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Versioning

This article is considered accurate for the current version (0.46) of the game.




The Home Region acts as a central hub for all players on one faction, it is where players deploy to the war from. It is periodically reset to its default state every couple of hours or so, giving a 10 minute warning when doing so.

Spawn & Deployment[]

In the deployment area, which can be found on the map where the MapIconSkirmishC.png or MapIconSkirmishW.png icons are, players are able to join the World Conquest or fight in the Resistance Phase. Outside of the map, you can follow painted signs as well as arrows to get to these locations. When in a deployment area, go to the structure and press E to access the deployment map. This will show a large amount of flashing diamonds on the map, where if you click you will spawn in that location. The faster the diamond is flashing the more player activity there.

War Tent[]

This tent allows players to view the entire map of the World Conquest. At the initial viewing, it shows an overview of the world's regions, only showing faction control. Zooming in however allows players to view their Faction's Map Intelligence, viewing the locations of Soldiers as well as Structures. The map shown in the war tent does not show supply data from Stockpiles as a measure to prevent spying. The tent can only be used after you've been faction locked for the current war (6mins of play time).

Appearance Selection Barracks[]

You can change your appearance at any of the cylindrical barracks near the area you initially spawn in. Press E to open the appearance menu.

Training Courses[]

The home island contains a series of basic training courses for new players to learn some of the basics of the game. The locations of these training courses are marked with a MapIconsTrainingGround.png icon on the map.

Basic Training[]

This training course is designed to explain to new players the very basics of movement and combat in the game. There is an obstacle course section that teaches the different controls, before moving into the combat section. This will teach players the basics of using Weapons, as well as things like stability.

Logistics Training[]

The Logistics Training course is located at the end of the Basic Training course and exists to teach players the basics of the logistics system. It contains a single Salvage Field as well as a Factory, Construction Yard, Refinery and Storage Depot. Within this area Cranes, Harvesters and Flatbed Trucks spawn.

Resource Training[]

The Resource Training area is attached to one side of the Logistics Training, and contains one of each Resource Mine, as well as a Salvage Field, Component Field, Sulfur Field and a Oil Well.

Vehicle Training[]

The Vehicle Training area has three sections. The first section, closest to the entrance, consists of a large parking area with a Garage. Any vehicle that has been unlocked by your faction is available to be built here. Next to the Garage is a box which spawns materials to use for this. The second section is a set of three short obstacle courses to teach players how to handle vehicles. Beyond the obstacle courses is the Driving Course, a long windy course to teach further vehicle handling. Basic Trucks spawn at the start of this course.

Artillery Training[]

Beyond the Vehicle Training course is the Artillery Range. The artillery range has a variety of Mortars, Light Artillery and Heavy Artillery as well as targets to aim at. This training course is to help players learn how to aim and fire artillery, and provides players with Binoculars as well as an infinite supply of shells.

Watercraft Training[]

The Watercraft Training is a dock where all water vehicles your faction has will spawn to be test driven. This includes Landing APCs, Barges and Landing Ships. Fuel is provided, but ammunition is not provided.

Trench Training[]

The Trench Training area is a large flat segment of land on the training island. It spawns Shovels and Basic Materials for players to use exploring how trenches are constructed.

Monument[]

This stone work of art serves as a trophy to show how well a faction played in the previous war. Pressing E on a monument will show who won the related war and the War Achievements unlocked by your faction during that war.

The 2 different Monuments:

Map[]


Click on a region to open the corresponding page.
Home RegionHome RegionNevish LineOarbreaker IslesFisherman's RowOriginCallum's CapeStonecradleFarranac CoastWestgateAsh FieldsSpeaking WoodsThe MoorsThe Linn of MercyLoch MórHeartlandsRed RiverBasin SionnachReaching TrailCallahan's PassageDeadlandsUmbral WildwoodGreat MarchKalokaiHowl CountyViper PitMarban HollowThe Drowned ValeShackled ChasmAcrithiaClanshead ValleyWeathered ExpanseEndless ShoreAllod's BightTerminusMorgen's CrossingGodcroftsTempest IslandThe FingersThe World Map of Foxhole. Click on a region to open the corresponding page.
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