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== Affected Structures == |
== Affected Structures == |
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− | Decay affects all player placed structures, including deployed [[Tripod|tripods]] and [[Shippable|shippables]] ([[Container|containers]], [[Concrete Mixer|concrete mixers]], [[Emplacement|emplacements]], etc...). The |
+ | Decay affects all player placed structures, including deployed [[Tripod|tripods]] and [[Shippable|shippables]] ([[Container|containers]], [[Concrete Mixer|concrete mixers]], [[Emplacement|emplacements]], etc...). The two exceptions are [[Abisme AT-99|Anti-Tank Mines]] which always last 48 hours and [[Signpost|Signposts]] which last 50 hours by default but changes depending on the numbers of votes they receive. |
Unfinished structure blueprints suffer from decay but it cannot be prevented. |
Unfinished structure blueprints suffer from decay but it cannot be prevented. |
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− | World structures (e.g. [[Garrisoned House]]s, [[Town Base]]s, [[Resource Mine]]s, etc...) are not affected by decay. The only exception are [[Border Base]]s due to the [[Frontier Border]] mechanic. |
+ | World structures (e.g. [[Garrisoned House]]s, [[Town Base]]s, [[World Resource Mine]]s, etc...) are not affected by decay. The only exception are [[Border Base]]s due to the [[Frontier Border]] mechanic. |
+ | |||
+ | Decay does not affect [[vehicles]]. |
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== Decay Prevention == |
== Decay Prevention == |
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− | To prevent decay, the structure must be connected to a base (within its [[Garrison|AI]] range) that has the {{BaseUpgrades|Small Garrison}} upgrade unlocked and that is stockpiled with [[ |
+ | To prevent decay, the structure must be connected to a base (within its [[Garrison|AI]] range) that has the {{BaseUpgrades|Small Garrison}} upgrade unlocked and that is stockpiled with [[Maintenance Supplies]]. The prevention slowly consumes those supplies at a rate of 2 per structure per hour. The rate is reduced to 1 if the {{BaseUpgrades|Large Garrison}} upgrade is unlocked. The add-ons on [[Trench]]es and [[Bunker]]s do not count as separate structures. Structures not affected by decay do not consume supplies. |
You can check the health percentage of a structure with your hammer equipped and switched to "Upgrade Mode" (with <code>F</code>). |
You can check the health percentage of a structure with your hammer equipped and switched to "Upgrade Mode" (with <code>F</code>). |
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Repairing a decayed structure partially resets the grace period, proportionally to how much health you repaired. |
Repairing a decayed structure partially resets the grace period, proportionally to how much health you repaired. |
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+ | |||
+ | Alternatively, certain facility structures can have their decay prevented by being within 40m of a [[Maintenance Tunnel]] stockpiled with [[Maintenance Supplies]]. Those structures are: [[Facilities]] (including player-built [[Resource Mine]]s), [[Foundation]]s, [[Power Pole]]s, [[Pipeline]]s, [[Provisional Road]]s, [[Small Gauge Railway Track]]s, and [[Railway Track]]s. The rate of consumption is 2 Maintenance Supplies per-hour per-structure. |
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+ | |||
+ | A handful of structures have increased consumption, multiply the expected consumption rate by the number below: |
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+ | * [[Foundation]]s consume x2 (So one foundation consumes 4 Maintenance Supplies per hour when using a Maintenance Tunnel or Base with small garrison upgrade, and 2 per hour when using a base with large garrison upgrade). |
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+ | * [[Pipeline (Underground)|Underground Pipelines]] consume x4. |
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+ | * [[Provisional Road]]s consumes x3. |
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== Rapid Decay Zone == |
== Rapid Decay Zone == |
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[[File:Fast Decay Region.png|thumb|right|300px|No-Build Zone represented in red and Rapid Decay Zone in green.]] |
[[File:Fast Decay Region.png|thumb|right|300px|No-Build Zone represented in red and Rapid Decay Zone in green.]] |
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− | Structures built within 150m |
+ | Structures built within 150m of a [[Regions|region]] border suffer from '''rapid decay'''. Trying to place a structure blueprint in that area will show you a warning. Rapid decay cannot be prevented and the grace period and decay duration are much faster (only a few hours). The only exception to the Rapid Decay Zone is if a structure is within 50m from a [[Resource Field]], [[Resource Mine]], [[Border Base]], or [[World Base]]. |
+ | |||
+ | [[Small Gauge Railway Track]]s and [[Railway Track]]s are the only player built structures that do not suffer from Rapid Decay near a region border. |
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+ | |||
{{clear}} |
{{clear}} |
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|68 |
|68 |
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|- |
|- |
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− | |T3 [[ |
+ | |T3 [[Storage Room]] |
|72 |
|72 |
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|72 |
|72 |
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|70 (2) |
|70 (2) |
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|- |
|- |
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− | | |
+ | |[[Forward Base]] |
|101 (0.66) |
|101 (0.66) |
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|69 (1) |
|69 (1) |
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⚫ | |||
− | |T2 [[Forward Base]] |
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− | |115 (0.33) |
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− | |69 (2) |
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⚫ | |||
− | |T3 [[Forward Base]] |
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− | |134 (0.66) |
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− | |80.5 (2) |
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|- |
|- |
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|[[Dug Foxhole]] |
|[[Dug Foxhole]] |
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|12 |
|12 |
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|24 |
|24 |
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⚫ | |||
⚫ | |||
− | |25 |
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− | |25 |
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|- |
|- |
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|[[Storage Box]] |
|[[Storage Box]] |
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Line 202: | Line 202: | ||
|32 |
|32 |
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|- |
|- |
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− | |[[Pallet]]s |
+ | |[[Material Pallet]]s |
|24 |
|24 |
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|12 |
|12 |
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|5 |
|5 |
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|7 |
|7 |
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⚫ | |||
+ | |[[Facilities]] |
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+ | |36 |
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+ | |24 |
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⚫ | |||
+ | |[[Facility Mine]]s |
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+ | |36 |
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+ | |24 |
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⚫ | |||
+ | |[[Catwalk]]s |
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+ | |36 |
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+ | |24 |
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+ | |- |
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+ | |[[Pipeline]]s (except Fuel Silo) |
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+ | |24 |
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+ | |32 |
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+ | |- |
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⚫ | |||
+ | |36 |
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+ | |24 |
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+ | |- |
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+ | |[[Foundation]]s |
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+ | |40 |
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+ | |24 |
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+ | |- |
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+ | |[[Power Pole]] |
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+ | |36 |
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+ | |24 |
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+ | |- |
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+ | |[[Provisional Road]]s |
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+ | |36 |
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+ | |24 |
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+ | |- |
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+ | |[[Small Gauge Railway Track]]s |
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+ | |48 |
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+ | |32 |
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+ | |- |
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+ | |[[Railway Track]]s |
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+ | |48 |
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+ | |32 |
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+ | |- |
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+ | |[[Crane Railway Track]]s |
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+ | |36 |
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+ | |24 |
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+ | |- |
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+ | |[[Maintenance Tunnel]] |
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+ | |38 |
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+ | |24 |
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|} |
|} |
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Latest revision as of 11:33, 5 November 2023
All player made structures start to suffer from decay after a grace period. Decay slowly damages structures until they're destroyed. The duration of the grace period depends on the structure type but is usually around one day. The time it takes for decay to fully destroy a structure also depends on its type but is usually around one day as well.
Affected Structures[ | ]
Decay affects all player placed structures, including deployed tripods and shippables (containers, concrete mixers, emplacements, etc...). The two exceptions are Anti-Tank Mines which always last 48 hours and Signposts which last 50 hours by default but changes depending on the numbers of votes they receive.
Unfinished structure blueprints suffer from decay but it cannot be prevented.
World structures (e.g. Garrisoned Houses, Town Bases, World Resource Mines, etc...) are not affected by decay. The only exception are Border Bases due to the Frontier Border mechanic.
Decay does not affect vehicles.
Decay Prevention[ | ]
To prevent decay, the structure must be connected to a base (within its AI range) that has the Small Garrison upgrade unlocked and that is stockpiled with Maintenance Supplies. The prevention slowly consumes those supplies at a rate of 2 per structure per hour. The rate is reduced to 1 if the Large Garrison upgrade is unlocked. The add-ons on Trenches and Bunkers do not count as separate structures. Structures not affected by decay do not consume supplies.
You can check the health percentage of a structure with your hammer equipped and switched to "Upgrade Mode" (with F
).
Repairing a decayed structure partially resets the grace period, proportionally to how much health you repaired.
Alternatively, certain facility structures can have their decay prevented by being within 40m of a Maintenance Tunnel stockpiled with Maintenance Supplies. Those structures are: Facilities (including player-built Resource Mines), Foundations, Power Poles, Pipelines, Provisional Roads, Small Gauge Railway Tracks, and Railway Tracks. The rate of consumption is 2 Maintenance Supplies per-hour per-structure.
A handful of structures have increased consumption, multiply the expected consumption rate by the number below:
- Foundations consume x2 (So one foundation consumes 4 Maintenance Supplies per hour when using a Maintenance Tunnel or Base with small garrison upgrade, and 2 per hour when using a base with large garrison upgrade).
- Underground Pipelines consume x4.
- Provisional Roads consumes x3.
Rapid Decay Zone[ | ]
Structures built within 150m of a region border suffer from rapid decay. Trying to place a structure blueprint in that area will show you a warning. Rapid decay cannot be prevented and the grace period and decay duration are much faster (only a few hours). The only exception to the Rapid Decay Zone is if a structure is within 50m from a Resource Field, Resource Mine, Border Base, or World Base.
Small Gauge Railway Tracks and Railway Tracks are the only player built structures that do not suffer from Rapid Decay near a region border.
Decay Duration per Structure Type[ | ]
Structure Type | Grace Period in hours (value for the husk) |
Decay Duration in hours (value for husk) |
---|---|---|
T1 Trenches | 12.5 (1) | 6.25 (0.75) |
T2 Trenches | 24.7 (0.25) | 30.8 (4.5) |
T3 Trenches | 43.8 (44) | 29.2 (29) |
T1 Bunkers | 12.5 (1) | 6.25 (0.75) |
T2 Bunkers | 29.3 (0.25) | 30.8 (4.5) |
T3 Bunkers | 75 (75) | 45.5 (45) |
T1 Bunker Modifications | 12.5 | 30 |
T2 Bunker Modifications | 30 | 30 |
T3 Bunker Modifications | 75 | 45 |
T2 Engine Room | 24.5 | 35.5 |
T3 Engine Room | 75 | 68 |
T3 Storage Room | 72 | 72 |
Tank Trap | 33 | 25 |
Barbed Wire | 25 | 16.7 |
Barbed Wire Fence | 25 | 16.7 |
Concrete Mixer | 14.4 | 29 |
Deployed Tripod | 24 | 24 |
Field Hospital | 41.7 | 20 |
T1 Bunker Base | 87.5 (0.66) | 60 (1) |
T2 Bunker Base | 100 (0.33) | 60.6 (2) |
T3 Bunker Base | 116.7 (0.66) | 70 (2) |
Forward Base | 101 (0.66) | 69 (1) |
Dug Foxhole | 8 | 4 |
T1 Gate & Wall | 8.3 | 10 |
T2 Gate & Wall | 41.7 | 22.2 |
T3 Gate & Wall | 90 | 54.5 |
Storm Cannon | 119 | 67 |
Containers | 12 | 24 |
Storage Box | 33.3 | 20 |
Deployed Landing Ship | 30 | 30 |
Watch Tower | 32 | 20.6 |
Emplacement | 48 | 24 |
Border Base | 60 (60) | 60 (1) |
Fire Pit | 24 | 24 |
Intelligence Center | 120 | 60 |
Sandbags Cover | 29 | 17.5 |
Sandbags Wall | 66 | 40 |
Listening Kit | 12 | 12 |
Rifle Pillbox | 24 | 16 |
Machine Gun Pillbox | 36 | 24 |
Anti-Tank Pillbox | 48 | 32 |
Material Pallets | 24 | 12 |
Field Bridge | 5 | 7 |
Facilities | 36 | 24 |
Facility Mines | 36 | 24 |
Catwalks | 36 | 24 |
Pipelines (except Fuel Silo) | 24 | 32 |
Fuel Silo | 36 | 24 |
Foundations | 40 | 24 |
Power Pole | 36 | 24 |
Provisional Roads | 36 | 24 |
Small Gauge Railway Tracks | 48 | 32 |
Railway Tracks | 48 | 32 |
Crane Railway Tracks | 36 | 24 |
Maintenance Tunnel | 38 | 24 |