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Salvage Field
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Salvage Field
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{{Building Infobox |name = |image = Salvage Field with harvester.png |caption = A screenshot of a Salvage Field. |alt_text = A screenshot of a Salvage Field. |intelligence_icon = |map_icon = MapIconScrap.png |faction = |type = Resource Field |buildable = |bmats = |rmats = |concrete = |shovel = |special_cost = |built_with = |repair = |slots = |capacity = |heat = |ai_range = |firing_range = |firing_range_night = |retaliation_range = |cr_buildable = |cr_bmats = |cr_rmats = |cr_time = |cr_amount = |hmg = No |dpl_icon = |dpl_description = Spawns [[Salvage]] nodes that can be harvested. }} '''Salvage Fields''' [[File:MapIconScrap.png|25px]] are [[Resource Field]]s where [[Player]]s can manually collect [[Salvage]], which can be refined into [[Basic Materials]], [[Diesel]] and [[Explosive Materials|Explosive materials]] at a [[Refinery]]. Mining at a Salvage Field produces raw resources faster than automated [[Salvage Mine]]s. Their locations are always shown on the [[Map Intelligence|map]], they are randomly selected by the game at the start of each war and doesn't change for the whole war. Salvage Fields cannot be destroyed. ==Use== A Salvage Field is composed of a large decorative center piece that can't be mined and smaller salvage nodes strewn around it that you mine. Salvage nodes are mined by hitting them with a [[Hammer]], [[Sledge Hammer]], or [[Harvester]] (hold <code>Left Click</code>). The Salvage Field starts with a reserve of 250 nodes. When a node on the field is harvested, a node from the reserve is spawned in after a few seconds. The amount of nodes left in the field's reserve can be seen by hovering your mouse over a field's icon on the map (only if your [[Factions|faction]] owns the [[Region Zones|Region Zone]] it's in) or by pressing <code>E</code> on a field's large center piece. Once the reserve is fully depleted, the field replenishes after 80-140 real life minutes (depends on player population). If not depleted, it remains with reduced reserves. When mined, a node splits into two smaller pieces which themselves split into even tinier pieces. Fully mining one node yields 200 salvage by default, meaning an entire field is worth more than 50,000 salvage. A node is harvested with 18 hits of [[Hammer]] or 9 hits of [[Sledge Hammer]] and [[Harvester]] meaning a single miner needs at least 75 minutes, 50 minutes or 38 minutes respectively to fully harvest a Salvage Field considering hit rate and efficiency without transportation. === Resource Transport === Collected salvage can be transported to a [[Refinery]] to be refined or to a player-base [[Materials Factory]] to be transformed into [[Construction Materials]]. [[Resource Container]]s can be brought by [[Flatbed]], [[Barge]], or [[Freighter]] then unloaded with a [[Crane]] at a resource field to be manually filled with raw resources. The container can hold way more resources than [[Truck]]s. === High Yield Nodes === Rarely a Field spawns a High Yield resource node. They are identified by a bright light on top of them and yield a much higher amount of resources for the same mining effort === [[Aluminum]], [[Copper]], and [[Iron]] === When mining Salvage, every time a node splits, it has a chance to spawn Iron, Copper, or Aluminum nodes. These nodes are mined just like other nodes. A field can only drop one type of technology material, either Aluminum, Copper or Iron at a time. One of these three resources can be randomly selected every time the field is cleared and replenishes. These three resources are only used for [[Engineering Center|technology research]]. Due to Copper and Iron being used in the vehicle tech tree, Copper will only spawn once the vehicle tech tree has reached Light Tanks. Iron will not spawn after that, and will not be used for the remainder of the tech tree. Due to this, it is recommended to use up all the Iron you have before the tech tree unlocks Light Tanks. === Performance === With a [[Hammer]] Primary nodes need 6 hits to give 2 secondary nodes. Secondary nodes need 4 hits to give a tertiary node. Tertiary nodes disapear in 2 hits. It takes 18 hits to wipe a node. A miner with a [[Hammer]] working at 1 hit/s needs 75 minutes to wipe a Salvage Field ==Gallery== <gallery heights="450px" mode="packed"> File:Salvage Field with harvester.png|Salvage field mined by a Harvester </gallery> {{Items Navbox|selected=Resources}} [[Category:Resources]]
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