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Resources are items used to produce equipment and to construct, refuel, and repair Vehicles and Structures. They are stored under the FacilitiesResourceIcon section of base stockpiles. They can be categorized in four groups: Raw Resources, Materials, Large Materials, and Supplies.

Raw Resources[ | ]

Raw Resources are mined from Resource Fields in the world or obtained from Resource Mines. They need to be refined into usable materials at a Refinery. Wreckage is the exception as it is obtained from Rare Resource Nodes and sorted using right click context menu at a Refinery rather than refined. Components can alternatively be transformed into Concrete Materials in a Concrete Mixer.

Materials[ | ]

Materials are obtained by refining raw resources at a Refinery (or at a Concrete Mixer for Concrete Materials). They are used in construction and production. They can be packed in to crate and unpacked via the right click context menu when in the inventory of a Storage Depot, Seaport, or Shipping Container.

Construction & Production Materials[ | ]

These materials are used to build/upgrade structures, and produce various items and vehicles. Certain vehicles do not require these materials, and are constructed with other materials.

While Basic Materials are capable of constructing certain Facilities, Construction Materials, Processed Construction Materials, and Steel Construction Materials are all materials needed to construct more advanced structures and their respective upgrades.

Gravel is exclusively used for constructing Foundations, while Concrete Materials are used for upgrading Bunker Bases, constructing certain structures, and upgrading Foundations to their Concrete versions.

Facility Materials[ | ]

These materials are used/produced in various Facilities, either as outputs, or consumed in order to produce different materials.

These materials are only created in Facilities.

While Assembly Materials are primarily used to produce vehicles, the Assembly Materials V is the only assembly material that requires other Assembly Materials to produce.

Technology Materials[ | ]

Materials used to advance the Technology. These materials are refined in a Refinery from either Aluminum, Copper, or Iron. They are only used in the Engineering Center to progress the tech tree and unlock new vehicles, structures, and weaponry.

Fuel[ | ]

Materials used to fuel vehicles and structures (Resource Mines, Engine Rooms).

Large Materials[ | ]

Large Materials are construction materials used to build certain defensive structures. They can be produced in crates at a Factory, or in certain Facilities with certain upgrades. They are Large Items that need to be carried individually. (Large Items being carried are visible shown on the player's model)

Supplies[ | ]

Supplies are resources stored and consumed by bases. They have no function outside of them.

Garrison and Bunker Supplies prevent decay on surrounding Structures. The base must have the Small Garrison IconUpgradesSmallGarrison upgrade. Garrison Supplies prevent decay of all nearby structures whereas Bunker Supplies only prevent decay on Bunkers and Trenches.

Garrison Supplies are also needed to to prevent decay to Facilities and Railway Tracks. These can be stored in Maintenance Tunnels, which can also produce Garrison Supplies within them. (requires Construction Materials and power to produce them)

Despite Soldier SuppliesS. Supplies being categorized as a Medical item in Factories and Bases, they operate just like other Supplies in that they are only consumed in bases, and have no other function outside of them.

Flowchard of materials

Flow of materials. Click to enlarge image.

For more information, read the Community guide on logistics or select one of the materials below to read more.

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