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Description[]

Rifles are long range firearms which uses 7.62mm ammunition. They are very well-rounded weapons that can be used in almost any circumstances. The player can equip a Bayonet on them to enable stabbing enemies at short range by pressing LMB without aiming.

It is outperformed in close quarters by SMGs and Shotguns.

  • Rifles are a very decent all-around choice for any soldier.
  • Crouching or going prone will significantly increase accuracy to near perfect for medium ranges.
  • While the effective range of those weapons are very long, they are not sniper rifles; shots will drop off and deal significantly less damage, typically just past the end of the screen.
  • Most Rifles are usually capable of 2 shotting infantry : First shot slows them down, second one kills.

Rifle List[]

Icon Class Name Slot # Damage Damage Type Cost
Units produced per Crate
Encumbrance
Magazine Capacity
Reload Time (seconds)
Ammo Faction
Fuscina Rifle Icon.png
Rifle Fuscina pi.I 1 39-58 Light Kinetic Damage Icon.png 140 Basic Materials.png 20 20 15 3.8 7.62mm Colonial.png


Carabine.png
Rifle Blakerow 871 1 39-58 Light Kinetic Damage Icon.png 140 Basic Materials.png 20 14 15 3 7.62mm Warden.png


Argenti Rifle Icon.png
Rifle Argenti r.II Rifle 1 45-67 Light Kinetic Damage Icon.png 100 Basic Materials.png 20 14 12 3.8 7.62mm Colonial.png


Rifle.png
Rifle No.2 Loughcaster 1 45-67 Light Kinetic Damage Icon.png 100 Basic Materials.png 20 20 12 4 7.62mm Warden.png


Sampo Auto-Rifle 77 Icon.png
Rifle Sampo Auto-Rifle 77 1 Auto: 36-54
Semi: 45-67
Light Kinetic Damage Icon.png 125 Basic Materials.png 20 20 12 2.3 7.62mm Warden.png



Crafting[]

All Rifles are produce at a Factory.



Gallery[]

No.2 Loughcaster rifle
Blakerow 871 carbine


External Links[]



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