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Intelligence Center
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{{Building Infobox |name = |image =IntelligenceCenterIcon.png |caption = The Intelligence Center's in-game icon. |alt_text = The Intelligence Center's in-game icon. |intelligence_icon = |map_icon = MapIconIntelligenceCenter.png |faction = Both |type = |buildable = Yes |bmats = |rmats = |concrete =250 |shovel = |special_cost = |built_with =Hammer |repair = 1200 |slots = |capacity = |heat = |ai_range = |firing_range =500-2000 |firing_range_night = |cr_buildable = |cr_bmats = |cr_rmats = |cr_time = |cr_amount = |hmg = No |wrenchable = |structure_hp = 2550 |armour_type = Tier3Structure |dpl_icon = |dpl_description = A Bunker modification which allows to intercept enemy intelligence transmissions, listening in to the intelligence their [[Watch Tower]]s and other structures produce. }} {{Quote|A high-tech listening post designed to intercept and decode enemy transmissions. The intelligence Center can target distant locations and will continue to decipher sensitive transmissions over a sustained period.|In-game description}} The '''Intelligence Center''' is a [[Bunker]] modification which allows [[Factions]] to intercept enemy intelligence transmissions, listening in to the intelligence their [[Watch Tower]]s and other structures produce. ==Description== The Intelligence Center is a player controlled listening array, which has a range of 500 to 2000 meters. Similar to the [[Storm Cannon]], it can only be built on the center of a 3 by 3 Tier 3 [[Bunker]] complex. It costs 250 [[Concrete Materials]] to build and must dry off before it can be used. To use the intelligence center, it needs to charge energy, which is done by connecting [[Engine Room]]s to it with pipes. It requires at least 12 connected Engine rooms to operate optimally as it can accept a maximum of 35,000 Watts of power. Engine Rooms supply power to the power reserve pool when fueled with [[Diesel]]. It uses stored power to "fire", each use requires 35% power, and will steal intelligence from watchtowers, observation towers, and observation bunkers in 120(?) meter radius at the point its aimed. This lasts for 15 minutes, during which its aim cannot be adjusted. It requires 1.8% power to adjust its aim by 1 degree. A single Engine Room recharges 1% of the Center's power in 24 minutes. During a scanning operation, the intelligence center will emit ambient audio which can be heard from a distance of at least 50m. It will also emit a sound when the scanning operation is finished. The power costs can be reduced by installing (at a maximum of 20) [[Bunker#Infrastructure_Modifications|Infrastructure Modifications]] which specifically reduce its power requirements to fire and turn. It can be [[squad|squadlocked by a squad]] with at least 5 players in the region. It is immune to friendly fire. == Construction Requirements == The Intelligence Center can only be built on the center piece of a 3 by 3 Tier 3 [[Bunker]] complex with the following requirements: * The bunkers in the 3x3 square must all be Tier 3 and have no [[Bunker#Modifications|bunker modifications]] (except [[Ammo Room]]s and [[Bunker#Infrastructure_Modifications|Infrastructure Modifications]]). The corner pieces can be Tier 3 [[Bunker Corner]]s * The bunker at the center of the square must be fully cured, the other ones don't need to be dry. * Connected to a [[Bunker Base]] through trenches or bunkers * Bunker Base must have unlocked the {{BaseUpgrades|Advanced Bunker}} upgrade (requires 40 "Command"[[Bunker#Infrastructure%20Modifications|Infrastructure Modifications]]). == Structure Integrity Rating == The Intelligence Center modification greatly decreases the Structural Integrity of its bunker. == Gallery == <gallery heights="200" mode="packed"> File:Intelligence Center Image.png File:Intelligence Center Interface.jpg </gallery> {{Buildings Navbox}} [[Category:Bunker Modifications]] [[Category:Player Manned Defenses]] [[Category:Hammer Construction]] [[Category:Intelligence Gatherers]]
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