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Skirmish was a game mode that supplemented the ongoing main war in World Conquest, before Resistance mode was introduced. In this mode, battles happened on a smaller scale, taking place on one map at a time as opposed to the 9 simultaneous regions in World Conquest.

After a Skirmish match was finished, players were transferred to the Lobby Island for 10 minutes as an intermission. In order for a new game to start, there had to be 10 players present in both factions. Once there were 10 players on both sides, a 10 minute timer began. If the number of players in either faction dropped below 10, then the timer was reset. Players would then have to wait again for 10 players to be in both factions, before the timer could start.


Oarbreaker Isles

Win Condition[]

In order to win, a faction must have had control over all victory condition towns A victory condition town and upgrade them to a Town Hall.

Supply Drops[]

One such Supply Drop

Supply Drops were earned in Skirmishes and provided weapons and equipment for each faction's Port Base to use at the start of the World Conquest.

At the end of a Skirmish, all players got a notification indicating the winning faction and the amount of materials, equipment and weapons in the Supply Drop their faction would receive. The Supply Drop amount increased if the player's faction wins, and scales up with the number of players in their faction who were present at the very end of the Skirmish.

The respective Supply Drop got sent to each faction's Shipping Facility located in their Home Region. There, players could also view the total accumulated supplies that their faction has.

Tech Tree[]

Skirmish maps featured their own Tech Tree.

Tech tree for skirmish.png