Their tracks can be damaged, making them very slow.
They have more health than Armored Cars.
The gunner position on Half-Tracks is always exposed to incoming fire from the sides or rear. As such, the drivers should always keep the vehicle's front toward the enemy. The mounted weapons are also always fixed, which means the half-tracks have to rely on friendly infantry support to cover their flanks. This is even more important since the tracks are a weak point. A tracked Half-Track loses nearly all its mobility and its ability to retreat, becoming an easy target.
Using them at night is very risky.
Damaging the tracks to slow down the vehicle is a must.
Two Anti-Tank mines can kill the vehicle.
|Icon||Class||Name||Description||Armament||Cost||Fuel Capacity & Usage Rate||Crew||Inventory Slots||Faction|
|Half-Track||Niska Mk. 1 Gun Motor Carriage||An armored all-terrain vehicle used to support infantry during assaults.||12.7mm Malone MK.2 Machine Gun||60||150L
12L / min
|Half-Track||HH-a Javelin||An armored all-terrain vehicle used to support infantry during assaults.||12.7mm Gast Machine Gun||55||150L
9L / min
|Half-Track||Niska Mk. 2 Blinder||A Half-Track fitted with a heavy-duty anti-tank gun.||68mm Anti-Tank Cannon||85||150L
15L / min
|Half-Track||HH-b "Hoplite"||A Half-Track with reinforced armour at the expense of speed.||12.7mm Gast Machine Gun||70||150L
9L / min
|Half-Track||HH-d "Peltast"||A Half-Track with a mounted mortar boasting slightly higher specs.||Mortar||70||150L
9L / min
|3||20 (Mortar Shells only)||
- GIF of a Mortar half-track in action
- Foxhole - Colonial Half Track by Clapfoot - 3D model - Sketchfab
- Foxhole - Warden Half Track by Clapfoot - 3D model - Sketchfab