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added more links
**A few miles north of [[Mooring County]] lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River
**This map heavily features Trench Warfare and a unique asymmetric layout
*[[G. Supplies|Garrison Supplies]] (Different Function From Previous Implementation)
**Highest Tech Item (unlocked after [[Light Tank]] and [[Tunnel Network]])
**Stockpiling this item at a Base will allow it's Garrison Size to grow at an accelerated rate
**Supply Drops containing weapons and equipment are earned at the end of each Skirmish
**Size of Supply Drop determined by the outcome (win condition) of the skirmish and the number of players present at the end of the battle
**Supply Drops are accumulated at the Shipping Facility on the [[Home Region|Home Island]] and are shipped to the three [[Port BasesBase]]s at the start of the Conquest and on a regular 8 hour interval afterwards
*Skirmish [[Technology Center|Tech Trees]]
**[[Skirmish]] maps now feature their own stand-alone Tech Trees that add a sense of progression and unpredictability
=== Game Balance ===
*[[Technology Part|Tech Part]] drop rate has been increased by 33%
*Tech Tree has been adjusted so that most Items/Vehicles/Structures require more [[Tech PartsPart]]s to be researched
*[[Westgate]]: Win Condition Town has been moved from Lord's Mouth to Alchimio
*[[Mortar]]s no longer require Blueprints to produce
*Travel reservation has been optimized to generally reduce wait times on Queues
*Overall capacity of Conquest has been increased by 5-10%
*Offline Characters (sleeping) will no longer be left behind on the [[Home IslandsRegion|Home Island]]s
*Surrender mechanic is now enabled for Skirmish mode
*Festival Game Modifier (enables some options for upcoming annual Foxhole Festival event)
*Client no longer crashes when pressing Q quickly while inside a vehicle
*[[Static Base|Bases]] can no longer be upgraded to T3 on rare occasion when they aren't in a significant town
*[[Gunboat|Gunboats]] can no longer get onto land by region travelling from [[Farranac Coast|Farranac]] to neighbouring regions
*Player is no longer stuck mid-air if player was mounted on a [[Howitzer]] when it was destroyed
*Players can no longer carry 300+ [[Howitzer ShellsShell]]s without encumbrance by picking them up after a [[Howitzer]] is destroyed
*[[Howitzer]] shots are no longer easily blocked by landscapes (making them hard to use against infantry)
*When player has a stack of 100 equipped, equipping another item to that stack no longer causes you do lose the item
*Travel screen Skirmish Pop up player population value is no longer incorreclty calculated at times
*Fixed issue with passive defenses not getting connected by Bases when they are slightly far (but within range) of passive defenses
*Client no longer crashes on rare occasion when selecting a [[faction]]
*When Client version is mismatched with Server, "Lost Connection" error is no longer displayed
*Skirmish instances that are running when Conquest isn't active no longer stall on occasion
*Fixed rare Skirmish server crash
*[[Grenade]] decals no longer get "attached" to players
*It's no longer possible to add more than one mission objective to the map
*Misc. map fixes
{{updates navigation|Update 0.10|NoneUpdate 0.12}}
[[Category:Updates]]