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|“||A heavily armoured variant of the King Spire, the Gallant MK-II boasts a weighty 30mm cannon at the cost of top speed.||„|
|— In-game description|
The King Gallant is very similar to the King spire in use and stats, the main difference is the 30mm gun turret instead of the malone machine gun, although the king gallant does have slightly slower speed than its predecessor. It is effective at dispatching infantry, structures, and light vehicles. Although 30mm can do decent damage against tanks and other heavily armored vehicles, 30mm does not penetrate very often and is not recommended to be used against them. It requires a crew of 2 to operate. Unlike the King Spire it does not have the function of having a built-in antennae.
The 30mm cannon has pin-point accuracy at any range, making it more effective against single infantry than the King Spire.
The driver has control of the King Gallant's movements. They have the important job of positioning the tank to execute it's role faithfully and outmanoeuvre enemy weapons that could damage or destroy the vehicle. The driver is the only crew member who can track the fuel of the tank, and should monitor this to prevent the tank running out mid-combat.
In the King Gallant, the commander is the gunner and controls the Scout Tank's 30mm turret. With a 360° firing arc, the gunner can hit most targets within 35 meters, as long as they are able to spot them. Press
E to toggle the cupola hatch.
The commander serves a multitude of functions in the King Gallant. As the only crew member who can come out of the cupola, they can use binoculars to spot enemies from a distance and use their secondary weapon. Arguably, the commander should be the most experienced member of the crew, to both deliver driving instructions to the driver and fire the gun.