|“||This small tank has been recently recommissioned to the Warden arsenal. It boasts high maneuverability and an antenna that allows for long-range communications during high-stakes recon operations.||„|
|— In-game description|
The King Spire MK-I is a Scout Tank, a warden mid-game armored combat vehicle, armed with a 12.7mm machine gun turret. It has a built-in antennae which automatically gathers Map Intelligence and transmits it to friendly lines even while mobile.
It has one driver and one gunner/commander.
The driver has control of the King Spire's movements. They have the important job of positioning the tank to execute it's role faithfully and outmanoeuvre enemy weapons that could damage or destroy the vehicle. The driver is the only crew member who can track the fuel of the tank, and should monitor this to prevent the tank running out mid-combat.
The commander is the gunner and controls the machinegun turret. Press
E to toggle the cupola hatch. When the hatch is open the commander can use their secondary equipment, which is mostly useful to spot enemies from a distance with Binoculars. Arguably, the commander should be the most experienced member of the crew, to both deliver driving instructions to the driver and fire the gun.
It has 2 inventory slots, one of which needs to be reserved for the machine gun's 12.7mm magazines (stacks up to 100 per slot).
The King Spire MK-I is equipped with a mounted version of the Malone MK.2 Machine Gun on a 360° turret. It has the same statistics as the infantry version except its effective range is 36m (from the gunner's position) and its maximum range is 41m. Its accuracy is pretty good although not pin-point accurate, but sustained fire quickly makes it lose that accuracy. This limitation incentives the gunner to fire in relatively short bursts.
Health & Armor
Scout Tanks have heavy armor but only about as much health as Half-Tracks. They are able to soak up small arms fire, shrapnel, and even 12.7mm caliber. Anything else should be considered a threat you can't ignore. Their armor is thick enough to have some chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.
Engine & Size
Scout Tanks have good mobility off-road. The King Spire MK-I's engine has a relatively high fuel consumption rate but one of the lowest for tanks. Its 250L fuel tank gives it a decent fuel autonomy. The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.
One of its weakness is the anti-tank mines, which the crew cannot see when off-road.
Its design appears to be based on the Italian L6/40 light tank.