|“||Designed for escort missions and to support infantry operations, the Half-Track is an armoured versatile all-terrain vehicle equipped with a mounted machine gun.||„|
|— In-game description|
The HH-a Javelin is able to seat a crew of 2 (1 driver, and 1 gunner) and 2 passengers (1 co-driver and 1 in the rear). Each crew seat must be entered from the correct side: the driver enters the vehicle from the left side, the passenger from the right, the gunner from the rear of the vehicle, and the rear passenger from the rear left. The gunner and rear passenger position is open making them vulnerable to incoming fire from the sides and rear.
It is armed with a mounted KRN886-127 Gast Machine Gun using 12.7mm ammunition (75 rounds per magazine). The magazines can stack in a single slot, leaving the remaining 3 for supplies. The gun is strictly forward facing with a limited firing arc but has a high rate of fire. It doesn't have perfect accuracy but is very stable allowing long bursts. Its effective range is 36m and max range is 41m. It is effective against infantry and light enemy defenses (such as Rifle Pillboxes).
Health & Armor
The Javelin has slightly less health and less armor than other Half-Tracks. It is still more durable than standard Armored Cars. It can soak small arms and shrapnel, but heavy calibers, anti-tank Launchers and heavy explosives are a real danger. A single Anti-Tank Mine will track and cripple the Javelin, two will kill it.
It is relatively cheap to repair.
The Javelin's tracks can be damaged, making it very slow.
The Javelin's lower armor gives it a decent off-road speed. Combined with its relatively low fuel consumption, the vehicle can last for a long time without having to refuel. Its on-road speed isn't extraordinary.
The Javelin can only handle targets in front of it. It is best to keep it forward facing at all times, to protect the gunner and allow them to shoot. In case of situations where retreating is necessary it is still recommend to reverse instead of turning around and exposing the gunner.
A well coordinated crew is able to use the vehicle as a strong area-denial tool by stopping the enemy infantry, preventing builders from constructing defenses and, in cases of poor defenses, as a strong assaulting force. The machine gun's long range should be used to its full potential to avoid taking damage. The vehicle is not ideal to assault an elevated position due to the gunner position being vulnerable.
It's recommended to have a rear passenger using binoculars to help find targets and spot threats.
The Javelin is ill-equipped to fight armored vehicles armed with anything bigger than a machine gun.
The high speed of the vehicle means it is able to escape situations quickly and so if aiming to destroy one of these it is best to work in a group with AT weapons (R.P.G.,Sticky Bombs, Anti-Tank Rifle) and to aim at the tracks to damage them and slow down the vehicle. A small organized force is able to quickly destroy these with minimal effort if working together.
Given the Javelin's decent off-road speed and good fuel autonomy, many crew will spend a lot of time off-road. That's why Anti-Tank mines, who remain invisible to the crew and can one-shot the vehicle, make the perfect counter.