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Fitted with a heavy-duty anti-tank gun, the Blinder is capable of punching through all but the most tempered of alloy.
In-game description

A warden Half-Track with a 68mm Anti Tank gun.



The Niska Mk. 2 Blinder is able to seat a crew of 2 (1 driver, and 1 gunner) and 2 passengers (1 co-driver and 1 in the rear). Each crew seat must be entered from the correct side: the driver enters the vehicle from the left side, the passenger from the right, the gunner from the rear of the vehicle, and the rear passenger from the rear left. The gunner and rear passenger position is open making them vulnerable to incoming fire from the rear.

The rear passenger can use its secondary equipment, the binoculars in most cases to help spot targets and threats.


The single inventory slot is reserved for the 68mm shell used by the main gun (stacks up to 100 shells).


It is mounted with a 68mm Anti-Tank Gun. Its range of 45m is its best feature. However it has a limited horizontal guidance, therefore the gunner relies on the driver to point it in the correct direction. Having a rear passenger using Binoculars is very much recommended.

The power of the 68mm AT shell combined with the superior range makes the Blinder very powerful against most armored vehicles besides tanks.

Health & Armor[]

The Niska Mk. 2 has the same health and armor as the Niska Mk. 1. It can soak small arms and shrapnel, but heavy calibers, anti-tank Launchers and heavy explosives are a real danger. A single Anti-Tank Mine will track and cripple it, two will kill it.

Despite having more armor than the colonial Javelin half-track, the Niska will almost never deflect Armour Piercing shells.

The Niska Mk. 2's tracks can be damaged, making it extremely slow.

Engine & Size[]

The weight of the cannon slows down the vehicle compared to the Mk. 1. The vehicle's off-road speed is terrible and its fuel consumption rate of 15L/min is on par with Armored Cars. The on-road speed is slower than other Half-Tracks. As such, the Niska Mk. 2 doesn't possess the same autonomy as other Half-Tracks.

It can be packaged, forming a large Shippable that can be lifted by Crane, but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and cannot safely cross Field Bridges. It cannot cross Trenches. It can run over Sandbags, tier 1 walls, and Barbed Wire Fences.


The Blinder can outmatch any armored vehicle weaker than a Light Tank IF it doesn't get flanked. It can be used against Light Tanks but lacks the armor and health to prevail. As such, it can be used as support for friendly tanks to increase the overall firepower.

The vehicle lacks any real way to deal with infantry. Combined with its slowness it is very vulnerable to infantry flanks with anti-tank weapons. Having an infantry escort is needed.

Having a spotter with binoculars is absolutely crucial because the vehicle cannot fire if not oriented directly toward the enemy. The vehicle's slow speed makes reacting to an enemy flanking maneuver very hard. As such, being aware of your surroundings and your positioning is important.


The Blinder is extremely vulnerable to enemy infantry flanking it with AT weapons (R.P.G.,Sticky Bombs, Anti-Tank Rifle). If its tracks get damaged the vehicle is practically doomed. A single Anti-Tank mine can kill it.