Field Artillery
120-68 "Koronides" Field Gun | |
---|---|
![]() | |
Information | |
Faction: |
Colonial ![]() |
Cost: |
25x2 ![]() |
Disabled under: |
50% health |
Repair cost: |
120 ![]() |
Crew: |
2 |
Passengers: |
0 |
Slots: |
1 |
Fuel | |
Fuel capacity: |
N/A |
Armament | |
Main: |
Light Artillery Gun |
Vehicle Crate | |
Cost: |
75x2 ![]() |
View vehicle strength table |
“ | A long range mobile artillery used to lay siege to fortified positions. | „ |
— In-game description |
The Field Artillery is a vehicle with a heavy gun carriage that boasts incredible firepower. Serves to engage the enemy at a distance and destroy fortifications. It requires 120mm Shells as ammunition.
It fires its shells in an arc. The range of the artillery piece is 75 meters (min) - 250 meters (max). The range can be adjusted with the mouse wheel. At an elevated height, the artillery piece can fire past its 250 meter maximum distance. The elevation level affects the max range.
Cannot be stored by a squad.
Requires a crew of two to move. The left slot is the driver who controls movement. The right slot is for the gunner that loads and fires the gun as well as sets the range. It is recommended that the driver also have Binoculars as they help estimate the desired range more effectively.
Can be packaged and transported by a Flatbed Truck or an undeployed Crane.
Contents
Tips[edit | edit source]
- It is possible to kill enemies in Safe House's firing positions if fire at the upper windows and kill enemies inside if fire at lower windows/through doorway.
Gallery[edit | edit source]
- Images of Field Artillery
See also[edit | edit source]
External Links[edit | edit source]