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Versioning

This article is considered accurate for the current version (0.47) of the game.



A heavily armoured variant of the King Spire, the Gallant MK-II boasts a weighty 30mm cannon at the cost of top speed.
In-game description

The King Gallant MK-II is a warden Scout Tank (mid-game armored combat vehicle) with a 30mm gun turret. Unlike the King Spire MK-I it does not have the function of having a built-in antennae.

Description[]

Crew[]

It requires a crew of 2 to operate: one driver and one gunner/commander.

The driver has control of the King Spire's movements. They have the important job of positioning the tank to execute it's role faithfully and outmanoeuvre enemy weapons that could damage or destroy the vehicle. The driver is the only crew member who can track the fuel of the tank, and should monitor this to prevent the tank running out mid-combat.

The commander is the gunner and controls the 30mm turret. Press E to toggle the cupola hatch. When the hatch is open the commander can use their secondary equipment, which is mostly useful to spot enemies from a distance with Binoculars. Arguably, the commander should be the most experienced member of the crew, to both deliver driving instructions to the driver and fire the gun.

Inventory[]

It has 1 inventory slots, hich needs to be reserved for the 30mm shells (stacks up to 100 per slot).

Armament[]

The King Gallant MK-II is equipped with a 30mm turret that can rotate 360°. The 30mm cannon has pin-point accuracy and 35m range.

Health & Armor[]

Scout Tanks have heavy armor but only about as much health as Half-Tracks. They are able to soak up small arms fire, shrapnel, and even 12.7mm caliber. Anything else should be considered a threat you can't ignore. Their armor is thick enough to have some chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.

Their tracks can be disabled by explosives and Anti-Tank Mines, making the vehicle much slower and thus vulnerable. A single mine will cripple a scout tank, two will kill it.

Engine & Size[]

Scout Tanks have good mobility off-road. The King Gallant MK-II has slightly slower speed than the King Spire. Its engine has a high fuel consumption rate but average for a tank. Its 250L fuel tank gives it a decent fuel autonomy. The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.

The Scout Tank can be packaged, forming a large Shippable that can be lifted by a Crane but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and too heavy to safely cross Field Bridges. It is not large enough to cross Trenches. It can run over Sandbags, tier 1 walls, and Barbed Wire Fences.

Tactics[]

The King Gallant is effective at dispatching infantry, light structures, and light vehicles. Its heavy armor, 30mm turret, and commander slot gives it a significant advantage over Armored Cars and Half-tracks.

Although 30mm can do decent damage against tanks and other heavily armored vehicles, 30mm does not penetrate very often and is not recommended to be used against them.

One of its weakness is the anti-tank mines, which the crew cannot see when off-road.

Gallery[]

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