Foxhole Wiki
(Updated for the update later today.)
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{{Version|0.37}}
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{{Version|0.48}}
 
 
{{Building Infobox
 
{{Building Infobox
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|name =
 
|image = Img Tech Center.png
 
|image = Img Tech Center.png
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|caption = A screenshot of an engineering center.
|map icon = Tech Center Map Icon.png
 
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|alt_text = A screenshot of an engineering center.
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|intelligence_icon =
 
|map_icon = Tech Center Map Icon.png
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|faction = Both
 
|type = Production
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|buildable = Yes
 
|bmats = 400
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|rmats =
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|concrete =
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|shovel =
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|special_cost =
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|built_with = Construction Vehicle
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|repair =
 
|slots = 15
 
|slots = 15
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|capacity =
|type = Building
 
  +
|heat =
|bmats=400
 
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|ai_range =
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|firing_range =
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|firing_range_night =
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|retaliation_range =
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|cr_buildable =
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|cr_bmats =
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|cr_rmats =
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|cr_time =
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|cr_amount =
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|hmg = No
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|wrenchable =
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|structure_hp = 2000
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|armour_type = Tier3Structure
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|dpl_icon =
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|dpl_description = A world structure that progresses [[Technology]] by producing [[Prototype Kit]]s with [[Aluminum Alloy]]s and [[Iron Alloy]]s.
 
}}
 
}}
<blockquote>This is a new gameplay mechanic with not much confirmed info, please help out and edit what is incorrect.</blockquote>{{Quote|The Engineering Center allows players to contribute to the factons unique Tech Tree by researching and prototyping new items, structures, weapons and vehicles.|In-game description}}
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{{Quote|The Engineering Center allows players to contribute to the factions unique Tech Tree by researching and prototyping new items, structures, weapons and vehicles.|In-game description}}
The Engineering Center is a world structure used to progress a factions tech tree by production of prototyping kits.
 
 
<br />
 
== Technology ==
 
There are 2 seperate tech tree categories that each progress independantly from one another; vehicles and structures and weapons. Each tech tree category contains a series of research levels. Within each level, some technologies can be accessed through prototyping, whilst others are automatically unlocked when a release level is complete.
 
 
=== Research Levels ===
 
Multiple competing technologies within a level can be progressed simultaneously, however the technology that is researched first becomes widely accessible to the entire faction, this then locks that research level until the tech tree advances to the next tier. Prototyping technology at the lowest level is guaranteed to succeed whilst prototyping at a higher level gives an increasing chance to fail. (100% - 80% - 60% - 40%). '''The research levels and technology randomises each war for each faction.''' Not all levels are visible and will be marked 'unknown' progressing further down the tech tree will reveal these hidden levels.
 
 
''Once enough prototype kits have been produced of a technology, it will be considered researched and become widely accessible, able to be produced in the normal factories without the need for a prototype kit.''
 
 
=== Tiers ===
 
After every research level has been completed once, the tech tree categories will advance to the next tier, enabling higher tier researching of previously unresearched vehicles to be unlocked. Higher tier vehicles can have benefits such as increased durability, faster speed, more manueavability and are distinguished by their unique camo paint jobs.
 
 
''One a higher tier technology is researched, it too becomes widely accessible and can be produced as the higher tier varient without need of a prototype kit.''
 
   
 
The Engineering Center is a [[Structures|world structure]] used to progress a faction's [[Technology]] [[Tech Tree|trees]] by production of [[Prototype Kit|prototype kits]].
=== Acquiring Prototyping Materials ===
 
[[Iron Alloy]] and [[Aluminum Alloy]] are used to produce prototype kits of vehicles and weapons respectively, they are gathered whilst scrapping at various resource fields (Salvage, Components, Sulfur). A node has a chance of spawning as a rare node after splitting. Each field will only ever spawn one time of material until cleared, if an aluminium node spawns, all future nodes will be aluminium. One can expect ~100 prototype materials per field cleared of salvage. This must then be taken to a refinery and refined into the alloys at a 1:1 ratio.
 
   
 
== Trivia ==
 
== Trivia ==
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== Gallery ==
 
== Gallery ==
<gallery heights="350" mode="packed">
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<gallery heights="250px" mode="packed">
File:Engineering Center menu.jpg|
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File:Engineering Center Screenshot.png
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File:Engineering Center Menu.png|The menu of the Engineering Center.
 
</gallery>
 
</gallery>
   
 
{{Buildings Navbox}}
 
{{Buildings Navbox}}
   
[[Category:Structures]]
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[[Category:World Structures]]
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[[Category:Production Structures]]
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[[Category:CV Construction]]

Revision as of 16:46, 3 May 2022

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.48.



The Engineering Center allows players to contribute to the factions unique Tech Tree by researching and prototyping new items, structures, weapons and vehicles.
In-game description

The Engineering Center is a world structure used to progress a faction's Technology trees by production of prototype kits.

Trivia

  • The Engineering Center shares the same in-game model as the Technology Center (removed in Update 0.26).
  • Each logi hub has an Engineering Center.
  • The Engineering Center was formerly also used to prototype Relic Vehicles and weapons for one war only as a test of concept for what it is now.

Gallery