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(added southern garrison houses and concept art.)
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The [[Garrisoned House]] is a static [[Structures#Structures|World Structure]] that can be found in all towns and surrounding areas in a demolished state. These buildings can be rebuilt and ''garrisoned'' by interacting <code>E</code> with a [[Construction Vehicle]] and [[Basic Materials]] once the appropriate [[Research]] is complete. When constructed, the building will act as any other standard [[Structures#Defenses|Defensive Structure]] and will fire at any enemies within its range from the windows marked with Faction specific Colors. Many garrisoned houses feature elevated or protected firing positions that can be accessed by the owning team by going to the position's particular entry point and pressing the Enter Structure key (<code>Q</code> by default). Most firing positions' entry points are marked with a large white "X" on the wall.
 
The [[Garrisoned House]] is a static [[Structures#Structures|World Structure]] that can be found in all towns and surrounding areas in a demolished state. These buildings can be rebuilt and ''garrisoned'' by interacting <code>E</code> with a [[Construction Vehicle]] and [[Basic Materials]] once the appropriate [[Research]] is complete. When constructed, the building will act as any other standard [[Structures#Defenses|Defensive Structure]] and will fire at any enemies within its range from the windows marked with Faction specific Colors. Many garrisoned houses feature elevated or protected firing positions that can be accessed by the owning team by going to the position's particular entry point and pressing the Enter Structure key (<code>Q</code> by default). Most firing positions' entry points are marked with a large white "X" on the wall.
   
The building is unable to be constructed when not connected to a friendly [[Town Base]] with the '''Occupied Town [[Base Upgrades|upgrade]]''' [[File:IconUpgradesOccupiedTown.png|link=https://foxhole.fandom.com/wiki/File:IconUpgradesOccupiedTown.png|24x24px]]. The tier of the connected town base determines the max possible tier of Garrisoned Houses.
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The building is unable to be constructed when not connected to a friendly [[Town Base]] with the '''Occupied Town [[Base Upgrades|Upgrade]]''' [[File:IconUpgradesOccupiedTown.png|link=https://foxhole.fandom.com/wiki/File:IconUpgradesOccupiedTown.png|24x24px]]. The tier of the connected town base determines the max possible tier of Garrisoned Houses.
   
The garrisoned house is also an extremely effective defense for stopping infantry and acting as a deterrent for vehicles - with its high health pool and high rate of fire it is able to eliminate enemies easily. The building is immune to small-arms and heavy machine gun fire. It is also somewhat resilient to explosives such as [[Mortar|Mortars]] and [[R.P.G.|R.P.G.s]] compared to most other defences.
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The garrisoned house is also an extremely effective defense for stopping infantry and acting as a deterrent for vehicles - with its high health pool and high rate of fire it is able to eliminate enemies easily. The building is immune to small-arms and heavy machine gun fire. It is also somewhat resilient to explosives such as [[Mortar]]s and [[R.P.G.|R.P.G.s]] compared to most other defenses.
   
The Garrisoned House, like the [[Gun Turret]], is immune to [[Cover & Suppression|suppression]].
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The Garrisoned House is immune to [[Cover & Suppression#Suppression|Suppression]].
   
Garrisoned Houses can be [[No Man's Land|devastated]] by [[Heavy Artillery]], leaving the houses in a ruined state unable to be rebuilt.
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Garrisoned Houses can be [[No Man's Land|Devastated]] by [[Heavy Artillery]], leaving the houses in a ruined state unable to be rebuilt.
   
:See also: [[Garrison]]
 
   
 
== Upgrading ==
 
== Upgrading ==
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* Tier 3 = Iron Case
 
* Tier 3 = Iron Case
   
  +
<gallery heights="300px" mode="packed">
[[File:Garrisoned House tier-showcase.png|800px]]
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Garrisoned House tier-showcase.png
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</gallery>
   
 
== Garrison Variants ==
 
== Garrison Variants ==
   
 
=== Farm House ===
 
=== Farm House ===
 
*Often spotted near towns with open farm and grass fields.
 
*Firing entry positions: 4
  +
*2 doors, 4 windows, and a large amount of interior cover.
   
  +
<gallery heights="300px" mode="packed">
# Often spotted near towns with open farm and grass fields.
 
  +
Garrisoned House - Farm House (outside view).jpg|A render of the Farm House model.
# Firing entry positions: 4
 
  +
Garrison house - farm model (outside) 1.png|A graphic showing the firing positions of the farm house.
# Inside: doors:2, windows open: 4, wooden pillars: 4 and some hay balls as cover.
 
  +
Garrison house - farm model (inside) 1.png|An image of the interior of a farm house.
 
  +
</gallery>
<br /> [[File:Garrisoned House - Farm House (outside view).jpg|frameless|408x408px]] [[File:Garrison house - farm model (outside) 1.png|frameless|353x353px]] [[File:Garrison house - farm model (inside) 1.png|frameless|311x311px]]
 
   
 
=== Stone Brick House ===
 
=== Stone Brick House ===
# Commonly spotted inside every mid- to large towns and also often clamp together with other brick houses.
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*Commonly spotted inside every mid-to-large town, except those in the south of the map, often pressed against each other with one side blocked.
# Firing entry positions: 4
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*4 Firing Entry Positions
  +
*2 Doors, a varying amount of windows. No cover in the interior.
# Inside: doors:2 , rectangular window: 1 and no cover inside.
 
   
  +
<gallery heights="300px" mode="packed">
<br />[[File:Garrison House screenshot 1.png|frameless|609x609px]] [[File:Garrisonhouse stone brick (inside).png|frameless|354x354px]]
 
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Garrison House screenshot 1.png|The exterior of some garrison houses next to each other.
  +
Garrisonhouse stone brick (inside).png|The interior of a garrison house.
  +
</gallery>
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  +
=== Southern Houses ===
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*Act as the Southern version of the Stone Brick House.
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*4 Firing Entry Positions
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*2 Doors, a varying amount of windows. No cover in the interior.
  +
  +
<gallery heights="300px" mode="packed">
  +
SouthernGarrisonFrontSmall.png|The front side of a set of southern garrison houses.
  +
SouthernGarrisonBackSmall.png|The rear of a set of southern garrison houses.
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</gallery>
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  +
=== Small Garrison Houses ===
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*Smaller versions of the houses surrounding them
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*1-2 Firing Entry Positions
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*No interior
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  +
<gallery heights="300px" mode="packed">
  +
NormalSmallGarrisonSmall.png|A small garrison house.
  +
SouthernSmallGarrisonSmall.png|A small garrison house in the south.
  +
</gallery>
   
 
== Tips ==
 
== Tips ==
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File:Factory Garrison.jpg|A factory garrison
 
File:Factory Garrison.jpg|A factory garrison
 
File:Southern Garrisoned House.png|A Garrison house in the southern regions
 
File:Southern Garrisoned House.png|A Garrison house in the southern regions
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</gallery>
  +
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== Concept Art ==
  +
<gallery mode="packed" heights="250px">
  +
File:Southern Garrison Houses 1.jpg|Line art of the different garrison types.
  +
File:Southern Garrison Houses 3.jpg|Colored concept art and a groundplan of a garrison house.
  +
File:Southern Garrison Houses 4.jpg|Colored concept art and a groundplan of a garrison house with a covered entryway.
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File:Southern Garrison Houses 5.jpg|Colored concept art of the small garrisons.
 
</gallery>
 
</gallery>
   

Revision as of 04:08, 22 September 2021

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.45.



An abandoned building in the world that has been fortified and garrisoned.
In-game description

The Garrisoned House is a static World Structure that can be found in all towns and surrounding areas in a demolished state. These buildings can be rebuilt and garrisoned by interacting E with a Construction Vehicle and Basic Materials once the appropriate Research is complete. When constructed, the building will act as any other standard Defensive Structure and will fire at any enemies within its range from the windows marked with Faction specific Colors. Many garrisoned houses feature elevated or protected firing positions that can be accessed by the owning team by going to the position's particular entry point and pressing the Enter Structure key (Q by default). Most firing positions' entry points are marked with a large white "X" on the wall.

The building is unable to be constructed when not connected to a friendly Town Base with the Occupied Town Upgrade IconUpgradesOccupiedTown. The tier of the connected town base determines the max possible tier of Garrisoned Houses.

The garrisoned house is also an extremely effective defense for stopping infantry and acting as a deterrent for vehicles - with its high health pool and high rate of fire it is able to eliminate enemies easily. The building is immune to small-arms and heavy machine gun fire. It is also somewhat resilient to explosives such as Mortars and R.P.G.s compared to most other defenses.

The Garrisoned House is immune to Suppression.

Garrisoned Houses can be Devastated by Heavy Artillery, leaving the houses in a ruined state unable to be rebuilt.


Upgrading

There are three tiers of Garrisoned Houses: each tier has increased armor than lower tiers and tier 3 Garrisoned Houses fires Anti-Tank Rifle rounds at Vehicles. Upgrading a Garrisoned House's tier is done the same way it's constructed, and at the same price, which means a Tier 3 Garrisoned House cost a total of triple the initial construction cost.

To see the tier of the Garrison house look at the Faction Colored windows:

  • Tier 1 = Cloth
  • Tier 2 = Wood Planks
  • Tier 3 = Iron Case

Garrison Variants

Farm House

  • Often spotted near towns with open farm and grass fields.
  • Firing entry positions: 4
  • 2 doors, 4 windows, and a large amount of interior cover.

Stone Brick House

  • Commonly spotted inside every mid-to-large town, except those in the south of the map, often pressed against each other with one side blocked.
  • 4 Firing Entry Positions
  • 2 Doors, a varying amount of windows. No cover in the interior.

Southern Houses

  • Act as the Southern version of the Stone Brick House.
  • 4 Firing Entry Positions
  • 2 Doors, a varying amount of windows. No cover in the interior.

Small Garrison Houses

  • Smaller versions of the houses surrounding them
  • 1-2 Firing Entry Positions
  • No interior

Tips

  • Only friendly players can enter the elevated firing positions in the garrisoned house.
  • The garrisoned house must be destroyed and rebuilt to change its faction.
  • Only some buildings can be rebuilt into a garrisoned house. If it can be rebuilt, a prompt to rebuild it will appear when you move near it, even on foot.
  • All but one kind of Garrison Houses have sides where no AI will shoot from making them safe to approach and destroy from these sides. Said garrison is a one story cottage.
  • Garrison Houses have some of the Lowest damage per shot of any AI defense and thus do not slow you when you get hit. Very often, you can run into them before they can kill you allowing you to kill them from inside.
  • The only way to kill a player inside a garrison house's windows is the destruction of the house or by using Gas Grenades.
  • Garrisoned Houses come in three sizes health wise, the medium and large ones have 25% and 50% more health than the small respectively.

Gallery

Concept Art

External links

  • The Caoivish Defender, contains a cartography section showcasing garrison houses in various regions with their no AI side highlighted.