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This article is considered accurate for the current version (0.47) of the game.



A finely crafted Warden light tank that is designed to excel in close combat.
In-game description

The Devitt Mark III is the main Warden Light Tank which fires 40mm shells.

Description[]

Crew[]

Like all light tanks, its crew is composed of a driver, a gunner, and a commander.

  • The driver drives the tank and is the only one who can see the amount of fuel remaining.
  • The gunner aims, shoots, and reload the cannon. The only crew member who can see the ammo type loaded.
  • The commander can use Binoculars to scan the battlefield and use a secondary weapon. They can pop in and out of the tank hatch by pressing E. While inside the tank, the commander cannot be killed by small arms fire or explosives.

Although it is possible to use a Light Tank without a commander, it's not recommended as it will limit your awareness on the battlefield.

Inventory[]

The single inventory slot is reserved for the 40mm shells (can stack up to 100 shells).

Armament[]

The Devitt Mark III is armed with a 40mm turret which can rotate 360 degrees. It has a slower rotation speed than the H5 Hatchet's turret, its Colonial counterpart, but has a faster reload speed (which is still 8 seconds). It has a maximum range of 40m, the shell will instantly explode past that. It can potentially be disabled if hit by explosives, making the tank defenseless til it's repaired.

The 40mm shells can be used against both vehicles and structures (or infantry if in a pinch). But since they're not AP, you'll require to flank and close the distance against armored vehicles to increase your penetration chances.

When the hatch is open, the commander can use their secondary weapon to defend the vehicle if necessary.

Health & Armor[]

Light Tanks have heavy armor and more health than Half-Tracks. They are able to soak up small arms fire, shrapnel, and even 12.7mm caliber. Anything else should be considered a threat you can't ignore. Their armor is thick enough to have a decent chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.

Their tracks can be disabled by explosives and Anti-Tank Mines, making the vehicle much slower and thus vulnerable.

Engine & Size[]

Light Tanks have good mobility off-road, the most of any armored vehicle. The Devitt Mark III's engine has a relatively high fuel consumption rate but one of the lowest for tanks. With its 200L fuel tank, the Devitt has a decent fuel autonomy. The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.

The Light Tank can be packaged, forming a large Shippable that can be lifted by a Crane but only transported by a Freighter or Barge.

It is heavy enough to trigger anti-tank mines and too heavy to safely cross Field Bridges. It is large and powerful enough to cross Trenches with ease, run over Sandbags, tier 1 walls, and Barbed Wire Fences.

Tactics[]

Light Tanks (LTs) are used to assault and flank enemy defenses. They benefit greatly from having infantry support to protect them.

The 40mm shell doesn't have a lot of penetrative power, as such when fighting enemy tanks you'll be forced to hit the sides or the rear and at close range to increase your chance to penetrate the armor.

Most enemy armored vehicles that are not tanks pose little threat to LTs.

They are vulnerable to Anti-Tank Mines. Although a single mine won't kill them, it will cause big damage and always disable their tracks leaving them vulnerable to enemy Infantry with Anti-Tank weapons. Enemy infantry with Anti-Tank Sticky Bombs also represent a danger because they have a good chance to disable the tracks as well.

Good crew communication and coordination is paramount. The commander must spot targets and threats and relay information and orders to the driver and gunner.

Like with every other armored vehicle, the crew should ALWAYS bring a Gas Mask and Filters to avoid dying to Gas Grenades.

Although the Tank's inventory can hold 100 shells it's advised to bring much fewer (20 to 60) because the shells can be salvaged by the enemy if your tank is destroyed. With the Light Tank's high mobility, rearming at a base once you are low on shells isn't too incovenient.

Historical Reference[]

This tank is likely based on the French Cavalry tank the SOMUA S35 or its predecessor the Char D2.

Lore[]

Based on one of the first mechanized vehicles ever commissioned for war, The Devitt series of light tanks were a refinement and a repurposing built to adapt to changing battle conditions. To the north of River Mercy in Mooring County, a new design went into development shortly after the Breaching. With its enhanced resistance to ballistics and increased maneuverability for its crew, the Devitt allowed the Wardens to keep pace with the Colonials, who at the time were far more efficient.

Even with these advantages, the earliest models of the Devitt were masterful examples of care and craftsmanship. These armored vehicles may have been works of art, but they were very time-consuming and expensive to develop. The Mark III was designed to increase efficiency and lower production costs. During this time, the Wardens began recycling their decommissioned vehicles by melting them back down to raw materials. This updated design allowed for easier manufacturing and fitting of recycled parts; this meant more Devitts could be sent out to the field. Whether it's on the front line, protecting a convoy, or leading a border assault, the Devitt is a sturdy and reliable asset.

Gallery[]

External Links[]

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