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This article is considered accurate for the current version (0.48) of the game.

A sturdy World Base where players can deploy, respawn, and rearm.


The Relic Base is an old stronghold used as a base. It comes in three models, each with its own size, layout and health. The building has a walkable interior where infantry can seek shelter, multiple doorways, and multiple reinforced windows. The windows serve as firing positions enterable by players (press Q) to fire their equipped weapon. Once the base has its garrison active, the windows will also automatically shoot at enemies with rifles. However they cannot fire at enemies that are inside the base.

The Relic Base has a lot of health and is very resistant to most damage types. It's immune to small arms and 12.7mm machine gun fire and it takes a lot of most explosives to kill it. It doesn't have any Garrisoned Houses around it to protect it but it also doesn't have a three tier system like the Town Base, Safe House, and Garrisoned House. When rebuilt the Relic Base is instantly just as resistant as the tier 3 of those bases, making the relic base immediately strong and defensible after being captured. The medium and large models have about 15% and 30% more health than the small model respectively.

Relic Bases are Home Base Spawn Points: you can deploy to them from Home Region and you can build Construction Vehicles and Cranes near them.

Ownership of a relic base determines the ownership of the Region Zone it's in, just like Town Bases.

When a new war begins, relic base stockpiles start only with Rifles, Rifle ammo, HE Grenades, Radios, Wrenches, Basic Materials, Diesel, and Soldier Supplies.


As a world base, new relic bases cannot be built. Destroyed Relic Bases can be rebuilt with a Construction Vehicle. The cost depends on the model: 200 Basic Materials for the small one, 300 for medium, and 400 for the largest. Drive the CV to the base, press F to switch to upgrade mode, aim at the base with RMB and press E, then hit the blueprint by holding LMB until completion.

Base Upgrades[]

Image Name Description
"BASE" Tree
IconUpgradesProvisionalGarrison.png Provisional Garrison Connects the base to nearby defensive structures (150m radius). Defensive structures will deactivate if player activity is too low.
IconUpgradesSmallGarrison.png Small Garrison Permanently connects the base to nearby defensive structures (150m radius).

Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.

IconUpgradesLargeGarrison.png Large Garrison Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.


Due to their sturdiness, capturing a Relic Base is easier if your infantry manage to get inside the building. Either to kill respawning enemies to deplete their soldier supplies or to safely use explosives. Without any investment in player built defences it's relatively easy for rush into the building to deploy explosives (Alligator Charges) due to the blindspots in the windows AI coverage and also because unlike Town Bases the AI doesn't shoot 20mm rounds at vehicles. This also means most anti-structure vehicles can safely attack the base if there's no anti-tank defenses built by players around it.