This is a list of all the damage types in the game and their effects.
Light Kinetic
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Effects:
- Deals no damage to structures (except Fire Pit and structure blueprints)
- Very little damage against armored vehicles
Used by:
Heavy Kinetic
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Effects:
- Able to damage certain structures (see the last column in the list of structures)
- Effective against Light Armored Vehicles.
- Very little damage against Heavy Armored Vehicles.
Used by:
Anti-Tank Kinetic
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Effects:
- Effective against all vehicles
- Deals no damage to structures
Used by:
Shrapnel
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Effects:
- Always makes the infantry targets bleed
- Deals no damage to structures
- Deals little damage to vehicles.
Used by:
Flare
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Effects:
- Illuminate an area, revealing the soldiers in it
- Deals no damage
Used by:
Poisonous Gas
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Effects:
- Injure and/or bleed soldiers regardless of cover (inside a structure or vehicle) if they don't wear a gas mask with filter
Used by:
Explosive
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Effects:
- Effective against both vehicles and structures.
Used by:
High Explosive
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Effects:
- Reduced damage against Trenches.
- Less effective against vehicles
Used by:
Demolition
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Effects:
- Very effective against structures
- Less effective against vehicles
Used by:
Armour Piercing
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Effects:
- Higher chance to penetrate armor
- Very effective against vehicles
- Less effective against structures
Used by:
Anti-Tank Explosive
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Effects:
- Cannot be deflected by tank armor
- Deals no damage to structures
Used by: