Foxhole Wiki
(add clarification in T2 rifle garrison descirption)
(update tech requirement)
Tag: Source edit
(24 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{stub}}
+
{{Version|0.46}}
The [[Rifle Garrison]] is a [[Bunker]] modification that has the same behavior and purpose as a [[Manned Foxhole]] but in a bunker network. To become active, it needs a [[Bunker Base]] with the right upgrades. When added to the bunker complex, the section will become a massive part (although you can still enter like you would do for most active defenses). All doorways and firing ports will be removed. The garrison will stay part of the bunker complex and still share its health.
 
 
Similar to other garrisons, two cannot be build right beside each other. This modification can be built facing into trenches and other bunkers.
 
 
It comes in three tiers.
 
 
== Construction Requirements ==
 
Rifle Garrison can be constructed on any Bunker with the following requirements:
 
 
* Not adjacent to another bunker modification
 
* Connected to a [[Bunker Base]] through trenches or bunkers
 
* Bunker Base must have unlocked the Rifle Garrison tech
 
* Bunker Base's bunker network must own at least 4 [[Bunker#Infrastructure%20Modifications|Infrastructure Modifications]] of the "Garrison" type (e.g. beds)
 
 
== Tier 1 ==
 
 
{{Building Infobox
 
{{Building Infobox
|name = Tier 1 Rifle Garrison
+
|name = Rifle Garrison (Tier 1)
 
|image = BunkerT1RifleGarrisonIcon.png
 
|image = BunkerT1RifleGarrisonIcon.png
  +
|caption = The in-game icon for the Tier 1 Rifle Garrison.
|type = Defenses
 
  +
|alt_text = The in-game icon for the Tier 1 Rifle Garrison.
  +
|intelligence_icon =
  +
|map_icon =
  +
|faction = Both
  +
|type = Bunker Defense
  +
|buildable = Yes
 
|bmats = 50
 
|bmats = 50
|strength id = ?
+
|rmats =
  +
|concrete =
  +
|shovel =
  +
|special_cost =
  +
|built_with = Hammer
  +
|repair = 50
  +
|slots =
  +
|capacity =
  +
|heat =
  +
|ai_range =
  +
|firing_range = 25
  +
|retaliation_range = ?
  +
|cr_buildable =
  +
|cr_bmats =
  +
|cr_rmats =
  +
|cr_time =
  +
|cr_amount =
  +
|hmg = Yes
  +
|dpl_icon =
  +
|dpl_description = An entrenched bunker manned by stationed troops armed with Rifles.
 
}}
 
}}
Built by upgrading a Tier 1 bunker into a rifle garrison.
 
{{clear}}
 
 
== Tier 2 ==
 
 
{{Building Infobox
 
{{Building Infobox
|name = Tier 2 Rifle Garrison
+
|name = Rifle Garrison (Tier 2)
 
|image = BunkerT2RifleGarrisonIcon.png
 
|image = BunkerT2RifleGarrisonIcon.png
  +
|caption = The Tier 2 Rifle Garrison's in-game icon.
|type = Defenses
 
  +
|alt_text = The Tier 2 Rifle Garrison's in-game icon.
  +
|intelligence_icon =
  +
|map_icon =
  +
|faction = Both
  +
|type = Bunker Defense
  +
|buildable = Yes
 
|bmats = 75
 
|bmats = 75
|strength id = ?
+
|rmats =
  +
|concrete =
  +
|shovel =
  +
|special_cost =
  +
|built_with = Hammer
  +
|repair = 80
  +
|slots =
  +
|capacity =
  +
|heat =
  +
|ai_range =
  +
|firing_range = 25
  +
|retaliation_range = ?
  +
|cr_buildable =
  +
|cr_bmats =
  +
|cr_rmats =
  +
|cr_time =
  +
|cr_amount =
  +
|hmg = No
  +
|dpl_icon =
  +
|dpl_description = Upgraded version of the Rifle Garrison (Tier 1)
 
}}
 
}}
Built either by upgrading a Tier 2 bunker into a rifle garrison, or by upgrading a tier 1 rifle garrison. The total cost is 125 basic materials in both cases
 
{{clear}}
 
 
== Tier 3 ==
 
 
{{Building Infobox
 
{{Building Infobox
|name = Tier 3 Rifle Garrison
+
|name = Rifle Garrison (Tier 3)
 
|image = BunkerT3RifleGarrisonIcon.png
 
|image = BunkerT3RifleGarrisonIcon.png
  +
|caption = The Tier 3 Rifle Garrison's in-game icon.
|type = Defenses
 
  +
|alt_text = The Tier 3 Rifle Garrison's in-game icon.
|cmats = 30
 
  +
|intelligence_icon =
|strength id = ?
 
  +
|map_icon =
  +
|faction = Both
  +
|type = Bunker Defense
  +
|buildable = Yes
  +
|bmats =
  +
|rmats =
 
|concrete = 30
  +
|shovel =
  +
|special_cost =
  +
|built_with = Hammer
  +
|repair = 130
  +
|slots =
  +
|capacity =
  +
|heat =
  +
|ai_range =
  +
|firing_range = 25
  +
|retaliation_range = ?
  +
|cr_buildable =
  +
|cr_bmats =
  +
|cr_rmats =
  +
|cr_time =
  +
|cr_amount =
  +
|hmg = No
  +
|dpl_icon =
  +
|dpl_description = Upgraded version of the Rifle Garrison (Tier 2)
 
}}
 
}}
  +
{{Quote|An entrenched bunker manned by stationed troops armed with Rifles.|In-game description}}
Built either by upgrading a Tier 3 bunker into a rifle garrison, or by upgrading a tier 2 rifle garrison. Note that the total cost is cheaper if you upgrade a tier 2 rifle garrison to tier 3 rather than transform a tier 3 bunker into a tier 3 rifle garrison, because you have to use concrete materials once instead of twice.
 
  +
  +
The '''Rifle Garrison''' is a defensive [[Bunker]] modification.
  +
  +
==Description==
  +
It is a bunker modification that is placed on top of the bunker. It has the same behavior and purpose as a [[Rifle Pillbox]] but in a bunker network. It only functions when its AI is activated (large flag on the turret) by being within the range of a base with AI Upgrade. You can enter it (like a pillbox) from underneath it, inside the bunker. The garrison remains a part of the bunker complex and still share its health.
  +
  +
The gun takes 3.5 seconds to reach its maximum fire rate (2 rounds/s) and accuracy.
  +
  +
Garrisons with active AI will shoot at optimal targets in their range and LOS much like [[Pillbox]]es. They will also reactively fire back at any enemy that damages it. The range for the reactive-fire is farther than their auto-fire. This is true for the entire connected bunker structure, so if an AT turret bunker was shot with a pistol, the Rifle Garrison next to it will return fire.
  +
  +
Rifle Garrison comes in three tiers. Higher tiers have more health and are harder to [[Cover & Suppression|suppress]].
  +
 
== Construction ==
 
Rifle Garrison can be constructed on any Bunker with the following requirements:
  +
 
* Not adjacent to another bunker modification
 
* Connected to a [[Bunker Base]] through trenches or bunkers
 
* Bunker Base must have unlocked the Infantry Garrisons tech
  +
 
Tier 2 Rifle Garrisons can be built either by upgrading a Tier 2 bunker into a rifle garrison, or by upgrading a tier 1 rifle garrison. The total cost is 150 basic materials in the first case and 125 in the second.
  +
  +
Tier 3 Rifle Garrisons can be built either by upgrading a Tier 3 bunker into a rifle garrison, or by upgrading a tier 2 rifle garrison. The latter is cheaper as you only have to spend [[Concrete Materials]] once.
  +
  +
== Structure Integrity Rating ==
  +
The Rifle Garrison modification slightly decrease the Structural Integrity of its bunker, less at higher tiers.
  +
 
== Power ==
  +
If a Rifle Garrison is [[Power System|powered]] with 600W, the spotlight on top of it turns on which increase the night range of the defense's AI. Powering a Rifle Garrison does NOT activate the AI! When enemies are in range the spotlight follows them.
  +
  +
==Gallery==
  +
<gallery heights="250" mode="packed">
  +
File:RifleGarrison Image.png|Tier 3 Rifle Garrison with active AI (large flag).
  +
</gallery>
  +
  +
{{Buildings Navbox}}
  +
  +
[[Category:Bunker Modifications]]
  +
[[Category:Automated Defenses]]
  +
[[Category:Hammer Construction]]

Revision as of 15:29, 25 November 2021

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.46.





An entrenched bunker manned by stationed troops armed with Rifles.
In-game description

The Rifle Garrison is a defensive Bunker modification.

Description

It is a bunker modification that is placed on top of the bunker. It has the same behavior and purpose as a Rifle Pillbox but in a bunker network. It only functions when its AI is activated (large flag on the turret) by being within the range of a base with AI Upgrade. You can enter it (like a pillbox) from underneath it, inside the bunker. The garrison remains a part of the bunker complex and still share its health.

The gun takes 3.5 seconds to reach its maximum fire rate (2 rounds/s) and accuracy.

Garrisons with active AI will shoot at optimal targets in their range and LOS much like Pillboxes. They will also reactively fire back at any enemy that damages it. The range for the reactive-fire is farther than their auto-fire. This is true for the entire connected bunker structure, so if an AT turret bunker was shot with a pistol, the Rifle Garrison next to it will return fire.

Rifle Garrison comes in three tiers. Higher tiers have more health and are harder to suppress.

Construction

Rifle Garrison can be constructed on any Bunker with the following requirements:

  • Not adjacent to another bunker modification
  • Connected to a Bunker Base through trenches or bunkers
  • Bunker Base must have unlocked the Infantry Garrisons tech

Tier 2 Rifle Garrisons can be built either by upgrading a Tier 2 bunker into a rifle garrison, or by upgrading a tier 1 rifle garrison. The total cost is 150 basic materials in the first case and 125 in the second.

Tier 3 Rifle Garrisons can be built either by upgrading a Tier 3 bunker into a rifle garrison, or by upgrading a tier 2 rifle garrison. The latter is cheaper as you only have to spend Concrete Materials once.

Structure Integrity Rating

The Rifle Garrison modification slightly decrease the Structural Integrity of its bunker, less at higher tiers.

Power

If a Rifle Garrison is powered with 600W, the spotlight on top of it turns on which increase the night range of the defense's AI. Powering a Rifle Garrison does NOT activate the AI! When enemies are in range the spotlight follows them.

Gallery