Supplies only.

Garrison Camp


The Garrison Camp is the first tier of static bases.


Garrison Base


The Garrison Base is the second tier of static bases.

Town Hall


The Town Hall is the final tier of static bases.

ScreenshotTownHallInside

Inside a Town Hall