|“||A high-tech listening post designed to intercept and decode enemy transmissions. The intelligence Center can target distant locations and will continue to decipher sensitive transmissions over a sustained period.||„|
|— In-game description|
The Intelligence Center, similar to the Storm Cannon, can only be built on a 3 by 3 Bunker complex, of which all have to be tier 3 and have fully cured concrete. It is a player controlled listening array, which has a range of 500 to 2000 meters.
Once the intelligence center is dry, it can be used. To use the intelligence center, it needs to charge energy, which is done by connecting Engine Rooms to it with pipes. It requires at least 12 connected Engine rooms to operate optimally as it can accept a maximum of 35,000 Watts of power. Engine Rooms supply power to the power reserve pool when fueled with Diesel. It uses stored power to "fire", each use requires 35% power, and will steal intelligence from watchtowers, observation towers, and observation bunkers in 120(?) meter radius at the point its aimed. This lasts for 15 minutes, during which its aim cannot be adjusted. It requires 2% power to adjust its aim by 1 degree.
During a scanning operation, the intelligence center will emit ambient audio which can be heard from a distance of at least 50m. It will also emit a sound when the scanning operation is finished.
The power costs can be reduced by installing (at a maximum of 20) Infrastructure Modifications which specifically reduce its power requirements to fire and turn.
It can be squadlocked by a squad with at least 5 players in the region.
The Intelligence Center can only be built on a 3 by 3 Tier 3 Bunker complex with the following requirements:
- All bunkers part of the 3 by 3 square must be Tier 3 and fully cured, they must no have bunker modifications (except Infrastructure Modifications). The corner pieces can be Tier 3 Bunker Corners
- Connected to a Bunker Base through trenches or bunkers
- Bunker Base must have unlocked the Advanced Bunkers tech
- Bunker Base's bunker network must own at least 40 Infrastructure Modifications of the "Command" type