Foxhole Wiki

This article is considered accurate for the current version (0.46) of the game.

This "Javelin" variant is fitted with a 360 degree mortar platform, designed to support infantry in frontline operations.
In-game description

The HH-d "Peltast" is a Colonial Half-track variant equipped with a Mortar tube on a 360° rotating platform instead of a Machine Gun.



The Peltast has a crew of 3: a driver, a gunner, and a spotter. The spotter sits next to the driver and has a hatch (toggled with E)that allows them to use their secondary equipment, like Binoculars. The gunner operates the mortar in the back. Unlike other half-track models, there is no rear seat behind the gunner.


It is armed with a Mortar tube on a 360 rotating platform. It has a fire range of 45 to 80 meters. It can load and use all mortar shell types (explosive, shrapnel, flare), the gunner switch between types by pressing F. The 20 slots inventory can only hold mortar shells. The mortar fires nearly twice as fast as the infantry mortar. It has a natural inaccuracy that grows with range (2.5m radius at 45m, 9.5m radius at 80m). The mortar shell's trajectory is also affected by Wind.

Health & Armor[]

It possess the same resistance and armor as the colonial Javelin Half-Track. It is more durable than standard Armored Cars. It can soak small arms and shrapnel, but heavy calibers, anti-tank Launchers and heavy explosives are a real danger. A single Anti-Tank Mine will track and cripple the Peltast, two will kill it.

Its armor is too thin to ever deflect Armour Piercing shells.

It is relatively cheap to repair.

The Peltast's tracks can be damaged by explosives, making it very slow.


The engine is identical to the Javelin's. It has a decent off-road speed and a relatively low fuel consumption, so the vehicle can last for a long time without having to refuel. Its on-road speed is good but not extraordinary.


With the protection the vehicle gives, the Peltast's mortar can be used close to the front and can quickly shell enemy infantry and defenses deeper into the enemy line than an infantry mortar could.


The high speed of the vehicle means it is able to escape situations quickly and so if aiming to destroy one of these it is best to work in a group with AT weapons (R.P.G.,Sticky Bombs, Anti-Tank Rifle) and to aim at the tracks to damage them and slow down the vehicle. A small organized force is able to quickly destroy these with minimal effort if working together.

Given the Peltast's decent off-road speed and good fuel autonomy, many crew will spend a lot of time off-road. That's why Anti-Tank mines, who remain invisible to the crew and can one-shot the vehicle, make the perfect counter.



  • According to the game's animation files, the minimum angle for the Peltast's mortar when firing is 35 degrees, and the maximum angle is 85 degrees.

External Links[]