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Versioning

This article could contain outdated information that is inaccurate for the current version (0.49) of the game. It was last updated for 0.46.



A few miles north of The Moors lies The Reaching Trail, a rural village that built up around a mountainous path between Callum's Cape and the Reaching River. Colonial Paratroopers cut off Warden soldiers fleeing to the north and set up camp, establishing their own northern base of operations.
In-game description

The Reaching Trail was a Skirmish map, described as a tightly paced map with a mix of varied elevations and tactical opportunities inside a small mountain pass. It is highlighted that making use of these different natural obstacles will be vital as you work to cut off supply lines and prepare for coordinated assaults.

Update History[]

The map was released Update 0.11, and expanded in Update 0.14.
In Update 0.20, the new structure Safehouses have been implemented to this map.
As of Update 0.26, this map has been updated to its hexagonal design and is implemented as part of the World Conquest.

Map[]

Named Locations in Reaching Trail[1][]

  • Windy Way
  • The Ark
  • The Bait
  • Brodytown
  • The Cairns
  • Camp Eos
  • Caragtais
  • The Chicken Coop
  • The Deckard
  • Duffy's Farm
  • Dungan's Approach
  • Dwyersfield
  • Dwyerstown
  • Elksford
  • Featherfield
  • Fisherman's Floe
  • Harpy
  • Hookhall
  • Humidus
  • Ice Ranch
  • The Knot
  • Limestone Holdfast
  • Mac Conaill's Pass
  • Mousetrap
  • Nightchurch
  • Pitfall
  • Puncta
  • The Reaching Heights
  • Reprieve
  • The Rousing Fields
  • The Scar
  • Scorpion
  • Thýlak

Lore[]

Meat Facility[]

LoreIcon.png You've stumbled upon what appears to be some form of meat processing facility.

Inside the cylinders, you see the remains of–as far as you can tell–small birds, oils, and a wide variety of salts and spices.

Curious Poetry[]

LoreIcon.png There's some intriguing poetry on a journal page marked by a folded corner.

Eagles fly, but only beasts takes the sun;
The sands of time have turned to flies.
It's no gift, but a garish curse, the machine always seems to run.
Who tells tall tales? it is not I, my brethren are plump with lies.
Why shoot the messenger?
But I know you will, Callahan always takes my gun.

Shocking Massacre[]

LoreCorpse.png There is chaos all around you.

Blood still stains the frozen earth and viscera is splattered about.
The blood has long since dried, the corpses frozen for many moons, yet curiously, the coals in the fire still smoulder.
Almost as if someone had spent time here recently.

Cara's Rifle[]

Rifle.png A standard-issue Loughcaster rifle.

The name, "Cara" is carved into the trigger guard.
Small cuts are marked into the stock. This rifle cannot be cleaned. This rifle cannot be loaded. This rifle will not fire. It's too light. Blood pours out from the barrel when the trigger is squeezed.
You feel it must be cursed and aren't sure why you still carry it.


Click on a region to open the corresponding page.
Home RegionHome RegionNevish LineOarbreaker IslesFisherman's RowOriginCallum's CapeStonecradleFarranac CoastWestgateAsh FieldsSpeaking WoodsThe MoorsThe Linn of MercyLoch MórHeartlandsRed RiverBasin SionnachReaching TrailCallahan's PassageDeadlandsUmbral WildwoodGreat MarchKalokaiHowl CountyViper PitMarban HollowThe Drowned ValeShackled ChasmAcrithiaClanshead ValleyWeathered ExpanseEndless ShoreAllod's BightTerminusMorgen's CrossingGodcroftsTempest IslandThe FingersThe World Map of Foxhole. Click on a region to open the corresponding page.
  1. The Known World (cdn.discordapp.com link). "The Lore of Foxhole," by Africandave™, 10 July 2019, https://steamcommunity.com/sharedfiles/filedetails/?id=1100198378 . Accessed 5 Oct. 2019.
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