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The "Scorpion" HC-class tank is a moderately armoured infantry support vehicle with twin, high-powered heavy machine guns and short-ranged radios for improved intelligence support. In addition, exterior seating is available for infantry.
In-game description

The HC-2 Scorpion is a Colonial Light Infantry Tank, using the chassis of the HC-7 "Ballista" and armed with two 12.7mm Machine Guns. It also has a radio to gather intelligence within a 60m radius around itself.



The Scorpion's crew of is composed of a driver, a gunner, and a commander/gunner.

The driver is in control of positioning the vehicle. In the Light Infantry Tank, this allows them to control when and how to commit the vehicle to combat. The driver is the only crew member who can see the fuel gauge without leaving the vehicle and should carefully monitor its prodigious consumption.

The gunner is in charge of aiming and firing the tank's right 12.7mm Machine Gun.

The commander/gunner mans the left side Machine Gun and can toggle the hatch with E. When the hatch is open, they can use Binoculars to see further than the other crew members. They can also fire Secondary Weapons. Like on other Tanks, the commander/spotter is exposed and can be shot at and killed when the hatch is open.

The Scorpion also possesses two exterior seats for passengers on the rear of its hull, from which the players can use their secondaries and are exposed to gunfire and the elements. The infantry will sit at 90 degrees from the front of the tank, and will be facing outside, they will have a limited arc of fire.


It has 8 slots, which can be used to carry supplies and the 12.7mm ammo used by the two MGs (the magazines stack up to 100 per slot).


The HC-2 "Scorpion" has two 12.7mm machine guns, each with about 115 degrees of traverse, covering a total of 170 degrees. Each MG has a large 200 round magazine.

Health & Armor[]

It has a lot of health but its armor isn't particularly impressive for a medium tank. It can soak up small arms fire, shrapnel, and 12.7mm caliber. Anything else should be considered a threat. Its armor is thick enough to have a decent chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.

Its tracks can be disabled by explosives and Anti-Tank Mines, making the already slow vehicle even slower and thus vulnerable.

Engine & Size[]

The Scorpion, like the Ballista, is one of the slowest vehicle in the game and has a pretty high fuel consumption rate. With a 200L fuel tank, its fuel autonomy is not good. The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.

It can be packaged, forming a large Shippable that can be lifted by a Crane but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and too heavy to safely cross Field Bridges. It is large and powerful enough to cross Trenches with ease, run over Sandbags, tier 1 walls, and Barbed Wire Fences.


Armed with two MGs, the tank specializess in supporting infantry. It is helpless against any tank or armored vehicle armed with a cannon. As such the friendly infantry the Scorpion protects should be carrying AT weaponry.

Its radio allows for scouting as well as being able to see enemies outside of view distance on the map.

Historical Reference[]

The Scorpion resembles the Panzer I, a similar German light tank with a dual machine gun turret. However, the Panzer I's machine guns could not be aimed independently, and it only had two crew members.