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Good crew communication and coordination is paramount. The commander must spot targets and threats and relay information and orders to the driver and gunner. |
Good crew communication and coordination is paramount. The commander must spot targets and threats and relay information and orders to the driver and gunner. |
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+ | Like with every other armored vehicle, the crew should ALWAYS bring a [[Gas Mask]] and [[Gas Mask Filter|Filters]] to avoid dying to [[Gas Grenade|Gas Grenades]]. |
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== Light Tank List == |
== Light Tank List == |
Revision as of 15:29, 12 April 2021
The Light Tank is a late-game armored combat vehicle with a 40mm cannon by default.
Description
Light Tanks are tracked heavily armored and durable vehicles with a crew of 3 and good off-road mobility. The cannon can be used against both vehicles and structures (or infantry if in a pinch). Their turret, tracks, and Fuel Tank can be disabled with explosives.
Crew
The light tank's crew is composed of a driver, a gunner, and a commander.
- The driver drives the tank and is the only one who can see the amount of fuel remaining.
- The gunner aims, shoots, and reload the cannon. The only crew member who can see the ammo type loaded.
- The commander can use Binoculars to scan the battlefield and use a secondary weapon. They can pop in and out of the tank hatch by pressing
E
. While inside the tank, the commander cannot be killed by small arms fire or explosives.
Although it is possible to use a Light Tank without a commander, it's not recommended as it will limit your awareness on the battlefield.
Tactics
Light Tanks (LTs) are used to assault and flank enemy defenses. They benefit greatly from having infantry support to protect them.
Most enemy armored vehicles that are not tanks pose little threat to LTs.
They are vulnerable to Anti-Tank Mines. Although a single mine won't kill them, it will cause massive damage and always disable their tracks leaving them vulnerable to enemy Infantry with Anti-Tank weapons. Enemy infantry with Anti-Tank Sticky Bombs also represent a danger because they have a good chance to disable the tracks as well.
Good crew communication and coordination is paramount. The commander must spot targets and threats and relay information and orders to the driver and gunner.
Like with every other armored vehicle, the crew should ALWAYS bring a Gas Mask and Filters to avoid dying to Gas Grenades.
Light Tank List
Icon | Class | Name | Description | Armament | Cost | Fuel Capacity & Usage Rate | Crew | Inventory Slots | Faction |
---|---|---|---|---|---|---|---|---|---|
Light Tank | Devitt Mk. III | A versatile light tank designed to excel in close combat. | 40mm Tank Cannon Commander |
120 | 200L 7.5L / min |
3 | 1 |
| |
Light Tank | H-5 “Hatchet” | A versatile light tank designed to excel in close combat. | 40mm Tank Cannon Commander |
115 | 225L 6L / min |
3 | 1 |
| |
Light Tank | H-8 “Kranesca” | LT with reinforced chassis and an engine with boost capability. | 40mm Tank Cannon Commander |
200L 9L / min |
3 | 1 |
| ||
Light Tank | H-10 “Pelekys” | LT with an open top chassis and a long-range anti-tank 68mm cannon. | 68mm Anti-Tank Cannon Commander |
225L 6L / min |
3 | 1 |
| ||
Light Tank | Devitt Ironhide Mk. IV | A LT reinforced at the expense of speed and maneuverability. | 40mm Tank Cannon Commander |
200L 9L / min |
3 | 1 |
| ||
Light Tank | Devitt-Caine Mk. IV MMR | LT with open top turret equipped with a Mortar. | Mortar Commander |
200L 10.5L / min |
3 | 14 (Mortar Shells only) |
| ||
Light Tank | H-19 “Vulcan” | A light tank with a heavy flamethrower turret. | Heavy Flamethrower Commander |
225L 9L / min |
3 | 10 |
|
Gallery
External Links
- Foxhole - Warden Light Tank by Clapfoot - 3D model - Sketchfab
- Foxhole - Colonial Light Tank by Clapfoot - 3D model - Sketchfab