Skirmish mode is a timed game mode that supplements the ongoing main war in World Conquest. In this mode, wars happen on a smaller scale, taking place on one map at a time with smaller player limit as opposed to the 9 simultaneous regions in World Conquest. Victory is achieved by having a Garrison Camp in significant town(s) built when match time is over. After a skirmish match is finished, players are transferred to the Lobby Island for 10 minutes as an intermission.
Maps
Map | Length | Significant towns |
---|---|---|
Callahan's Passage | 5 hours | Lochan Berth, Overlook Hill |
Fisherman's Row | 3 hours | Peripti Landing, Dankana Posrt and Eidolo |
Tempest Island | 3 hours | The Iris |
Reaching Trail | ? | ? |
Lobby Island | 10 minutes | - |
Win Condition
Since Update 0.11 there will be 5 possible outcomes to a Skirmish for each side:
- Total Victory - Friendly side claimed all significant towns
- Partial Victory - Friendly side claimed more significant towns than enemy
- Total Defeat - Enemy claimed all significant towns
- Partial Defeat - Enemy claimed more significant towns than friendly side
- Stalemate - Friendly side and and enemy claimed an equal number of significant towns