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The '''Relic Base''' is a static [[Buildings#Structures|world structure]] that requires a [[Construction Vehicle]] to build. [[Stockpile]] and [[Respawning]] is available at a Relic Base similar to how [[Static Base]]s operate.
 
The '''Relic Base''' is a static [[Buildings#Structures|world structure]] that requires a [[Construction Vehicle]] to build. [[Stockpile]] and [[Respawning]] is available at a Relic Base similar to how [[Static Base]]s operate.
   
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Relic Bases comes in three models, with each having its own size, layout and health. Their function is similar to the old [[Fort|forts]], however having much more health. Relic bases also have their own defense turrets which will fire at enemies who get too close (After Operating post facility is upgraded) as well as allowing players to go inside the turrets and fire weapons from them, similar to a [[Manned Foxhole|Foxhole]].
Relic Bases comes in three models, with each having its own size, layout, spawn space and cost.
 
 
Their function is similar to the old [[Fort|forts]] and as tough as forts were too. Relic bases have their own defense turrets which will fire at enemies who get too close.
 
   
 
=== Relic Base Facilities ===
 
=== Relic Base Facilities ===

Revision as of 20:54, 8 July 2020

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Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.34.



The Relic Base is a static world structure that requires a Construction Vehicle to build. Stockpile and Respawning is available at a Relic Base similar to how Static Bases operate.

Relic Bases comes in three models, with each having its own size, layout and health. Their function is similar to the old forts, however having much more health. Relic bases also have their own defense turrets which will fire at enemies who get too close (After Operating post facility is upgraded) as well as allowing players to go inside the turrets and fire weapons from them, similar to a Foxhole.

Relic Base Facilities

Image Name Upgrade Parts Description
OperatingPostIcon Operating Post 15 Connects the base to nearby defensive structures (150m radius).
FacilitiesRadioStation Radio Station 5 Allows the base to provide map intelligence.
Upgrade Chain
File:IconFacilitiesSmallGarrison.png Small Garrison Facility 15 Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
File:IconFacilitiesLargeGarrison.png Large Garrison Facility 30 Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.

Gallery