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Resources are items used to produce equipment and to construct, refuel, and repair Vehicles and Structures. They are stored under the FacilitiesResourceIcon.png section of base stockpiles. They can be categorized in four groups: Raw Resources, Materials, Large Materials, and Supplies.

Raw Resources[]

Raw Resources are mined from Resource Fields in the world or obtained from Resource Mines. They need to be refined into usable materials at a Refinery. Wreckage is the exception as it is obtained from Rare Resource Nodes and sorted using right click context menu at a Refinery rather than refined. Components can alternatively be transformed into Concrete Materials in a Concrete Mixer.


Materials are obtained by refining raw resources at a Refinery (or at a Concrete Mixer for Concrete Materials). They are used in construction and production. They can be packed in to crate and unpacked via the right click context menu when in the inventory of a Storage Depot, Seaport, or Shipping Container.

Construction & Production Materals[]

These materials are used to build structures, and produce items and vehicles.

Technology Materials[]

Materials used to advance the Technology.


Materials used to fuel vehicles and structures (Resource Mines, Engine Rooms).

Large Materials[]

Large Materials are construction materials to build certain structures. They are produced in Pallets at a Construction Yard. They are Large Items that need to be carried on the shoulder, one by one.


Supplies are resources stored and consumed by bases to prevent decay on surrounding Structures. The base must have the Small Garrison IconUpgradesSmallGarrison.png upgrade. Garrison Supplies prevent decay of all nearby structures whereas Bunker Supplies only prevent it on Trenches and Bunkers.

Soldier Supplies is categorized as a Medical item

Flowchard of materials

Flow of materials. Click to enlarge image.

For more information, read the Community guide on logistics or select one of the materials below to read more.