Foxhole Wiki
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(Adds the new option to carry downed soldiers)
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{{Version|0.34}}
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{{Version|0.41}}
   
 
== Soldiers' Health ==
 
== Soldiers' Health ==
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[[File:Bleeding.jpg|center|border|class= map-image]]
 
[[File:Bleeding.jpg|center|border|class= map-image]]
 
[[File:Bleeding icon screenshot.png|left|border|class= map-image]]
 
[[File:Bleeding icon screenshot.png|left|border|class= map-image]]
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{{clear}}
   
 
=== Death Timer ===
 
=== Death Timer ===
After sustaining a critical amount of injuries a soldier will collapse and a timer of 30 seconds will begin. This is the death timer. If they are not revived with a [[Trauma Kit]] by the end of the timer, they will die. It is possible for other players to [[Fists#Slowing death timer|slow down]] the death timer of another player. The player can also "give up" after 10 seconds of being downed, to go immediately to the respawn screen.
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After sustaining a critical amount of injuries a soldier will collapse and a timer of 30 seconds will begin. This is the death timer. If they are not revived with a [[Trauma Kit]] by the end of the timer, they will die. The downed soldier can be picked up by pressing <code>E</code> to be carried on your shoulder to be moved to safety, the soldier's death timer is stopped when carried and starts again when dropped. The wounded player gets the options to "give up" after 10 seconds of being downed or if someone is carrying them, press <code>E</code> to give up to go immediately to the respawn screen.
   
A downed player is killed if they get hit while collapsed.
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A downed player is killed if they get hit.
 
[[File:Death Timer.png|center|border|class= map-image]]
 
[[File:Death Timer.png|center|border|class= map-image]]
   

Revision as of 16:41, 16 December 2020

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.41.


Soldiers' Health

Foxhole uses a diegetic feedback system: there is no visible health bar, instead the game shows the player's health visually. When a player is hit, blood will appear on their character model. Depending on their health level, blood will range from minor to severe amounts. If a soldier does not seek medical attention after being injured (when blood is visible) they will slowly lose health. In the most severe condition blood will spew off a soldier. This means that the player is bleeding and will soon collapse. They will need medical attention to restore their overall health to 100%.

Injuries and How to Treat Them

Full Health

This is what a player looks like at 100% health.

Full Health


Wounded

This is what a player looks like when they get hit. They are not bleeding. Another player with a First Aid Kit can heal them up.

Hit


Bleeding

This is what a player looks like when they are hit and bleeding. They should have another player heal them up with a First Aid Kit, or if nobody is around, should apply a Bandage to themselves to stop the bleeding. If they bleed for too long, they will be downed. Only another player with a Trauma Kit can revive them.

Bleeding
Bleeding icon screenshot

Death Timer

After sustaining a critical amount of injuries a soldier will collapse and a timer of 30 seconds will begin. This is the death timer. If they are not revived with a Trauma Kit by the end of the timer, they will die. The downed soldier can be picked up by pressing E to be carried on your shoulder to be moved to safety, the soldier's death timer is stopped when carried and starts again when dropped. The wounded player gets the options to "give up" after 10 seconds of being downed or if someone is carrying them, press E to give up to go immediately to the respawn screen.

A downed player is killed if they get hit.

Death Timer