Foxhole Wiki
Register
Advertisement
Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 1.50.



The Factory is a structure that produces crates Crate of weapons, ammunition, tools, Medical, and base Supplies using materials as input. Items are split into 7 categories at the factory: Small Arms SmallWeaponsIcon, Heavy Arms HeavyWeaponsIcon, Heavy Ammunition HeavyAmmunitionIcon, Utility UtilityIcon, Medical MedicalIcon, Resource FacilitiesResourceIcon, and Uniforms FacilitiesUniformsIcon.

Only one order of items from a category can be produced at a time. Subsequent orders are queued (up to 6 per category). Orders can contain up to 4 crates and can be set to "personal" (only you can retrieve them once completed), "[squad name]" (only members of that squad can), and "public". Orders listed in the Output window can be filtered by "personal" FactoryPersonalIcon, "squad" FactorySquadIcon, or "public" FactoryPublicIcon type. Completed personal and squad orders become public if they aren't picked up after 60 minutes.

  • When the phrase "released to the public" is being used, it refers to the order being publicly thrown into the MPF or Factory's inventory. If it was produced either as a Private, or Squad order, then it will have the "Reservable" labeled on it.

Items produced in the Factory are packed into crates. Items can not be used until the crate is submitted to a stockpile.

If an enemy town is captured, its factory can only be rebuilt once the "Industry" IconUpgradesIndustry Base Upgrade has been unlocked.

Unlike the Refinery and Mass Production Factory, the factory does not have a loading zone to deposit Shippables like Shipping Containers, meaning the factory can't directly interact with them.

You can check the status of each individual production queue of a given factory by putting your cursor on that factory's icon on the map (press M).

You can also check who made an order by opening the menu and putting your cursor on the category icon on the left of the order, this only works if the player is online.

Interface[ | ]

Factory Interface


Craftable Items[ | ]

Small Arms SmallWeaponsIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
Shotgun
Brasa Shotgun 20 80 Basic Materials 80
LightMachineGunIcon
Catara mo.II 10 165 Basic Materials 80 Colonial
Revolver
Cometa T2-9 30 60 Basic Materials 50
Green Ash
Green Ash Grenade 10 140 Basic Materials 100
Smk Grenade
PT-815 Smoke Grenade 10 120 Basic Materials 75
.44
.44 40 40 Basic Materials 40
127mm
12.7mm 20 100 Basic Materials 70
762mm
7.62mm 40 80 Basic Materials 50
7.92mmv1
7.92mm 30 120 Basic Materials 60
9mm
8mm 40 40 Basic Materials 20
9mm SMG
9mm 40 80 Basic Materials 50
Grenade
A3 Harpa Fragmentation Grenade 20 100 Basic Materials 20 Explosive Materials 100 Warden
StormRifle
Aalto Storm Rifle 24 10 165 Basic Materials 80 Warden
Argenti Rifle Icon
Argenti r.II Rifle 20 100 Basic Materials 70 Colonial
Carabine
Blakerow 871 20 140 Basic Materials 80 Warden
Bomastone Grenade Icon
Bomastone Grenade 20 100 Basic Materials 25 Explosive Materials 0 Colonial
Booker Storm Rifle Icon
Booker Storm Rifle Model 838 10 165 Basic Materials 80 Warden
Buckshot
Buckshot 40 80 Basic Materials 50
Burst Pistol Icon
Cascadier 873 40 60 Basic Materials 30 Warden
Clancy Cinder M3 Icon
Clancy Cinder M3 15 130 Basic Materials 90 Warden
SniperRifleItemIcon
Clancy-Raca M4 3 200 Basic Materials 15 Refined Materials 125 Warden
Smg-1
Fiddler Submachine Gun Model 868 20 120 Basic Materials 80 Warden
Fuscina Rifle Icon
Fuscina pi.I 20 140 Basic Materials 80 Colonial
Gast MG Icon
KRN886-127 Gast Machine Gun 5 25 Refined Materials 100 Colonial
KRR2-790 Omen Icon
KRR2-790 Omen 15 155 Basic Materials 90 Colonial
Auger Sniper Icon
KRR3-792 Auger 5 200 Basic Materials 25 Refined Materials 125 Colonial
Malone MG Icon
Malone MK.2 5 25 Refined Materials 100 Warden
No.1 The Liar SMG Icon
No.1 “The Liar” Submachine Gun 20 120 Basic Materials 80 Warden
Rifle
No.2 Loughcaster 20 100 Basic Materials 70 Warden
Sampo Auto-Rifle 77 Icon
Sampo Auto-Rifle 77 20 125 Basic Materials 70 Warden
The Hangman 757 Icon
The Hangman 757 20 125 Basic Materials 80 Warden
Volta RepeaterIcon
Volta r.I Repeater 15 100 Basic Materials 90 Colonial
Dusk ce.III Icon
“Dusk” ce.III 10 165 Basic Materials 80 Colonial
Lionclaw mc.VIII Icon
“Lionclaw” mc.VIII 20 120 Basic Materials 80 Colonial
Pitch Gun Icon
“The Pitch Gun” mc.V 20 80 Basic Materials 80 Colonial

Heavy Arms HeavyWeaponsIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
Anti-Tank Rifle
20 Neville Anti-Tank Rifle 3 150 Basic Materials 37 Warden
BF5 White Ash Flask Grenade Icon
BF5 White Ash Flask Grenade 10 100 Basic Materials 40 Explosive Materials 75 Warden
Mounted Bonesaw Icon
Bonesaw MK.3 5 100 Basic Materials 5 Refined Materials 250 Warden
Mortar-0
Cremari Mortar 5 100 Basic Materials 25 Refined Materials 50
Cutler Foebreaker Icon
Cutler Foebreaker 5 100 Basic Materials 5 Refined Materials 250 Warden
Cutler Launcher Icon
Cutler Launcher 4 5 100 Basic Materials 35 Refined Materials 50 Warden
Daucus isg Icon
Daucus isg.III 5 100 Basic Materials 5 Refined Materials 125 Colonial
KLG901-2 Lunaire F Icon
KLG901-2 Lunaire F 10 50 Basic Materials 30 Refined Materials 100 Colonial
HE Grenade
Mammon 91-b 20 100 Basic Materials 10 Explosive Materials 80
ATRifleAmmoItemIcon
20mm 10 100 Basic Materials 100
30mm
30mm 20 80 Basic Materials 20 Explosive Materials 100
ATRPG Shell
AP⧸RPG 15 60 Basic Materials 75 Explosive Materials 100 Colonial
ATRPG Indirect shell
ARC⧸RPG 15 60 Basic Materials 75 Explosive Materials 100
Sticky Bomb
Anti-Tank Sticky Bomb 10 50 Basic Materials 50 Explosive Materials 75
Bane 45 Icon
Bane 45 5 150 Basic Materials 40 Refined Materials 125 Colonial
Bonesaw Icon
Bonesaw MK.3 5 100 Basic Materials 25 Refined Materials 125 Warden
Ignifist Icon
Ignifist 30 10 85 Basic Materials 35 Explosive Materials 75 Colonial
Lamentum mm.IV Icon
Lamentum mm.IV 5 100 Basic Materials 5 Refined Materials 125 Colonial
Malone Ratcatcher MK.1 Icon
Malone Ratcatcher MK.1 5 100 Basic Materials 5 Refined Materials 125 Warden
MortarAmmoIconFlare
Mortar Flare Shell 15 60 Basic Materials 10 Explosive Materials 100
Mortar Shell
Mortar Shell 15 60 Basic Materials 35 Explosive Materials 100
MortarAmmoIconShrapnel
Mortar Shrapnel Shell 15 60 Basic Materials 15 Explosive Materials 100
RPG shell
RPG 15 60 Basic Materials 45 Explosive Materials 100
Tremola Grenade GPb-1 Icon
Tremola Grenade GPb-1 20 75 Basic Materials 50 Explosive Materials 80
Venom c.II Icon
Venom c.II 35 5 100 Basic Materials 15 Refined Materials 50 Colonial
Willow's Bane Model 845 Icon
Willow's Bane Model 845 10 165 Basic Materials 30 Refined Materials 50 Warden
Molten Wind Flame Torch Icon
“Molten Wind” v.II Flame Torch 10 185 Basic Materials 25 Refined Materials 50 Colonial
Typhon ra.XII Icon
“Typhon” ra.XII 5 100 Basic Materials 5 Refined Materials 125 Colonial

Heavy Ammunition HeavyAmmunitionIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
Howitzer Shell
120mm 5 60 Basic Materials 15 Explosive Materials 55
150mm
150mm 5 120 Basic Materials 10 HeavyExplosiveMaterialIcon 65
250mm
250mm 5 120 Basic Materials 25 HeavyExplosiveMaterialIcon 150
LightTank Ammo
40mm 20 160 Basic Materials 120 Explosive Materials 200
68mm
68mm 20 120 Basic Materials 120 Explosive Materials 200
RocketWarheadIcon
Warhead 1 200 Refined Materials 1000 HeavyExplosiveMaterialIcon 600

Utility UtilityIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
BarbedWireMaterial
Barbed Wire 5 15 Basic Materials 15
Bayonet
Buckhorn CCQ-18 20 40 Basic Materials 30
SandbagsMaterial
Sandbags 5 15 Basic Materials 15
GrenadeAdapterIcon
The Ospreay 20 85 Basic Materials 10 Refined Materials 100 Warden
Land Mine
Abisme AT-99 10 100 Basic Materials 10 Explosive Materials 100
Satchel Chrg
Alligator Charge 10 150 Basic Materials 80 Explosive Materials 100 Warden
Binoculars
Binoculars 5 75 Basic Materials 50
Gas Mask Filter Icon
Gas Mask Filter 20 100 Basic Materials 50
Gas Mask
Gas Mask 20 160 Basic Materials 100
Hydra's Whisper Icon
Hydra's Whisper 5 100 Basic Materials 40 Explosive Materials 100 Colonial
Listening Kit Icon
Listening Kit 5 150 Basic Materials 60
MetalBeamMaterial
Metal Beam 5 25 Basic Materials 20
Radio backpacks
Radio Backpack 5 150 Basic Materials 75
Radio
Radio 5 75 Basic Materials 50
RocketBoosterIcon
Rocket Booster 1 800 Refined Materials 600
ShovelIcon
Shovel 10 200 Basic Materials 100
Sledge Hammer
Sledge Hammer 10 200 Basic Materials 100
TripodItemIcon
Tripod 5 100 Basic Materials 60
WaterBucketIcon
Water Bucket 50 80 Basic Materials 40
Wrench
Wrench 5 75 Basic Materials 50
MoltenWindAmmoIcon
“Molten Wind” v.II Ammo 10 160 Basic Materials 5 HeavyExplosiveMaterialIcon 100 Colonial
WillowsBaneAmmoAmmoIcon
Willow's Bane Ammo 10 135 Basic Materials 5 HeavyExplosiveMaterialIcon 100 Warden

Medical MedicalIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
Bandages
Bandages 50 80 Basic Materials 40
BloodPlasmaItemIcon
Blood Plasma 50 80 Basic Materials 40
First Aid kit
First Aid Kit 10 60 Basic Materials 35
S. Supplies
Soldier Supplies 10 80 Basic Materials 80
Trauma Kit
Trauma Kit 10 80 Basic Materials 50

Resource FacilitiesResourceIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
B. Supplies
Bunker Supplies 150 75 Basic Materials 190
G.Supplies
Garrison Supplies 150 75 Basic Materials 190
G.Supplies
Maintenance Supplies 100 250 Basic Materials 190

Uniforms FacilitiesUniformsIcon[ | ]

Icon Item
Units produced per Crate
Cost Time (seconds) Faction
EngineerUniformMergeIcon
Engineer Uniform 15 100 Basic Materials 90
ArmourUniformMergeIcon
Armour Uniform warden: 3
colonial: 5
100 Basic Materials 90
GrenadeUniformCIcon
Grenade Uniform 15 100 Basic Materials 90 Colonial
AmmoUniformWIcon
Heavy Ammo Uniform 15 100 Basic Materials 90 Warden
MedicUniformMergeIcon
Medic Uniform 15 100 Basic Materials 90
OfficerUniformMergeIcon
Officer Uniform 3 100 Basic Materials 90
RainUniformCIcon
Rain Uniform 15 100 Basic Materials 90 Colonial
ScoutUniformMergeIcon
Scout Uniform 15 100 Basic Materials 90
SnowUniformMergeIcon
Snow Uniform 15 100 Basic Materials 90
TankUniformMergeIcon
Tank Uniform 15 100 Basic Materials 90

Tips[ | ]

Whenever possible, produce an order of Garrison Supplies or Bunker Supplies. Due to the high demand for Garrison Supplies to maintain structures like Facilities and Bunkers, they are always needed somewhere. In order to help your faction, constantly producing Garrison Supplies (commonly referred to as "Gsupps") will help your faction immensely as you reduce the amount of time someone needs to obtain them (due to their high demand and long production time, a single order can range between around 13 minutes to upwards of more than an hour, depending on how many people are queued in the Factory)

  • While Bunker Supplies are more efficient in maintaining a base due to only preventing decay to Bunker Pieces and Trenches, Garrison Supplies are more beneficial as they cover a wider range of defenses and structures, especially if they are being used to maintain a Facility.
Advertisement