This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.
“ | Ancient, crumbling tombs mingle with plantations and homesteads on the shore of the historic Loch Mór. More than most, this territory was decimated by war. Fields ripped and torn by the pounding of boots and digging of trenches. Time has a way of healing old wounds, but scars never let the trauma be forgotten. | „ |
— Foxhole Devblog |
Loch Mór is a map hex located in the center left of the map, bordering The Deadlands, The Linn of Mercy, Farranac Coast, Westgate, The Heartlands, and Umbral Wildwood. The map was added with Update 0.26.
The map's Town Base that contributes to the World Conquest's "Victory Condition" is Feirmor.
Logistical Locations[ | ]
Logistical Locations refer to the ways logi can interact with in the hex, either for transportation, or resource collection/processing.
Waterways[ | ]
Loch Mór has waterways that pass through Farranac Coast and The Linn of Mercy. As such, there is a Seaport located in Feirmor that can be accessed by Barges and Freighters.
Industry[ | ]
Depending on the map configuration, (North vs South, or East vs West) Feirmor can have a frontline Refinery and a Hospital. In other configurations, the map will have a single Factory, and a Construction Yard.
Storage[ | ]
Feirmor will always contain a Seaport, and Mercy's Wish will always contain a Storage Depot.
Update history[ | ]
Loch Mór was introduced in Update 0.26.
With Update 0.29 Border Forts had been removed, repurposed as Zone Bases.
In Update 0.41, a seaport was been added to Feirmor.
Lore[ | ]
Sign[ | ]
Inner Dialogue[ | ]
As you approach the stakes, something ancient weighs down on you. The wood has rotted and splintered, and the bones of the dead can hardly be recognized as human. It’s no wonder the Hanged Men have taken it for their sigil; a defiance of fate.
The field surrounding you, now overgrown and wild, was once the staging ground for an ancient battle. Horrors have been committed here and will be committed again. The futility weighs on you.
You laugh at the irony of it all. Why did these men die in such a grisly fashion, if, after all this time, war rages on?
Journal of a Legatus[ | ]
It appears to be original, but—after some inspection—come to terms with the fact that it’s a copy. Pages have been removed, that alone is quite the oddity. One sheet is folded over.
21 Temple, 783.
Those bastards in the Senate. All this anger, with no place to air grievances, save these trusted pages. How could they think to retire me? With so much to be done. So much left on the table. After all, I’ve done for them, for Mesea, in Aktío and now Veli.
Do these past decades mean nothing? Does standing shoulder-to-shoulder with Silas Maro in the ruin of that dreadful wall mean nothing? No. Early retirement is my reward. And for what purpose? Shall I retreat to the country, ripen in some crumbling estate, clutching my rifle like a child? This is not how I end.
Rusty Shovel[ | ]
Carefully, you unfold it to find a poem, maybe a song.
They tell us to stand,
So we stand.
They tell us to fight,
So we fight.
They tell us to dig.
And we dig our graves.
For the end of the war,
We will not see.
For there is no end,
When the world’s gone to hell.
They feed us the dirt,
So we eat it smiling.
They arm us with shovels,
So we dig their trenches.
They hand us our guts,
So we can shove them back in.
Map[ | ]
Named locations[ | ]
- Bastard's Blade
- Chattering Prairie
- Escape
- Fallen Fields
- Feirmor
- The Founding Fields
- The Glean
- Loch Mor
- Market Road
- Mercy's Wish
- Missing Bones
- Moon's Copse
- Ousterdown
- Pockfields
- The Reaping Road
- Rip
- The Roilfort
- Tear
- Tomb of the First
- Westmarch
- Widow's Wail
Click on a region to open the corresponding page. |
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