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Disambig.png This article is about the game. For the in-game building, see Manned Foxhole.


Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. This is the ultimate game of collaborative strategy and tactics. Every action you take can have a powerful effect across a world in a state of war.

Features

  • Sandbox warfare, where players determine the narrative of a long term war.
  • Players drive every element of war, from weapon manufacturing and base building to strategy and combat.
  • Execute long term strategies that take weeks of planning, changing the tide of the war.
  • Top-down, tactical combat where skill and strategy matter more than stats or XP points.
  • Conquer and relinquish territories in a back and forth, high stakes conflict.
  • Capture and setup supply lines to keep your front line well equipped.
  • Play as a persistent character throughout the war, gaining notoriety and influence among your faction.
  • Ammunition, resources, and information are limited, requiring players to work together to win.
  • Dynamic battle conditions: Use the time of day and terrain features to gain an advantage.
  • Join an alternate timeline universe where the great wars never ended and the world has been in conflict for over a hundred years.


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Foxhole Credits

Mark Ng
President
Alkas Baybas
Co-Founder
Chris Grebeldinger
Senior Programmer
Stephan van den Heuvel
Programmer
Adam Garib
Lead Artist
Matthew Rigg
3D Artist and Game Designer
Henrique 'HB' Barbieri
3D Artist and Animator
Rohun Banerji
Programmer
Max Greenall
Community Manager
Philip Diehl
Programmer
Casey Banner
Programmer
Julian Lancaster
Concept Artist
Leon Cao
3D Artist
Brett
Quality Assurance
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