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This article could contain outdated information that is inaccurate for the current version (0.47) of the game. It was last updated for 0.46.

Region Zones are subdivision of Regions.

Description[]

Each region in the world is divided into zones that can be claimed by either faction. Region zone perimeters are shown on the map, visually denoting the front line and all the territory owned by each faction into the world map. Each Region Zone has a single World Base (Town Base MapIconTownBase1.png or Relic Base MapIconRelicBase.png). The faction that owns the base owns the region zone. A region zone is colored green if owned by the Colonial faction, blue if owned by the Warden faction, and has no color if the base is destroyed. Ownership of a given zone allows you to check the content of resource fields in it by putting your cursor on it on the map.

At the start of a war, each region zone that starts under your faction's control will be considered "Friendly territory" and the other zones "Neutral / Enemy territory" for the rest of the war. This status can be checked by hovering your mouse over a zone on the map. This status influences how fast bases in the zone will unlock their upgrades.

An example of how a map might look

An example of how a map might looks with full view

See Also[]

Click on a region to open the corresponding page.
Home RegionHome RegionNevish LineOarbreaker IslesFisherman's RowOriginCallum's CapeStonecradleFarranac CoastWestgateAsh FieldsSpeaking WoodsThe MoorsThe Linn of MercyLoch MórHeartlandsRed RiverBasin SionnachReaching TrailCallahan's PassageDeadlandsUmbral WildwoodGreat MarchKalokaiHowl CountyViper PitMarban HollowThe Drowned ValeShackled ChasmAcrithiaClanshead ValleyWeathered ExpanseEndless ShoreAllod's BightTerminusMorgen's CrossingGodcroftsTempest IslandThe FingersThe World Map of Foxhole. Click on a region to open the corresponding page.
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