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=== Garrison Facilities ===
 
=== Garrison Facilities ===
A small garrison and a large garrison facility can be constructed in static bases by submitting [[Upgrade Part|Upgrade Parts]] to the base. Once the small garrison facility is build, the Garrison Camp can be upgraded to a [[Static Base#Garrison Base|Garrison Base]] (Tier 2[[File:IconFacilitiesSmallGarrison.png|32x32px]]) with a [[Construction Vehicle]]. Before upgrading to [[Static Base#Town Hall|Town Hall]] (Tier 3[[File:IconFacilitiesLargeGarrison.png|32x32px]]) the large garrison facility has to be build. Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base [[File:Victory_Condition_Town.png|link=https://foxhole.gamepedia.com/File:Victory_Condition_Town.png|frameless|30x30px]]. To win, a faction must upgrade all of these towns to a [[Static Base#Town Hall|Town Hall]].
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A small garrison and a large garrison facility can be constructed in static bases by submitting [[Upgrade Part|Upgrade Parts]] to the base. Once the small garrison facility is build, the Garrison Camp can be upgraded to a [[Static Base#Garrison Base|Garrison Base]] (Tier 2[[File:IconFacilitiesSmallGarrison.png|32x32px]]) with a [[Construction Vehicle]]. Before upgrading to [[Static Base#Town Hall|Town Hall]] (Tier 3[[File:IconFacilitiesLargeGarrison.png|32x32px]]) the large garrison facility has to be build. Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base [[File:Victory_Condition_Town.png|link=https://foxhole.gamepedia.com/File:Victory_Condition_Town.png|frameless|30x30px]]. To win, a faction must upgrade 25 of these towns with a Civic Center.
   
 
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Revision as of 14:48, 4 July 2019

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A static base is a structure located in all cities, towns, and some farms. It has a predetermined location unlike the Forward Base.

When a new war begins, every Static Base (except for HQ Port Base) starts in the 'destroyed' state. They can be rebuilt with a Construction Vehicle. By rebuilding a base a faction claims it for themselves. During the war, one faction may take an already claimed base from the other by destroying and rebuilding it.

Garrison Facilities

A small garrison and a large garrison facility can be constructed in static bases by submitting Upgrade Parts to the base. Once the small garrison facility is build, the Garrison Camp can be upgraded to a Garrison Base (Tier 2File:IconFacilitiesSmallGarrison.png) with a Construction Vehicle. Before upgrading to Town Hall (Tier 3File:IconFacilitiesLargeGarrison.png) the large garrison facility has to be build. Certain towns are "victory condition" towns, indicated on the map by a faint gray circle around the town's base Victory Condition Town. To win, a faction must upgrade 25 of these towns with a Civic Center.

Garrison Camp Radio Station Small Garrison Facility File:IconFacilitiesSmallGarrison.png Large Garrison FacilityFile:IconFacilitiesLargeGarrison.png
unlocked with 15 Upgrade Parts unlocked with 5 Upgrade Parts unlocked with 25 Upgrade Parts unlocked with 50 Upgrade Parts
Connects this base to nearby defensive structures. Allows this structure to provide map intelligence. This facility prevents structure decay for surrounding structures when Garrison Supplies exist in the stockpile. Rate of Garrison Supplies consumption is 2 per hour per structure once decay has begun. This Facility is required for upgrading the base to Tier 2. This facility reduces the cost of Garrison Supplies for preventing structure decay. Rate of Garrison Supplies consumption is 1 per hour per structure once decay has begun. This Facility is required for upgrading the base to Tier 3. The Small Garrison Facility must be build before this.

AI Activation Radius

Defensive buildings placed within a radius of 150 meters around the static base have their AI activated and will engage enemies (this replaced the old tunnel network). Defensive buildings will decay slowly unless in range of a tier 2 or tier 3 base stockpiled with Garrison Supplies.

Spawn & Stockpile

Bases can be chosen as respawn points and require S. Supplies for players to spawn at them. Respawning in a region's Home Base doesn't spend S. Supplies. If a Player chooses to respawn at Home Base instead of selected one, that selection gets removed. When a Static Base is destroyed items in its inventory will drop on the ground nearby, but its Stockpile is retained and will be available to whoever rebuilds the structure.

Bases can be Stockpiled with crates built at a Factory. The crates are placed in the Static Base center inventory and then Submit to Stockpile is clicked. Players can then assemble items in personal quantities by accessing the Static Base and clicking on items from its large inventory on the right side of the screen.

Players driving some vehicles, including Transport Trucks and Light Utility Vehicles can access the base without leaving their truck. They can submit items to the stockpile and pull items in triple amount with RMB (right mouse button) for quicker deliveries, or just to help other players assemble items faster. Assembled items that exceed truck's inventory limit will appear under the Truck.

When a new war begins, these bases are stockpiled with Rifles, Radios, Wrenches, and Soldier Supplies only.

Garrison Camp


The Garrison Camp is the first tier of static bases.

After building it all garrisonable defenses in a 150-meter radius will become active.

Garrison Base


The Garrison Base is the second tier of static bases.

Town Hall


The Town Hall is the final tier of static bases.

In order to win, a faction must control and upgrade a variable amount of victory condition towns A victory condition town to Civic Centers. This can be affected by the amount of rockets fired during the Conquest.

ScreenshotTownHallInside

Inside a Town Hall