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(static -> town) Tag: Source edit |
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− | {{Version|0. |
+ | {{Version|0.45}} |
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− | <br />__TOC__ |
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− | Once the small garrison upgrade is unlocked, the Encampment can be upgraded to a Field Base (Tier 2) with a [[Construction Vehicle]]. Before upgrading to Outpost (Tier 3) the large garrison upgrade has to be unlocked. |
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− | {| class="wikitable" |
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− | !Image |
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− | !Name |
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− | |- |
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− | | colspan="3" |'''"BASE" Tree''' |
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− | |'''Provisional Garrison''' |
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− | This also allows Towns to be claimed towards the Victory Condition. |
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− | |[[File:IconFacilitiesSmallGarrison.png|36x36px|link=https://foxhole.gamepedia.com/File:IconFacilitiesSmallGarrison.png]] |
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− | |'''Small Garrison''' |
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− | |[[File:IconFacilitiesLargeGarrison.png|36x36px|link=https://foxhole.gamepedia.com/File:IconFacilitiesLargeGarrison.png]] |
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− | |'''Large Garrison''' |
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− | |} |
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− | [[Forward Base|Forward Bases]] when destroyed leave behind a "husk", which retains unlocked [[Base Upgrades]] and [[Stockpile]] which can be claimed by the enemy faction, withstands roughly twice(?) the amount of damage before being permanently destroyed. All supplies are reduced by 50% and in case of the enemy rebuilding it, all the soldier supplies are gone. It was implemented in [[Update 0.17]]. |
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− | == Encampment == |
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{{Building Infobox |
{{Building Infobox |
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|name = Encampment |
|name = Encampment |
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|image = Encampment Icon.png |
|image = Encampment Icon.png |
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+ | |caption = The in-game icon for the Encampment. |
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+ | |alt_text = The in-game icon for the Encampment. |
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+ | |intelligence_icon = |
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+ | |faction = Both |
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+ | |buildable = Yes |
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|bmats = 300 |
|bmats = 300 |
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− | | |
+ | |rmats = |
+ | |concrete = |
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− | |strength id = Encampment |
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+ | |shovel = |
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+ | |built_with = Construction Vehicle |
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+ | |repair = |
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+ | |slots = 15 |
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+ | |capacity = |
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+ | |heat = |
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+ | |ai_range = 80 |
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+ | |firing_range = |
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+ | |cr_buildable = |
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+ | |cr_bmats = |
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+ | |cr_rmats = |
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+ | |cr_time = |
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+ | |cr_amount = |
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+ | |hmg = Yes |
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+ | |dpl_icon = |
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+ | |dpl_description = A non-armored [[Forward Base]] for spawning. |
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}} |
}} |
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− | '''Encampment''' is initial form of Forward Base. |
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− | Encampment is very weak and can be destroyed by moderate gunfire, but provides all strategical advantages of a FOB. Encampments can be placed offensively (with enough supply of [[Basic Materials]]) to secure a pushed position by establishing a network of garrisoned defenses, barriers and [[Watch Tower]]s. |
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− | {{clear}} |
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{{Building Infobox |
{{Building Infobox |
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|name = Field Base |
|name = Field Base |
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|image = Icon Field Base.png |
|image = Icon Field Base.png |
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+ | |caption = The in-game icon for the Field Base. |
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+ | |alt_text = The in-game icon for the Field Base. |
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+ | |intelligence_icon = |
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+ | |faction = Both |
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+ | |buildable = Yes |
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|bmats = 100 |
|bmats = 100 |
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− | | |
+ | |rmats = |
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+ | |concrete = |
+ | |shovel = |
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− | |strength id =field-base |
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+ | |built_with = Construction Vehicle |
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+ | |repair = |
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+ | |slots = 15 |
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+ | |capacity = |
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+ | |heat = |
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+ | |ai_range = 80 |
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+ | |firing_range = |
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+ | |cr_buildable = |
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+ | |cr_bmats = |
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+ | |cr_rmats = |
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+ | |cr_time = |
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+ | |cr_amount = |
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+ | |hmg = No |
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+ | |dpl_icon = |
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+ | |dpl_description = Upgraded version of the Encampment with more health. |
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}} |
}} |
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− | The '''Field Base''' is the second tier of the Forward Base, greatly increased durability and will now prevent decay if stocked with garrison supplies. resembling a smaller version of the [[Port Base]]. |
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− | * Small Garrison Upgrade is required to build this '''tier 2''' [[File:IconFacilitiesSmallGarrison.png|32x32px]] base. |
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− | {{clear}} |
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− | == Outpost == |
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{{Building Infobox |
{{Building Infobox |
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|name = Outpost |
|name = Outpost |
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+ | |image = Outpost.png |
+ | |caption = The in-game icon for the Outpost. |
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+ | |alt_text = The in-game icon for the Outpost. |
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+ | |intelligence_icon = |
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+ | |map_icon = MapIconsOutpost.png |
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+ | |faction = Both |
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|type = Spawn & Storage |
|type = Spawn & Storage |
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+ | |buildable = Yes |
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|bmats = 100 |
|bmats = 100 |
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− | | |
+ | |rmats = |
+ | |concrete = |
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− | |image = Outpost.png |
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+ | |shovel = |
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− | |strength id=outpost |
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+ | |built_with = Construction Vehicle |
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+ | |repair = |
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+ | |slots = 15 |
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+ | |capacity = |
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+ | |heat = |
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+ | |ai_range = 80 |
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+ | |firing_range = |
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+ | |cr_buildable = |
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+ | |cr_bmats = |
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+ | |cr_rmats = |
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+ | |cr_time = |
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+ | |cr_amount = |
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+ | |hmg = No |
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+ | |dpl_icon = |
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+ | |dpl_description = Upgraded version of the Field Base with a large amount of health. |
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}} |
}} |
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+ | The '''Forward Base''' ('''Forward Operating Base''', abbreviated '''FOB''') is a type of [[Base]] that can be built by players wherever they want with a [[Construction Vehicle]]. They can also be upgraded. [[Stockpile]] and [[Respawning]] is available at a FOB like every other base. |
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− | The '''Outpost''' is final form of a Forward Base. |
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− | It is heavily fortified against small arms fire and light explosives, also gains better garrison supplies efficiency. Players must utilize large numbers of heavy explosives like [[R.P.G.|R.P.G.s]], [[Satchel Charge|Satchel Charges]], or sustained [[tank]] fire to destroy it. |
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⚫ | A FOB is significantly weaker than a [[Town Base]] in terms of health and base connection range compared to its static counterpart. Due to its ability to be built anywhere on the map, it is used as a forward staging point for offensive operations as well as defensively through the use of [[Structures#Defenses|defensive structures]]. |
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− | * Large Garrison Upgrade required to build this '''tier 3'''[[File:IconFacilitiesLargeGarrison.png|32x32px]] base. |
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+ | FOBs comes in three tiers (Encampment, Field Base, Outpost), each tier has more health than the previous. |
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+ | FOBs comes in three tiers. You require a [[Construction Vehicle]] and some [[Basic Materials]] to upgrade a FOB. |
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+ | The Small Garrison Upgrade [[File:IconUpgradesSmallGarrison.png|24px]] is required to upgrade a FOB to tier 2 and the Large Garrison Upgrade [[File:IconUpgradesLargeGarrison.png|24px]] for tier 3. |
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+ | === Encampment (Tier 1) [[File:MapIcon Encampment.png|32x32px]]=== |
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+ | The initial form of a Forward Base. Encampments are very weak and can be destroyed by moderate heavy machine gun fire or heavy explosives, but provide all strategical advantages of a FOB. |
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+ | === Field Base (Tier 2) [[File:MapIcon Field Base.png|32x32px]]=== |
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+ | The Field Base has greatly increased durability and prevents decay if stocked with garrison supplies. It is immune to heavy machine gun fire. Upgrading to Tier 2 costs 100 Basic Materials and requires the Small Garrison Upgrade [[File:IconUpgradesSmallGarrison.png|24px]] . |
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+ | === Outpost (Tier 3) [[File:MapIconsOutpost.png|32px]] === |
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+ | The final form of a Forward Base. It is heavily fortified. It takes a large number of heavy explosives like [[R.P.G.|R.P.G.s]], [[Satchel Charge]]s, or sustained [[tank]] fire to destroy it. Upgrading to Tier 3 costs 100 Basic Materials and requires the Large Garrison Upgrade [[File:IconUpgradesLargeGarrison.png|24px]]. |
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⚫ | [[Base Upgrades]] are additional functionalities that the base can unlock. They are slowly and automatically unlocked over time. Upgrades progress faster the more people assign their spawn to that base. A particular upgrade can be sped up by voting for it in the menu of the Base if you've assigned your spawn there. Progression is also sped up by things like supplying the base and building structures. |
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+ | '''Provisional Garrison''' [[File:IconUpgradesProvisionalGarrison.png|32x32px]] |
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+ | '''Small Garrison''' [[File:IconUpgradesSmallGarrison.png|32x32px]] |
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+ | '''Large Garrison''' [[File:IconUpgradesLargeGarrison.png|32px]] |
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+ | [[Forward Base]]s when destroyed leave behind a "husk" to rebuild them (with a Construction Vehicle). Like every other base types if the faction which previously owned the base rebuilds it then it regains all the [[Stockpile]] and every [[Base Upgrades]] that was unlocked. But if the enemy faction captures it by rebuilding it then the base keeps 25% of its stock (none of the [[Soldier Supplies]]) and loses all its upgrades. |
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+ | The husk itself has twice the health of the base, it can be destroyed permanently to prevent the enemy faction from rebuilding the FOB. |
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== Gallery == |
== Gallery == |
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<gallery heights="250" mode="packed"> |
<gallery heights="250" mode="packed"> |
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File:Field Base.jpg|The Field Base. |
File:Field Base.jpg|The Field Base. |
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+ | File:Foxhole-FOB-Husk.png|FOB Husk. |
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</gallery> |
</gallery> |
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{{Buildings Navbox}} |
{{Buildings Navbox}} |
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− | [[Category: |
+ | [[Category:Spawn Points]] |
Revision as of 12:56, 21 September 2021
This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.45.
“ | A temporary forward operating base. Players can spawn from here. | „ |
— In-game description |
The Forward Base (Forward Operating Base, abbreviated FOB) is a type of Base that can be built by players wherever they want with a Construction Vehicle. They can also be upgraded. Stockpile and Respawning is available at a FOB like every other base.
Description
A FOB is significantly weaker than a Town Base in terms of health and base connection range compared to its static counterpart. Due to its ability to be built anywhere on the map, it is used as a forward staging point for offensive operations as well as defensively through the use of defensive structures.
FOBs comes in three tiers (Encampment, Field Base, Outpost), each tier has more health than the previous.
Defensive structures placed within a radius of 80m around the FOB have their AI activated and will engage enemies if the Small/Large Garrison upgrade is installed in the FOB (or even just the Provisional Garrison upgrade if 10 players set spawn, ie, player activity is high at the FOB).
The FOB's orientation should be considered to ensure infantry access on one side while Trucks can drive to it without running over players.
All soldiers in the same faction can see their respective FOB locations and level of upgrade on the map.
Forward Base Tiers
FOBs comes in three tiers. You require a Construction Vehicle and some Basic Materials to upgrade a FOB.
The Small Garrison Upgrade is required to upgrade a FOB to tier 2 and the Large Garrison Upgrade for tier 3.
Encampment (Tier 1)
The initial form of a Forward Base. Encampments are very weak and can be destroyed by moderate heavy machine gun fire or heavy explosives, but provide all strategical advantages of a FOB.
Field Base (Tier 2)
The Field Base has greatly increased durability and prevents decay if stocked with garrison supplies. It is immune to heavy machine gun fire. Upgrading to Tier 2 costs 100 Basic Materials and requires the Small Garrison Upgrade .
Outpost (Tier 3)
The final form of a Forward Base. It is heavily fortified. It takes a large number of heavy explosives like R.P.G.s, Satchel Charges, or sustained tank fire to destroy it. Upgrading to Tier 3 costs 100 Basic Materials and requires the Large Garrison Upgrade .
Forward Base Upgrades
Base Upgrades are additional functionalities that the base can unlock. They are slowly and automatically unlocked over time. Upgrades progress faster the more people assign their spawn to that base. A particular upgrade can be sped up by voting for it in the menu of the Base if you've assigned your spawn there. Progression is also sped up by things like supplying the base and building structures.
- Connects the base to nearby defensive structures (80m radius). Defensive structures will deactivate if player activity is too low.
- Permanently connects the base to nearby defensive structures (80m radius).
- Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 2 per hour per structure.
- Required to upgrade Base to Tier 2.
- Prevents nearby structure decay by consuming Garrison Supplies from the stockpile. Rate of consumption is 1 per hour per structure.
- Required to upgrade Base to Tier 3.
Husk
Forward Bases when destroyed leave behind a "husk" to rebuild them (with a Construction Vehicle). Like every other base types if the faction which previously owned the base rebuilds it then it regains all the Stockpile and every Base Upgrades that was unlocked. But if the enemy faction captures it by rebuilding it then the base keeps 25% of its stock (none of the Soldier Supplies) and loses all its upgrades.
The husk itself has twice the health of the base, it can be destroyed permanently to prevent the enemy faction from rebuilding the FOB.
Gallery
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