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(added some clarification, I think a unannounced hotfix changed the drop-rates.)
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{{Version|0.48}}
 
{{Building Infobox
 
{{Building Infobox
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|name =
 
|image = Img Tech Center.png
 
|image = Img Tech Center.png
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|caption = A screenshot of an engineering center.
|map icon = Tech Center Map Icon.png
 
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|alt_text = A screenshot of an engineering center.
|type = Building
 
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|intelligence_icon =
|bmats=400
 
 
|map_icon = Tech Center Map Icon.png
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|faction = Both
 
|type = Production
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|buildable = Yes
 
|bmats = 400
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|rmats =
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|concrete =
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|shovel =
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|special_cost =
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|built_with = Construction Vehicle
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|repair =
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|slots = 15
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|capacity =
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|heat =
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|ai_range =
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|firing_range =
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|firing_range_night =
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|retaliation_range =
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|cr_buildable =
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|cr_bmats =
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|cr_rmats =
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|cr_time =
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|cr_amount =
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|hmg = No
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|wrenchable =
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|structure_hp = 2000
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|armour_type = Tier3Structure
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|dpl_icon =
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|dpl_description = A world structure that progresses [[Technology]] by producing [[Prototype Kit]]s with [[Aluminum Alloy]]s and [[Iron Alloy]]s.
 
}}
 
}}
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{{Quote|The Engineering Center allows players to contribute to the factions unique Tech Tree by researching and prototyping new items, structures, weapons and vehicles.|In-game description}}
<blockquote>This is a new gameplay mechanic with not much confirmed info, please help out and edit what is incorrect.</blockquote>{{Quote|The Engineering Center is used to prototype new types of equipment for use by both the frontline and logistics. Prototyping requires Research, which is generated at the frontline, storage towns and other remote locations and Advanced Research, which is gathered during mining operations.|In-game description}}
 
The Engineering Center is a unique structure which enables the creation of [[Prototype Kit|Prototype Kits]] which can be used to enable the creation of [[Relic Vehicles]] and certain weapons at the [[Factory]] and [[Mass Production Factory]]. <br />
 
   
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The Engineering Center is a [[Structures|world structure]] used to progress a faction's [[Technology]] [[Tech Tree|trees]] by production of [[Prototype Kit|prototype kits]].
== Prototyping ==
 
To create a Prototype Kit, 3 types of Research/Higher Tier Research and 1 type of Advanced Resource is required, each in stacks of 100. For some recipes, no Advanced Resource is needed, only materials.
 
 
When a prototype is created, it is't guaranteed to succeed. Succeed of fail, new research is generated for use in future prototypes.
 
 
=== Acquiring Research ===
 
Research is passively generated every 10 minutes by [[Town Hall|Town Halls]], [[Relic Base|Relic Bases]], [[Abandoned Armouries]], [[Mine|Mines]] and [[Keep|Keeps]]. [[Forward Base|Forward Bases]] also generate research granted that they are in a contested [[Regions|Region]]. The research will automatically appear in the relevant structure inventory. Research is stackable up to 100 and can be crated in stacks of 50 at the [[Storage Depot|Depot]] .
 
 
'''Types of Research:''' Relics, Small Ballistics, Transport, Ranged Weapons
 
 
The list of all known vault locations can be found here, they vary in size however: [[Abandoned Armouries#Vault%20Locations|Vault Locations]]
 
 
=== Acquiring Higher Tier Research ===
 
Higher tier research ''(sometimes referred to as Advanced Research, not to be confused with Advanced Resources)'' is produced upon failure or completion of a prototype. It is used in the high tier items and vehicles such as Storm Tanks and [[Machine Gun|Machine Guns]]. The type of Higher Tier Research and the quantity received is randomized. Typically, the more research you submit into a prototype, the more research you'll receive.
 
 
Heavy Vehicle research can only be produced when prototyping Engine Mechanics and Automatic Weapons.
 
 
'''Types of Research:''' Heavy Vehicles, Engine Mechanics, Automatic Weapons
 
 
=== Acquiring Relic Tech/Parts ===
 
[[Relic Tech]] and [[Relic Parts]] can be acquired by scrapping at Salvage Fields and Components Fields, most prototypes require either 100 Relic Tech or 100 Relic Parts.
 
 
Fields only drop one specific type of advanced resources.
 
 
== Prototype Recipes ==
 
Each recipe requires 3 stacks of Research or Higher Tier Research (100 per stacks) and 1 stack of Advanced Research either Relic Tech or Relic Parts. (both acquired via mining/scrapping). Some recipes use materials instead of advanced research.
 
 
Prototyping has a chance to failure, which will result free higher tier research being returned. If the prototype succeeds you'll have a Prototype Kit.
 
 
''To avoid confusion between the 3 new research all named relic, research relic will be named specifically.''
 
 
==== Vehicles ====
 
[[Repurposed Truck]]: Transport, Transport, Research (Relic), [[Relic Parts]]
 
 
[[Staff Car]]: Research (Relic), Transport, Engine Mechanics, [[Relic Parts]]
 
 
[[Harvester]]: Engine Mechanics, Engine Mechanics, Transport, [[Relic Parts]]
 
 
[[Armoured Fighting Tractor]]: Engine Mechanics, Automatic Weapons, Research (Relic), [[Relic Tech]]
 
 
[[Storm Tank]]: Engine Mechanic, Heavy Vehicles, Research (Relic), [[Relic Tech]]
 
 
==== Weapons ====
 
[[Storm Rifle]]: Small Ballistics, Small Ballistics, Automatic Weapons, [[Basic Materials]]
 
 
[[Carbine]]: Small Ballistic, Small Ballistics, Ranged Weapons, [[Basic Materials]]
 
 
[[Volta Repeater]]: Small Ballistic, Small Ballistic, Research (Relic), [[Basic Materials]]
 
 
[[Light Machine Gun]]: Automatic Weapons, Automatic Weapons, Small Ballistics, [[Basic Materials]]
 
 
[[Machine Gun]]: Automatic Weapons, Automatic Weapons, Automatic Weapons, [[Basic Materials]]
 
 
[[Sniper Rifle]]: Small Ballistics, Ranged Weapons, Ranged Weapons, [[Basic Materials]]
 
   
 
== Trivia ==
 
== Trivia ==
   
 
* The Engineering Center shares the same in-game model as the [[Technology Center]] (removed in [[Update 0.26]]).
 
* The Engineering Center shares the same in-game model as the [[Technology Center]] (removed in [[Update 0.26]]).
*Each Faction starts the war with four Engineering Centers.
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*Each logi hub has an Engineering Center.
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*The Engineering Center was formerly also used to prototype [[Relic Vehicles]] and weapons for one war only as a test of concept for what it is now.
*Engineering Centers ''cannot'' currently be used to create [[Heavy Infantry Carrier|Heavy Infantry Carriers]].
 
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*Research generated in Abandoned Armories and Mines can be stolen by players of the opposing faction.
 
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== Gallery ==
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<gallery heights="250px" mode="packed">
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File:Engineering Center Screenshot.png
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File:Engineering Center Menu.png|The menu of the Engineering Center.
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</gallery>
   
 
{{Buildings Navbox}}
 
{{Buildings Navbox}}
   
[[Category:Structures]]
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[[Category:World Structures]]
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[[Category:Production Structures]]
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[[Category:CV Construction]]

Revision as of 16:46, 3 May 2022

Versioning

This article could contain outdated information that is inaccurate for the current version (1.52) of the game. It was last updated for 0.48.



The Engineering Center allows players to contribute to the factions unique Tech Tree by researching and prototyping new items, structures, weapons and vehicles.
In-game description

The Engineering Center is a world structure used to progress a faction's Technology trees by production of prototype kits.

Trivia

  • The Engineering Center shares the same in-game model as the Technology Center (removed in Update 0.26).
  • Each logi hub has an Engineering Center.
  • The Engineering Center was formerly also used to prototype Relic Vehicles and weapons for one war only as a test of concept for what it is now.

Gallery