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{{Deprecated|Update 0.23}}
[[Skirmish]] is a game mode that supplements the ongoing main war in [[World Conquest]]. In this mode, battles happen on a smaller scale, taking place on one map at a time as opposed to the 9 simultaneous regions in World Conquest.
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[[Skirmish]] was a game mode that supplemented the ongoing main war in [[World Conquest]], before Resistance mode was introduced. In this mode, battles happened on a smaller scale, taking place on one map at a time as opposed to the 9 simultaneous regions in World Conquest.
   
After a Skirmish match is finished, players are transferred to the Lobby Island for 10 minutes as an intermission. In order for a new game to start, there must be 10 players present in both [[faction]]s. Once there are 10 players on both sides, a 10 minute timer begins. '''If the number of players in either faction drops ''below 10'', then the timer will reset.''' Players will then have to wait again for 10 players to be in both factions, before the timer can start.
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After a Skirmish match was finished, players were transferred to the Lobby Island for 10 minutes as an intermission. In order for a new game to start, there had to be 10 players present in both [[faction]]s. Once there were 10 players on both sides, a 10 minute timer began. '''If the number of players in either faction dropped ''below 10'', then the timer was reset.''' Players would then have to wait again for 10 players to be in both factions, before the timer could start.
   
 
== Maps ==
 
== Maps ==
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== Win Condition ==
 
== Win Condition ==
In order to win, a [[faction]] must have control over all victory condition towns [[File:Victory Condition Town.png|frameless|30x30px|A victory condition town]] '''and''' upgrade them to a [[Static Base#Town Hall|Town Hall]].
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In order to win, a [[faction]] must have had control over all victory condition towns [[File:Victory Condition Town.png|frameless|30x30px|A victory condition town]] '''and''' upgrade them to a [[Static Base#Town Hall|Town Hall]].
   
 
== Supply Drops ==
 
== Supply Drops ==
 
[[File:Supply Drop Info.png|450px|thumb|One such Supply Drop]]
 
[[File:Supply Drop Info.png|450px|thumb|One such Supply Drop]]
'''Supply Drops''' are earned in Skirmishes and provide weapons and equipment for each [[faction]]'s [[Port Base]] to use at the start of the [[World Conquest]].
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'''Supply Drops''' were earned in Skirmishes and provided weapons and equipment for each [[faction]]'s [[Port Base]] to use at the start of the [[World Conquest]].
   
At the end of a Skirmish, all players get a notification indicating the winning faction and the amount of [[Resources#Materials|materials]], equipment and [[weapons]] in the Supply Drop their faction will receive. The Supply Drop amount increases if the player's faction wins, and scales up with the number of players in their faction who are present at the very end of the Skirmish.
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At the end of a Skirmish, all players got a notification indicating the winning faction and the amount of [[Resources#Materials|materials]], equipment and [[weapons]] in the Supply Drop their faction would receive. The Supply Drop amount increased if the player's faction wins, and scales up with the number of players in their faction who were present at the very end of the Skirmish.
   
The respective Supply Drop gets sent to each faction's [[Shipping Facility]] located in their [[Home Region]]. There, players can also view the total accumulated supplies that their faction has.
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The respective Supply Drop got sent to each faction's [[Shipping Facility]] located in their [[Home Region]]. There, players could also view the total accumulated supplies that their faction has.
 
{{clear}}
 
{{clear}}
   
 
== Tech Tree ==
 
== Tech Tree ==
Skirmish maps feature their own [[Technology Center#Tech Tree|Tech Tree]].
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Skirmish maps featured their own [[Technology Center#Tech Tree|Tech Tree]].
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<!-- Adding "class= map-image" makes the image use the ".map-image" CSS class defined in [[MediaWiki:Hydradark.css]] -->
[[File:Tech tree for skirmish.png|center|frameless|1378x1378px|border]]
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[[File:Tech tree for skirmish.png|center|border|class= map-image]]
[[Category:Gameplay]]
 
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{{Game Modes Navbox}}
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[[Category:Game Modes]]
 
[[Category:Game Modes]]

Latest revision as of 03:48, 29 November 2019

Skirmish was a game mode that supplemented the ongoing main war in World Conquest, before Resistance mode was introduced. In this mode, battles happened on a smaller scale, taking place on one map at a time as opposed to the 9 simultaneous regions in World Conquest.

After a Skirmish match was finished, players were transferred to the Lobby Island for 10 minutes as an intermission. In order for a new game to start, there had to be 10 players present in both factions. Once there were 10 players on both sides, a 10 minute timer began. If the number of players in either faction dropped below 10, then the timer was reset. Players would then have to wait again for 10 players to be in both factions, before the timer could start.

Maps[ | ]

Oarbreaker Isles


Win Condition[ | ]

In order to win, a faction must have had control over all victory condition towns A victory condition town and upgrade them to a Town Hall.

Supply Drops[ | ]

Supply Drop Info

One such Supply Drop

Supply Drops were earned in Skirmishes and provided weapons and equipment for each faction's Port Base to use at the start of the World Conquest.

At the end of a Skirmish, all players got a notification indicating the winning faction and the amount of materials, equipment and weapons in the Supply Drop their faction would receive. The Supply Drop amount increased if the player's faction wins, and scales up with the number of players in their faction who were present at the very end of the Skirmish.

The respective Supply Drop got sent to each faction's Shipping Facility located in their Home Region. There, players could also view the total accumulated supplies that their faction has.

Tech Tree[ | ]

Skirmish maps featured their own Tech Tree.

Tech tree for skirmish