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After a skirmish match is finished, players are transferred to the [[Lobby Island]] for 10 minutes as an intermission. If ammount of players in lobby is below certain ammount<!-- 20 per side is initial requirement -->, then match won't start.
 
After a skirmish match is finished, players are transferred to the [[Lobby Island]] for 10 minutes as an intermission. If ammount of players in lobby is below certain ammount<!-- 20 per side is initial requirement -->, then match won't start.
   
= Maps =
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== Maps ==
   
 
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= Mechanics =
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== Mechanics ==
   
 
Skirmish mode has no [[Tunnel Network]] available and therefore ranges for AI-active defences are different from World Conquest. If a [[FOB]] or [[Garrison Camp]] is built, only pre-built defences in 19m radius will become active, even though future defences can be built in-range at higher distance. It is possible however to start building AI-controlled defence with a blueprint, but finish it after base is built to have fully functioning [[Manned Foxhole]] or [[Light Pillbox]]. [[Garrisoned House]] building can be started only if the base is already in range.
 
Skirmish mode has no [[Tunnel Network]] available and therefore ranges for AI-active defences are different from World Conquest. If a [[FOB]] or [[Garrison Camp]] is built, only pre-built defences in 19m radius will become active, even though future defences can be built in-range at higher distance. It is possible however to start building AI-controlled defence with a blueprint, but finish it after base is built to have fully functioning [[Manned Foxhole]] or [[Light Pillbox]]. [[Garrisoned House]] building can be started only if the base is already in range.

Revision as of 14:12, 5 April 2018

Skirmish mode is a timed game mode that supplements the ongoing main war in World Conquest. In this mode, battles happen on a smaller scale, taking place on one map at a time with smaller player limit as opposed to the 9 simultaneous regions in World Conquest. Victory is achieved by having a Garrison Camp in significant town(s) built when match time is over.

After a skirmish match is finished, players are transferred to the Lobby Island for 10 minutes as an intermission. If ammount of players in lobby is below certain ammount, then match won't start.

Maps

Map Length Player limit Key towns
Callahan's Passage 5 hours 50v50 Lochan Berth, Overlook Hill
Fisherman's Row 3 hours 30v30 Peripti Landing, Dankana Post, and Eidolo
Tempest Island The Iris
Reaching Trail The Scar, The Krest, and Nightchurch
Lobby Island 10 minutes - -

Mechanics

Skirmish mode has no Tunnel Network available and therefore ranges for AI-active defences are different from World Conquest. If a FOB or Garrison Camp is built, only pre-built defences in 19m radius will become active, even though future defences can be built in-range at higher distance. It is possible however to start building AI-controlled defence with a blueprint, but finish it after base is built to have fully functioning Manned Foxhole or Light Pillbox. Garrisoned House building can be started only if the base is already in range.

Win Condition

Since Update 0.11 there are be 5 possible outcomes to a Skirmish for each side:

  • Total Victory - Friendly side claimed all significant towns
  • Partial Victory - Friendly side claimed more significant towns than enemy
  • Total Defeat - Enemy claimed all significant towns
  • Partial Defeat - Enemy claimed more significant towns than friendly side
  • Stalemate - Friendly side and and enemy claimed an equal number of significant towns

Result of a match determines size of Supply Drop, which will be sent to each of three starting regions in World Conquest. Accumulated supply can be viewed by accessing Shipping Facility at Home Region.

Players can initiate a Surrender vote, when faction is left with single Port Base, requiring 70% of players to vote for it.

Tech Trees

Preview of potential skirmish tech trees for 0

One of potential skirmish tech trees for 0.11

Skirmish maps feature their own stand-alone Tech Trees, which are acessed through Technology Center in Faction's starting town. Progression is made by submitting Technology Parts to particular research.

External Links