(→Field Base: Not necessarily.) |
PixelWight (talk | contribs) (grammar fixes) Tag: Visual edit |
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− | The '''Forward Base''' ('''Forward Operating Base''', abbreviated '''FOB''') is a [[Building]] that requires a [[Construction Vehicle]] to build and upgrade. [[Stockpile]], [[Respawning]] and an [[Tunnel Network|Active Tunnel Network]] is available at a FOB similar to how [[Static Base]]s ('''Town halls''') operate. However, a FOB is significantly weaker in terms of health and garrison size compared to |
+ | The '''Forward Base''' ('''Forward Operating Base''', abbreviated '''FOB''') is a [[Building]] that requires a [[Construction Vehicle]] to build and upgrade. [[Stockpile]], [[Respawning]] and an [[Tunnel Network|Active Tunnel Network]] is available at a FOB similar to how [[Static Base]]s ('''Town halls''') operate. However, a FOB is significantly weaker in terms of health and garrison size compared to its stationary counterpart. Due to its ability to be built anywhere on the map, it is used as a forward staging point for offensive operations as well as defensively through the use of the active tunnel network. |
− | All the soldiers in the same faction |
+ | All the soldiers in the same faction have the ability to see their respective FOB locations and level of upgrade. When a FOB gets destroyed, any stored [[S. Supplies]] or items in its inventory are dropped, while all stockpiled items are lost. |
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{{Quote|A temporary forward operating base. Players can spawn from here.|In-game description}} |
{{Quote|A temporary forward operating base. Players can spawn from here.|In-game description}} |
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− | '''Encampment''' is initial form of Forward Base. [[Skirmish]] mode |
+ | '''Encampment''' is initial form of Forward Base. In [[Skirmish]] mode, it is the only forward base available and cannot be upgraded. |
− | Encampment is very weak and can be destroyed by |
+ | Encampment is very weak and can be destroyed by moderate gunfire, but provides all strategical advantages of a FOB. In absence of [[Tunnel Network|Tunnel Networks]], a chain of Encampments fortified with foxholes, pillboxes, and gun turrets can form a secure perimeter. Encampments can be placed offensively (with enough supply of [[Basic Materials]]) to secure a pushed position by establishing a network of garrisoned defenses, barriers and [[Watch Tower]]s. |
− | Its orientation should be considered |
+ | Its orientation should be considered to ensure infantry access on one side while [[Transport Truck]]s can drive to it without running over players. |
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{{clear}} |
Revision as of 18:42, 9 June 2018
The Forward Base (Forward Operating Base, abbreviated FOB) is a Building that requires a Construction Vehicle to build and upgrade. Stockpile, Respawning and an Active Tunnel Network is available at a FOB similar to how Static Bases (Town halls) operate. However, a FOB is significantly weaker in terms of health and garrison size compared to its stationary counterpart. Due to its ability to be built anywhere on the map, it is used as a forward staging point for offensive operations as well as defensively through the use of the active tunnel network.
All the soldiers in the same faction have the ability to see their respective FOB locations and level of upgrade. When a FOB gets destroyed, any stored S. Supplies or items in its inventory are dropped, while all stockpiled items are lost.
Encampment
Template:Building
“ | A temporary forward operating base. Players can spawn from here. | „ |
— In-game description |
Encampment is initial form of Forward Base. In Skirmish mode, it is the only forward base available and cannot be upgraded. Encampment is very weak and can be destroyed by moderate gunfire, but provides all strategical advantages of a FOB. In absence of Tunnel Networks, a chain of Encampments fortified with foxholes, pillboxes, and gun turrets can form a secure perimeter. Encampments can be placed offensively (with enough supply of Basic Materials) to secure a pushed position by establishing a network of garrisoned defenses, barriers and Watch Towers.
Its orientation should be considered to ensure infantry access on one side while Transport Trucks can drive to it without running over players.
Field Base
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The Field Base is the second tier of the Forward Base, resembling a smaller version of the Port Base.
Outpost
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The Outpost is final form of a Forward Base. It is heavily fortified against small arms fire and light explosives. Players must utilize large numbers of heavy explosives like R.P.G.s, Satchel Charges, or sustained tank fire to destroy it.
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