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This article is considered accurate for the current version (0.47) of the game.



A highly maneuverable lightweight tank. Designed for urban environments, it is fitted with a 40mm cannon.
In-game description

The H5 Hatchet is the main Colonial Light Tank with a 40mm main cannon.

Description[]

Crew[]

Like all light tanks, its crew is composed of a driver, a gunner, and a commander.

  • The driver drives the tank and is the only one who can see the amount of fuel remaining.
  • The gunner aims, shoots, and reload the cannon. The only crew member who can see the ammo type loaded.
  • The commander can use Binoculars to scan the battlefield and use a secondary weapon. They can pop in and out of the tank hatch by pressing E. While inside the tank, the commander cannot be killed by small arms fire or explosives.

Although it is possible to use a Light Tank without a commander, it's not recommended as it will limit your awareness on the battlefield.

Inventory[]

The single inventory slot is reserved for the cannon's 40mm shells (can stack up to 100 shells).

Armament[]

The Hatchet is armed with a 40mm turret which can rotate 360 degrees. It has a faster rotation speed than the Devitt Mark III 's turret, its Warden counterpart, but has a slower reload speed (8.5 seconds). It has a maximum range of 40m, the shell will instantly explode past that. The turret can potentially be disabled if hit by explosives, making the tank defenseless til it's repaired.

The 40mm shells can be used against both vehicles and structures (or infantry if in a pinch). But since they're not AP, you'll require to flank and close the distance against armored vehicles to increase your penetration chances.

When the hatch is open, the commander can use their secondary weapon to defend the vehicle if necessary.

Health & Armor[]

Light Tanks have heavy armor and more health than Half-Tracks. They are able to soak up small arms fire, shrapnel, and even 12.7mm caliber. Anything else should be considered a threat you can't ignore. Their armor is thick enough to have a decent chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.

Their tracks can be disabled by explosives and Anti-Tank Mines, making the vehicle much slower and thus vulnerable.

Engine & Size[]

Light Tanks have good mobility off-road, the most of any armored vehicle. The Hatchet's engine has the lowest fuel consumption rate of all tanks. . With its 225L fuel tank, the Hatchet is the tank with the best fuel autonomy.

The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.

The Hatchet can be packaged, forming a large Shippable that can be lifted by a Crane but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and too heavy to safely cross Field Bridges. It is large and powerful enough to cross Trenches with ease, run over Sandbags, tier 1 walls, and Barbed Wire Fences.


Tactics[]

Light Tanks (LTs) are used to assault and flank enemy defenses. They benefit greatly from having infantry support to protect them.

The hatchet's fast turret rotation speed and high off-road mobility makes it ideal to flank armored vehicles.

The 40mm shell doesn't have a lot of penetrative power, as such when fighting enemy tanks you'll be forced to hit the sides or the rear and at close range to increase your chance to penetrate the armor.

Most enemy armored vehicles that are not tanks pose little threat to LTs.

They are vulnerable to Anti-Tank Mines. Although a single mine won't kill them, it will cause big damage and always disable their tracks leaving them vulnerable to enemy Infantry with Anti-Tank weapons. Enemy infantry with Anti-Tank Sticky Bombs also represent a danger because they have a good chance to disable the tracks as well.

Good crew communication and coordination is paramount. The commander must spot targets and threats and relay information and orders to the driver and gunner.

Like with every other armored vehicle, the crew should ALWAYS bring a Gas Mask and Filters to avoid dying to Gas Grenades.

Although the Tank's inventory can hold 100 shells it's advised to bring much fewer (20 to 60) because the shells can be salvaged by the enemy if your tank is destroyed. With the Light Tank's high mobility, rearming at a base once you are low on shells isn't too incovenient.

Historical Reference[]

The Hatchet appears to be a mix of different tanks, mainly the "Stuart" and "Chaffee" series of light tanks, used by the US Army in World War 2.

Lore[]

Late into the Great Wars, the Colonials were not able to make much forward progress, as their armoured forces struggled with the terrain north of the Deadlands. Having failed in a campaign near Whedon's Row, a young, talented engineer from the industrialized western city-state of Dimiourg developed the H-class light tank.

The H5, or "Hatchet" (as it's been lovingly dubbed by the Legion) is a versatile light tank capable of navigating through tight mountainous regions or urban streets. Unlike earlier H-class tanks used prior to the Boreal Wars, the Hatchet's design needed to be streamlined due to dwindling resources. As a result, it can now accommodate a 3 person crew and can reach slightly higher speeds. This makes the Hatchet a perfect tool in a first recon operation or in the advance guard of an assault.

Gallery[]

External Links[]

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