|“||A modified Devitt fitted with a specialized Caine mortar turret at the expense of top speed.||„|
|— In-game description|
Like all light tanks, its crew is composed of a driver, a gunner, and a commander.
- The driver drives the tank and is the only one who can see the amount of fuel remaining.
- The gunner aims, fires, and reload the mortar. The only crew member who can see the ammo type loaded. Use
Mouse Scroll Wheelto adjust the range, and
Fto switch shell type (if you have more than one type in the tank inventory).
- The commander is able to view the battlefield with Binoculars, telling the gunner where enemy structures or vehicles are to shoot at, while also reporting on where the shells land to ensure they hit their target. They have no hatch to hide.
The turret is open top making the commander and gunner exposed to small arms fire and shrapnel.
The 14 inventory slot can only hold Mortar Shells, Mortar Shrapnel Shells, or Mortar Flare Shells. The shells do not stack in the slots, meaning the tank can only carry 14 shells (plus one in the mortar).
The Devitt-Caine is armed with a Mortar turret which can rotate 360 degrees. It has a 5 second reload speed . It has a maximum range of 80m. The mortar is identical to the infantry version except slightly more accurate and the tank can carry far more ammo than a single infantry. The tank's inventory can hold 14 mortar shells of any type (plus one loaded in the mortar).
The mortar has a natural inaccuracy that grows with range (2.5m radius at 45m, 9.5m radius at 80m). The mortar shell's trajectory is also affected by Wind, thus you absolutely need a commander to give range adjustments to the gunner.
The mortar is only effective against structures and infantry. The Devitt-Caine is not meant to fight armored vehicles. However you can still try to target the crew of open top vehicles like Landing APCs, H-10 "Pelekys", or T12 "Actaeon" Tankette.
The turret can potentially be disabled if hit by explosives, making the tank defenseless til it's repaired.
Health & Armor
The Devitt-Caine's health and armor are identical to the Devitt Mark III in every way.
Light Tanks have heavy armor and more health than Half-Tracks. They are able to soak up small arms fire, shrapnel, and even 12.7mm caliber. Anything else should be considered a threat you can't ignore. Their armor is thick enough to have a decent chance to deflect shells that are not Armour Piercing, especially from the front and at long ranges as long as the armor is in good shape. AP shells have a much higher chance to penetrate, which becomes a near certainty at any range or angle when the armor is in bad shape.
Light Tanks have good mobility off-road, the most of any armored vehicle. The Devitt-Caine's engine has a relatively high fuel consumption rate but one of the lowest for tanks. With its 200L fuel tank, the Devitt has a decent fuel autonomy. The Fuel Tank is placed at the rear and can be disabled with explosives, making it leak fuel very rapidly.
The tank's ammunition is limited to 14 shells plus 1 shell loaded in the mortar plus whatever each crewmember has in its inventory, so it's important to make each shell count. However if the crew wears Heavy Ammo Uniforms, allowing them to carry 8 shells each, the tank can carry up to 39 shells (but the crew will only be able to have one Gas Mask Filter equipped)
The Devitt-Caine MK-IV MMR is used in a similar way as the HH-d "Peltast" Half-Track. The vehicle's armor and durability should allow the mortar crew to fire deep into the enemy defenses by driving close to the front line.
Armored vehicles armed with Machine Guns pose little threat to Light Tanks.
Light Tanks are vulnerable to Anti-Tank Mines. Although a single mine won't kill them, it will cause big damage and always disable their tracks leaving them vulnerable to enemy Infantry with Anti-Tank weapons.
Enemy infantry with Anti-Tank Sticky Bombs also represent a danger because they have a good chance to disable the tracks as well.
Good crew communication and coordination is paramount. The commander must spot targets and threats and relay information and orders to the driver and gunner.