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{{Version|0.49}} {{Building Infobox |name = Gate (Tier 1) |image = Gate-T1Icon.png |caption = The Tier 1 Gate's in-game icon. |alt_text = The Tier 1 Gate's in-game icon. |intelligence_icon = |map_icon = |faction = Both |type = Protections |buildable = Yes |bmats = 25 |rmats = |concrete = |shovel = |special_cost = |built_with = Construction Vehicle |repair = |slots = |capacity = |heat = |ai_range = |firing_range = |firing_range_night = |retaliation_range = |cr_buildable = |cr_bmats = |cr_rmats = |cr_time = |cr_amount = |hmg = Yes |wrenchable = |structure_hp = 500 |armour_type = Tier1Structure |dpl_icon = |dpl_description = A gate that provides access to a walled off area. }} {{Quote|A gate that provides access to a walled off area.|In-game description}} {{Building Infobox |name = Gate (Tier 2) |image = Gate-T2Icon.png |caption = The Tier 2 Gate's in-game icon. |alt_text = The Tier 2 Gate's in-game icon. |intelligence_icon = |map_icon = |faction = Both |type = Protections |buildable = Yes |bmats = 50 |rmats = |concrete = |shovel = |special_cost = |built_with = Construction Vehicle |repair = |slots = |capacity = |heat = |ai_range = |firing_range = |firing_range_night = |retaliation_range = |cr_buildable = |cr_bmats = |cr_rmats = |cr_time = |cr_amount = |hmg = No |wrenchable = |structure_hp = 1000 |armour_type = Tier2Structure |dpl_icon = |dpl_description = A gate that provides access to a walled off area. Upgraded version of Gate (Tier 1). }} {{Building Infobox |name = Gate (Tier 3) |image = Gate-T3Icon.png |caption = The Tier 3 Gate's in-game icon. |alt_text = The Tier 3 Gate's in-game icon. |intelligence_icon = |map_icon = |faction = Both |type = Protections |buildable = Yes |bmats = |rmats = |concrete =15 |shovel = |special_cost = |built_with = Construction Vehicle |repair = 30 |slots = |capacity = |heat = |ai_range = |firing_range = |firing_range_night = |retaliation_range = |cr_buildable = |cr_bmats = |cr_rmats = |cr_time = |cr_amount = |hmg = No |wrenchable = |structure_hp = 3000 |armour_type = Tier3Structure |dpl_icon = |dpl_description = A gate that provides access to a walled off area. Upgraded version of Gate (Tier 2). }} A [[Player]] built retractable gate that provides friendly troops access through a walled off section. == Description == The '''Gate''' is a defensive [[structure]] designed to block enemy movement that only friendly troops can open or close (press <code>E</code>). It is built and upgraded with a [[Construction Vehicle]] and can be placed in most places, even on [[road]]s. It comes in three tiers and have the same health and damage resistance as [[wall]]s. A Gate closes automatically 30 secondes after opening it '''Tier 1''' [[File:Gate-T1Icon.png|24x24px]] is a basic retractable gate that is see-through. Bullets and hitscan [[shells]] ([[30mm]], [[40mm]], [[68mm]]) can pass through it, only the fence posts at both ends can block them. It is fairly weak but still immune to small arms. It can be destroyed with heavy explosives or heavy [[Machine Gun|machine gun]] fire. Unlike Tier 1 [[Wall]]s it can't be run over by vehicles. '''Tier 2''' [[File:Gate-T2Icon.png|24x24px]] is stronger than Tier 1 and is immune to heavy machine gun fire, but can still be destroyed with heavy explosives. Despite its look it blocks your view and bullets just like a tier 2 wall. '''Tier 3''' [[File:Gate-T3Icon.png|24x24px]] is way sturdier than Tier 2. Only the heaviest explosives present a real threat ([[Alligator Charge]]s). It's the only structure to cost [[Refined Materials]] to upgrade but is repaired with [[Basic Materials]] at a cheap cost. == Construction == # Get in the Construction Vehicle and press <code>B</code> to open the build menu. # Select the Gate option # Rotate the blueprint with <code>RMB</code> # Hold <code>Shift</code> if you don't want your gate to automatically attach to nearby walls # Place it with <code>LMB</code> # Hit the blueprint by holding <code>LMB</code> until completion (must have the required construction material in the CV's inventory). Gates must be built on ground that isn't too steep. They also can't be built on [[beach]]es, [[bridge]]s, or rocks. === Upgrade === # Get in the Construction Vehicle # Switch it to "Upgrade Mode" with <code>F</code> # Aim at the gate and press <code>E</code> # Hit the blueprint with the CV until completion (must have the required construction material in your inventory). == Gate Etiquette == Gates are an extremely important part of foxhole and for defenses. However, they can cause quite an annoyance or slow down significant operations. Here are some tips to utilize when around gates or going through them. * In contested areas and the front lines ALWAYS keep gates closed * In very secure areas (such as near [[Town Base]]s). If there are lots of doors on a road it's acceptable to leave some of them open for logistics drivers, but keep gates closed surrounding even the most secure towns (to prevent espionage from the enemy). Please be aware of the surrounding areas and where enemies are located. == Tips == * Gates can be opened from the driver's seat of all land vehicles or on foot by pressing <code>E</code>. * As a foot soldier you don't have to face a gate to close it. It's based off of proximity no direction. This means to quickly get through gates as long as you don't obstruct the door you can close gates with your back towards it. If timed right, this can be done while running. * You cannot toggle gates that belong to the enemy. * Keep in mind that gates do not shoot at the enemy and so have limited defensive value on their own. In most cases, your gate should have active defenses, like [[Rifle Pillbox]]es, in front of it. * Gates and [[Wall|Walls]] of the same tier have the same health. == Gallery == <gallery heights="250" mode="packed"> File:Wall & gate showcase image.jpg </gallery> {{Buildings Navbox}} [[Category:Player Structures]] [[Category:Protections]] [[Category:CV Construction]]
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