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This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.



The Mass Production Factory (MPF) is a structure that produces crates Crate of items and shippable crates Production Parts Structure Icon of structures and vehicles at a discounted rate.

Description[ | ]

The MPF can produce crates of small arms SmallWeaponsIcon, heavy arms HeavyWeaponsIcon, heavy ammunition HeavyAmmunitionIcon, and uniforms FacilitiesUniformsIcon like a Factory, but also shippable crates of vehicles MapIconVehicle and structures ShippableIcon (anything that can be made at a Garage, Shipyard, or Construction Yard). By default, each shippable crate contains 3 vehicles/structures.

One player can only have one order queued per category (and per MPF) at any given time. An order can only contain a single type of crate. For every crate in the production order, an additional 10% discount is applied up to a maximum of 50%. That is, the first crate costs 90%, the second 80%, and so on until the fifth and additional crates cost 50% of their base cost, making the average discount order of 9 item crates cost 61%, and a full order of 5 vehicle/structure crates cost 70% of their base cost. When ordering Factory items, a minimum of 3 crates are required. Orders can contain up to 9 crates for items and up to 5 for vehicles and structures. They can be set to "personal" (only you can retrieve them once completed), "squad" (only members of your squad can), and "public". Only personal and squad orders produce reservable crates that can be stored in private stockpiles. Orders listed in the Output window can be filtered by "personal" FactoryPersonalIcon, "squad" FactorySquadIcon, or "public" FactoryPublicIcon type.

The MPF can only process one order from a category at a time. Subsequent orders are queued and each category can only queue up to 25 orders. The production time per crate is 10 times longer compared to Factory but more orders in queue shorten the total production time. When there are 25 orders queued (the maximum number of orders a category can have) the production speed is 15 times faster for item crates (just 67% longer than factory time) and 12.5 times faster for vehicle and structure crates. Unlike normal factories completed personal and squad orders become public after 52 hours.

Shippable crates of vehicles and structure produced at the MPF are retrieved via the MPF's loading area and will require a Crane or Flatbed Truck to be transported. The vehicles/structures inside can only be retrieved after the shippable crates are submitted to a Storage Depot or Seaport and unpacked there.

The materials required for the orders must be either in the building's inventory, in your inventory or in your vehicle's inventory. It is also possible to start orders with material crates that are inside a Shipping Container or Small Shipping Container placed on the MPF's loading area with a crane but ONLY if those material crates are NOT reservable.

Finished orders of item crates can be retrieved on foot, from the driver seat of a vehicle, or by placing a Shipping Container on the loading area.

  • Depending on how many crates are produced in the order, you may not be able to retrieve them, as you may not have enough inventory space (i.e. having an order of 9 crates, but having only 7 free inventory slots).
  • This is different to vehicle/structure orders where they are individually removed (retrieving a Shippable Crate in an order of 5 will bring the order to an order containing 4 Shippable Crates)

Interface[ | ]

Interface of the MPF

Discount[ | ]

The discount of the items can be seen when preparing but not starting an order, each subsequent item is further discounted; for example queueing 9 items that cost 100 X each would make the cost: 550 = [90+80+70+60+50+50+50+50+50]. 38.8% discount when queueing 9 crates.

Keep in mind when when making vehicles you 1) can only queue 5 at a time, and 2) each order is 3 times the cost of the base vehicle as each crate is 3 of said vehicle. Using the same premise a vehicle costing 100 X each and queueing 5 would cost 1050 = [270+240+210+180+150]. 30% discount when queueing 5 crates.

Items
Crates 1 2 3 4 5 6 7 8 9
Cost of crate (x original) 0,9 0,8 0,7 0,6 0,5 0,5 0,5 0,5 0,5
Sum of Costs 0,9 1,7 2,4 3 3,5 4 4,5 5 5,5
Discount (number of crates) 0,1 0,3 0,6 1 1,5 2 2,5 3 3,5
Discount (%) 10 15 20 25 30 33,33 35,71 37,5 38,88


Vehicles MapIconVehicle / Structures Shipping Container Structure Icon
Crates (3 Vehicles/crate) * 1 2 3 4 5
Cost of crate (x original) 2,7 2,4 2,1 1,8 1,5
Sum of Costs * 2,7 5,1 7,2 9 10,5
Discount (number of vehicles) * 0,3 0,9 1,8 3 4,5
Discount (%) * 10 15 20 25 30
  • * 85K-b "Falchion" crates have 5 items for the same cost of a normal crate. Meaning that for the cost of 15 tanks (10,5 x unit cost), you get 25 tanks. The discount is 58%.

Craftable Items[ | ]

Small Arms SmallWeaponsIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
Shotgun
Brasa Shotgun 20 80 Basic Materials 80
LightMachineGunIcon
Catara mo.II 10 165 Basic Materials 80 Colonial
Revolver
Cometa T2-9 30 60 Basic Materials 50
Green Ash
Green Ash Grenade 10 140 Basic Materials 100
Smk Grenade
PT-815 Smoke Grenade 10 120 Basic Materials 75
.44
.44 40 40 Basic Materials 40
127mm
12.7mm 20 100 Basic Materials 70
762mm
7.62mm 40 80 Basic Materials 50
7.92mmv1
7.92mm 30 120 Basic Materials 60
9mm
8mm 40 40 Basic Materials 20
9mm SMG
9mm 40 80 Basic Materials 50
Grenade
A3 Harpa Fragmentation Grenade 20 100 Basic Materials 20 Explosive Materials 100 Warden
StormRifle
Aalto Storm Rifle 24 10 165 Basic Materials 80 Warden
Argenti Rifle Icon
Argenti r.II Rifle 20 100 Basic Materials 70 Colonial
Carabine
Blakerow 871 20 140 Basic Materials 80 Warden
Bomastone Grenade Icon
Bomastone Grenade 20 100 Basic Materials 25 Explosive Materials 0 Colonial
Booker Storm Rifle Icon
Booker Storm Rifle Model 838 10 165 Basic Materials 80 Warden
Buckshot
Buckshot 40 80 Basic Materials 50
Burst Pistol Icon
Cascadier 873 40 60 Basic Materials 30 Warden
Clancy Cinder M3 Icon
Clancy Cinder M3 15 130 Basic Materials 90 Warden
SniperRifleItemIcon
Clancy-Raca M4 3 200 Basic Materials 15 Refined Materials 125 Warden
Smg-1
Fiddler Submachine Gun Model 868 20 120 Basic Materials 80 Warden
Fuscina Rifle Icon
Fuscina pi.I 20 140 Basic Materials 80 Colonial
Gast MG Icon
KRN886-127 Gast Machine Gun 5 25 Refined Materials 100 Colonial
KRR2-790 Omen Icon
KRR2-790 Omen 15 155 Basic Materials 90 Colonial
Auger Sniper Icon
KRR3-792 Auger 5 200 Basic Materials 25 Refined Materials 125 Colonial
Malone MG Icon
Malone MK.2 5 25 Refined Materials 100 Warden
No.1 The Liar SMG Icon
No.1 “The Liar” Submachine Gun 20 120 Basic Materials 80 Warden
Rifle
No.2 Loughcaster 20 100 Basic Materials 70 Warden
Sampo Auto-Rifle 77 Icon
Sampo Auto-Rifle 77 20 125 Basic Materials 70 Warden
The Hangman 757 Icon
The Hangman 757 20 125 Basic Materials 80 Warden
Volta RepeaterIcon
Volta r.I Repeater 15 100 Basic Materials 90 Colonial
Dusk ce.III Icon
“Dusk” ce.III 10 165 Basic Materials 80 Colonial
Lionclaw mc.VIII Icon
“Lionclaw” mc.VIII 20 120 Basic Materials 80 Colonial
Pitch Gun Icon
“The Pitch Gun” mc.V 20 80 Basic Materials 80 Colonial

Heavy Arms HeavyWeaponsIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
Anti-Tank Rifle
20 Neville Anti-Tank Rifle 3 150 Basic Materials 37 Warden
BF5 White Ash Flask Grenade Icon
BF5 White Ash Flask Grenade 10 100 Basic Materials 40 Explosive Materials 75 Warden
Mounted Bonesaw Icon
Bonesaw MK.3 5 100 Basic Materials 5 Refined Materials 250 Warden
Mortar-0
Cremari Mortar 5 100 Basic Materials 25 Refined Materials 50
Cutler Foebreaker Icon
Cutler Foebreaker 5 100 Basic Materials 5 Refined Materials 250 Warden
Cutler Launcher Icon
Cutler Launcher 4 5 100 Basic Materials 35 Refined Materials 50 Warden
Daucus isg Icon
Daucus isg.III 5 100 Basic Materials 5 Refined Materials 125 Colonial
KLG901-2 Lunaire F Icon
KLG901-2 Lunaire F 10 50 Basic Materials 30 Refined Materials 100 Colonial
HE Grenade
Mammon 91-b 20 100 Basic Materials 10 Explosive Materials 80
ATRifleAmmoItemIcon
20mm 10 100 Basic Materials 100
30mm
30mm 20 80 Basic Materials 20 Explosive Materials 100
ATRPG Shell
AP⧸RPG 15 60 Basic Materials 75 Explosive Materials 100 Colonial
ATRPG Indirect shell
ARC⧸RPG 15 60 Basic Materials 75 Explosive Materials 100
Sticky Bomb
Anti-Tank Sticky Bomb 10 50 Basic Materials 50 Explosive Materials 75
Bane 45 Icon
Bane 45 5 150 Basic Materials 40 Refined Materials 125 Colonial
Bonesaw Icon
Bonesaw MK.3 5 100 Basic Materials 25 Refined Materials 125 Warden
Ignifist Icon
Ignifist 30 10 85 Basic Materials 35 Explosive Materials 75 Colonial
Lamentum mm.IV Icon
Lamentum mm.IV 5 100 Basic Materials 5 Refined Materials 125 Colonial
Malone Ratcatcher MK.1 Icon
Malone Ratcatcher MK.1 5 100 Basic Materials 5 Refined Materials 125 Warden
MortarAmmoIconFlare
Mortar Flare Shell 15 60 Basic Materials 10 Explosive Materials 100
Mortar Shell
Mortar Shell 15 60 Basic Materials 35 Explosive Materials 100
MortarAmmoIconShrapnel
Mortar Shrapnel Shell 15 60 Basic Materials 15 Explosive Materials 100
RPG shell
RPG 15 60 Basic Materials 45 Explosive Materials 100
Tremola Grenade GPb-1 Icon
Tremola Grenade GPb-1 20 75 Basic Materials 50 Explosive Materials 80
Venom c.II Icon
Venom c.II 35 5 100 Basic Materials 15 Refined Materials 50 Colonial
Willow's Bane Model 845 Icon
Willow's Bane Model 845 10 165 Basic Materials 30 Refined Materials 50 Warden
Molten Wind Flame Torch Icon
“Molten Wind” v.II Flame Torch 10 185 Basic Materials 25 Refined Materials 50 Colonial
Typhon ra.XII Icon
“Typhon” ra.XII 5 100 Basic Materials 5 Refined Materials 125 Colonial

Heavy Ammunition HeavyAmmunitionIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
Howitzer Shell
120mm 5 60 Basic Materials 15 Explosive Materials 55
150mm
150mm 5 120 Basic Materials 10 HeavyExplosiveMaterialIcon 65
250mm
250mm 5 120 Basic Materials 25 HeavyExplosiveMaterialIcon 150
LightTank Ammo
40mm 20 160 Basic Materials 120 Explosive Materials 200
68mm
68mm 20 120 Basic Materials 120 Explosive Materials 200

Uniforms FacilitiesUniformsIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
EngineerUniformMergeIcon
Engineer Uniform 15 100 Basic Materials 90
ArmourUniformMergeIcon
Armour Uniform warden: 3
colonial: 5
100 Basic Materials 90
GrenadeUniformCIcon
Grenade Uniform 15 100 Basic Materials 90 Colonial
AmmoUniformWIcon
Heavy Ammo Uniform 15 100 Basic Materials 90 Warden
MedicUniformMergeIcon
Medic Uniform 15 100 Basic Materials 90
OfficerUniformMergeIcon
Officer Uniform 3 100 Basic Materials 90
RainUniformCIcon
Rain Uniform 15 100 Basic Materials 90 Colonial
ScoutUniformMergeIcon
Scout Uniform 15 100 Basic Materials 90
SnowUniformMergeIcon
Snow Uniform 15 100 Basic Materials 90
TankUniformMergeIcon
Tank Uniform 15 100 Basic Materials 90


Vehicles MapIconVehicle[ | ]

Icon Class Vehicle Name
Production Parts Structure Icon
Cost Time Faction
Dunne Responder 3e Vehicle Icon
Ambulance Dunne Responder 3e 3 450 Basic Materials 125 Warden
R-12 - Salus Ambulance Vehicle Icon
Ambulance R-12 - “Salus” Ambulance 3 450 Basic Materials 125 Colonial
O'Brien v110 Vehicle Icon
Armoured Car O'Brien V.110 3 75 Refined Materials 29:10 Warden
T3 Xiphos Vehicle Icon
Armoured Car T3 “Xiphos” 3 75 Refined Materials 33:20 Colonial
85K-b Falchion Vehicle Icon
Assault Tank 85K-b “Falchion” 5 405 Refined Materials 137:30 Colonial
Silverhand - Mk. IV Vehicle Icon
Assault Tank Silverhand - Mk. IV 3 465 Refined Materials 141:20 Warden
86K-a Bardiche Vehicle Icon
Assault Tank 86K-a “Bardiche” 3 495 Refined Materials 2:25:50 Colonial
Barge
Barge BMS - Aquatipper 3 450 Basic Materials 2:05:00
Gallagher Outlaw Mk. II Vehicle Icon
Cruiser Tank Gallagher Outlaw Mk. II 3 495 Refined Materials ? Warden
Noble Widow MK. XIV Vehicle Icon
Destroyer Tank Noble Widow MK. XIV 3 480 Refined Materials 133:20 Warden
AA-2 Battering Ram Vehicle Icon
Field AT Gun AA-2 Battering Ram 3 60 Refined Materials 25 Colonial
Collins Cannon 68mm Vehicle Icon
Field AT Gun Collins Cannon 68mm 3 60 Refined Materials 25 Warden
120-68 Koronides Field Gun Vehicle Icon
Field Artillery 120-68 “Koronides” Field Gun 3 150 Refined Materials 20:50 Colonial
Balfour Wolfhound 40mm Vehicle Icon
Field Cannon Balfour Wolfhound 40mm 3 60 Refined Materials 25 Warden
G40 Sagittarii Vehicle Icon
Field Machine Gun G40 “Sagittarii” 3 75 Refined Materials 20:50 Colonial
Swallowtail 988-145-2 Vehicle Icon
Field Machine Gun Swallowtail 988/127-2 3 75 Refined Materials 20:50 Warden
Balfour Falconer 250mm Vehicle Icon
Field Mortar Balfour Falconer 250mm 3 105 Refined Materials 29:10 Warden
FlatbedTruckVehicleIcon
Flatbed Truck BMS - Packmule Flatbed 3 90 Refined Materials 0:25:00
FreighterVehicleIcon
Freighter BMS - Ironship 3 1500 Basic Materials 6:56:40
Dunne Fuelrunner 2d Vehicle Icon
Fuel Tanker Dunne Fuelrunner 2d 3 300 Basic Materials 83:20 Warden
RR-3 Stolon Tanker Vehicle Icon
Fuel Tanker RR-3 “Stolon” Tanker 3 300 Basic Materials 83:20 Colonial
74b-1 Ronan Gunship Vehicle Icon
Gunboat 74b-1 Ronan Gunship 3 480 Refined Materials 133:20 Warden
Type C - Charon Vehicle Icon
Gunboat Type C - “Charon” 3 335 Refined Materials 133:20 Colonial
74c-2 Ronan Meteora Gunship Vehicle Icon
Gunboat 74c-2 Ronan Meteora Gunship 3 480 Refined Materials 133:20 Warden
HH-a Javelin Vehicle Icon
Half-Track HH-a “Javelin” 3 165 Refined Materials 55:50 Colonial
Niska Mk. 1 Gun Motor Carriage Vehicle Icon
Half-Track Niska Mk. I Gun Motor Carriage 3 180 Refined Materials 50 Warden
AB-8 Acheron Vehicle Icon
Landing APC AB-8 “Acheron” 3 60 Refined Materials 16:40 Colonial
Mulloy LPC Vehicle Icon
Landing APC Mulloy LPC 3 60 Refined Materials 17:40 Warden
Cargoship
Landing Ship BMS - White Whale 3 300 Refined Materials 83:50
Devitt Mark III Vehicle Icon
Light Tank Devitt Mk. III 3 360 Refined Materials 116:40 Warden
H5 Hatchet Vehicle Icon
Light Tank H-5 “Hatchet” 3 345 Refined Materials 112:30 Colonial
Drummond 100a Vehicle Icon
Light Utility Vehicle Drummond 100a 3 30 Refined Materials 8:20 Warden
UV-05a Argonaut Vehicle Icon
Light Utility Vehicle UV-05a “Argonaut” 3 30 Refined Materials 8:20 Colonial
Kivela Power Wheel 80-1 Vehicle Icon
Motorcycle Kivela Power Wheel 80-1 3 255 Basic Materials 70:50 Warden
03MM Caster Vehicle Icon
Motorcycle 03MM “Caster” 3 255 Basic Materials 70:50 Colonial
King Spire MK-I Icon
Scout Tank King Spire Mk. I 3 210 Refined Materials 66:40 Warden
HC-7 Ballista Vehicle Icon
Siege Tank HC-7 “Ballista” 3 465 Refined Materials 129:10 Colonial
T12 Actaeon Tankette Vehicle Icon
Tankette T12 “Actaeon” Tankette 3 105 Refined Materials 41:40 Colonial
R-15 - Chariot Vehicle Icon
Transport Bus R-15 - “Chariot” 3 300 Basic Materials 83:20 Colonial
Dunne Caravaner 2f Vehicle Icon
Transport Bus Dunne Caravaner 2f 3 300 Basic Materials 83:20 Warden
Dunne Transport Vehicle Icon
Truck Dunne Transport 3 300 Basic Materials 83:20 Warden
R-1 Hauler Vehicle Icon
Truck R-1 Hauler 3 300 Basic Materials 83:20 Colonial
R-5 "Atlas" Hauler Vehicle Icon
Truck R-5 “Atlas” Hauler 3 360 Basic Materials 100 Colonial
Dunne Loadlugger 3c Vehicle Icon
Truck Dunne Loadlugger 3c 3 360 Basic Materials 100 Warden


Structures ShippableIcon[ | ]

Image Name
Production Parts Structure Icon
Cost Faction
50-500 Thunderbolt Cannon Structure Icon
50-500 “Thunderbolt” Cannon 3 585 Refined Materials
Colonial
Huber Exalt 150mm Structure Icon
Huber Exalt 150mm 3 525 Refined Materials
Warden
Huber Lariat 120mm Structure Icon
Huber Lariat 120mm 3 105 Refined Materials
Warden
Anti-Tank Cannon Structure Icon
Leary Shellbore 68mm 3 450 Basic Materials
Warden
Anti Infantry Flak Gun Structure Icon
Leary Snare Trap 127 3 225 Basic Materials
Warden
CementMixerIcon
Concrete Mixer 3 225 Refined Materials
DAE 1b-2 Serra Structure Icon
DAE 1b-2 “Serra” 3 300 Basic Materials
Colonial
DAE 1o-3 Polybolos Structure Icon
DAE 1o-3 “Polybolos” 3 375 Basic Materials
Colonial
FuelContainerIcon
Fuel Container 3 300 Basic Materials
Material Pallet Structure Icon
Material Pallet 3
ResourceContainerIcon
Resource Container 3 150 Basic Materials
Shipping Container Structure Icon
Shipping Container 3 300 Basic Materials

Tips[ | ]

Despite the higher costs to create a full order of equipment (either 9 crates or 5 Shippable Crates), it is highly recommended to use the MPF whenever possible, as additional orders will decrease the amount of time for all the work orders in front of you. Despite the large estimation time at the bottom left of the work order (upwards up to 2 IRL days), if there are more players adding orders into the MPF, then that number will be significantly less than the estimation time.

  • Although it is recommended to produce a full equipment order, any order that produces a crate or Shippable crate will count as a order and decrease the production time of whoever is in front of you.
  • You are able to see the amount of queues in an MPF on the map by hovering your mouse on the MPF. This gives you a good idea of whether or not it is possible for you to use the MPF at that time.

Due to materials such as Refined Materials and Heavy Explosive Materials being harder to come by, compared to Basic Materials and Explosive Materials, it is recommended to use the MPF whenever you produce equipment containing them. While the MPF takes more time to produce equipment, it is more cost effective, especially for equipment that require a lot of Refined Materials, like a Cutler or a Bane 45.

  • This is especially true when producing vehicles such as Tanks and Field Guns, which have a high cost to them, which can be beneficial when the discount is applied to the order.

Private and Squad orders are available in the MPF and remain in Reserve for 48 hours before being released to the public, compared to the Factory, where orders are released to the public after 60 minutes.

  • When the phrase "released to the public" is being used, it refers to the order being publicly thrown into the MPF or Factory's inventory. If it was produced either as a Private, or Squad order, then it will have the "Reservable" labeled on it.

You can check who made an order by putting your cursor on the category icon on the left of the order, this only works if the player is online.

Gallery[ | ]

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