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Designed for escort missions and to support infantry operations, the Half-Track is an armoured versatile all-terrain vehicle equipped with a mounted machine gun.
In-game description

The Half-track is an armored combat Vehicle with capabilities to act as an armored personnel carrier. It is able to seat a crew of 2 (1 driver, and 1 gunner) and 2 passengers (1 co-driver and 1 in the rear). The vehicle comes equipped with a Heavy Machine Gun which the gunner is able to use. The vehicle has an inventory of 3 item slots for the Warden model, while Colonial has 4. One slot is used for the 12.7mm ammunition of the Heavy MG.

Description

The half-tracks offensive capabilities of the installed Heavy Machine Gun is most effective towards attacking infantry and destroying light enemy defenses (such as Foxholes and Light Pillboxes). It is not recommended to use the half-track as an anti-tank weapon due to the low damage output of its gun. A well coordinated crew however is able to use a half-track as a very strong area-denial tool by stopping the enemy infantry, preventing builders from constructing defenses and, in cases of poor defenses, as a strong assaulting force.

Each crew seat must be entered from the correct side, the driver must enter the vehicle from the left side. The passenger enters on the right. The gunner enters from behind by climbing onto the rear of the vehicle into the rear bay. This is an open position, thus the gunner is vulnerable for incoming fire. The design of the vehicle makes it soak up most of the frontal fire, but the sides and mainly the rear has the gunner exposed.

Halftracks are also not able to move if any passengers on the rear are encumbered. It is important to never over-encumber yourself as a passenger because the driver must be able to escape quickly. As with the Landing APC, it is strongly recommended to have an extra passenger on the back who operates as a medic with a First Aid Kit and a Trauma Kit in-case of emergencies or a crew needing to be healed. This keeps the half-track in the fight much longer and not needing to go back to a Forward or Static Base to pick up a new gunner if the old one is injured or killed.

The machine gun has a fire rate of 4 rounds per second.

Tactics

The main weapon of the Half-track is the Heavy Machine Gun, it is a strictly forward facing gun with a limited firing arc but with an extremely high rate of fire. The front of this HMG comes equipped with a shield that protects the gunner from front-facing targets, as such it is best to keep the half-track forward facing at all times, this allows you to: protect the gunner, allow the gunner to shoot. In case of situations where retreating would be the best course of action it is still recommend to reverse instead of turning around and exposing the gunner.

The half-track's armor is the same on all sides.

Destruction

Anti-tank Launchers and Explosives are best suited towards destroying or disabling a half-track, the high speed of the vehicle means it is able to escape situations quickly and so if aiming to destroy one of these it is best to work in a group with R.P.G. or Sticky Bombs. A small organized force is able to quickly destroy these with minimal effort if working together. Green Ash can also be an effective tool for wiping out the enemy crew if they are not wearing Gas Masks, because of this it is never advised to go anywhere near an armored vehicle without a gas mask. A single Anti-Tank mine can disable the vehicle.

Notes

The Colonial Half-Track is named "HH-a "Javelin"" and the Warden one is called "Niska Mk. 1 Gun Motor Carriage".

Historical Reference

The chassis for the Colonial Halftrack may be inspired by the Russian BA-20 Armoured Car while the Warden Halftrack appears to be based on the German Sd.Kfz. 251.

Variants

Niska Mk. 2 Blinder (Warden)


Fitted with a heavy-duty anti-tank gun, the Blinder is capable of punching through all but the most tempered of alloy.
In-game description

HH-b "Hoplite" (Colonial)


With reinforced armour at the expense of speed, the Hoplite is a formidable force in the heat of combat.
In-game description

Notes: The model of the Javelin was the design of the default half-track before the introductions of the upgraded vehicles in Update 0.37.

Gallery


HH-d "Peltast" (Colonial)


This "Javelin" variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.
In-game description

The Peltast is a Colonial half-track equipped with a Mortar tube on a 360 rotating platform. It has a fire range of 45 to 65 meters. It can load and use various mortar shells; it can switch between those using F. It has an inventory of 20 slots, but they can only hold mortar shells.

The Peltast has a crew of 3: a driver, a gunner, and a spotter. The spotter has a hatch from which he can use his secondaries, like Binoculars. Unlike other halftrack models, there is no rear seat behind the gunner.

Its armour appears to be between a Hoplite (default half-track) and Javelin (up-armoured half-track).

Gallery

External Links

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