This is a list of all the damage types in the game and their effects. See Damage Resistance to check how each damage type is mitigated by various armor types.
Light Kinetic [ | ]
Description:
Standard damage types for use against infantry.
Effects:
- Deals no damage to structures (except Fire Pit and structure blueprints)
- Deals 99% less damage to armored vehicles
- Will always penetrate armored vehicles but does not deplete armor.
Used by:
Heavy Kinetic [ | ]
Description:
Special damage type which is extremely effective against infantry, and can be effective against certain structures and vehicles.
Effects:
- Deals 87% less damage to T1 structures
- Deals no damage to higher tiered structures
- Deals 40% less damage to Unarmored Vehicles
- Deals 85% less damage to Light Armored Vehicles
- Deals 99% less damage to Heavy Armored Vehicles
- Will always penetrate armored vehicles but does not deplete armor
Used by:
Anti-Tank Kinetic [ | ]
Description:
Damage type designed to be effective against stripping armor from armored vehicles or disabling subsystems.
Effects:
- Has a .33x modifier on the chance to disable subsystems (normally made up for in fire rate)
- Deals 50% less damage to Unarmored Vehicles
- Ignores damage resistances of Armored Vehicles
- Can penetrate and deplete armor
- Deals no damage to structures
Used by:
Shrapnel [ | ]
Description:
Ammo type designed for area denial against infantry.
Effects:
- Always makes infantry targets bleed
- Deals no damage to structures
- Deals 40% less damage to Unarmored Vehicles
- Deals 85% less damage to Light Armored Vehicles
- Deals 99% less damage to Heavy Armored Vehicles
- Will always penetrate armored vehicles but does not deplete armor
Used by:
Flare [ | ]
Description:
Damage type designed for visibility support at night.
Effects:
- Illuminates an area, revealing the soldiers in it
- Deals no damage
Used by:
Poisonous Gas [ | ]
Description:
Damage type for use of area denial for both infantry and vehicles.
Effects:
- Injures and/or bleeds soldiers regardless of cover (inside a structure or vehicle) if they don't wear a gas mask with filter
- Deals no damage to structures or vehicles
Used by:
Explosive [ | ]
Description:
A general use damage type effective against both structures and vehicles.
Effects:
- Deals 25% less damage to T1 Structures
- Deals 25% less damage to T2 Structures
- Deals 75% less damage to T2b Structures
- Deals 75% less damage to T3 Structures
- Deals 60% less damage to T1 Garrison Houses
- Deals 80% less damage to T2 Garrison Houses
- Deals 90% less damage to T3 Garrison Houses
- Deals 75% less damage to Trenches.
- Deals 30% less damage to Unarmored Vehicles
- Deals 15% less damage to Armored Vehicles
- Can penetrate and deplete armor
- Can disable subsystems
Used by:
High Explosive [ | ]
Description:
Specialized damage type designed to be more effective against structures, but less effective against vehicles and trenches.
Effects:
- Deals 95% less damage to Trenches
- Deals 70% less damage to vehicles
- Deals 25% less damage to T2 structures
- Deals 50% less damage T2b structures
- Receives the same damage mitigations as the Explosive damage type otherwise.
- Can "Ruin" Garrison Houses preventing them to be rebuilt
- Will always penetrate armored vehicles but does not deplete armor
Used by:
Demolition [ | ]
Description:
Highly specialized anti-structure demolition type damage. Best for use against fortifications with a high damage mitigation like concrete or Garrison Houses.
Effects:
- Ignores any damage resistances from all structures, garrison houses, town halls, relics, etc. (Will always do full damage)
- Deals 70% less damage to vehicles
- Will always penetrate armored vehicles but does not deplete armor
Used by:
Armour Piercing [ | ]
Description:
Specialized ammo designed for use against Armored Vehicles.
Effects:
- Can penetrate and deplete armor
- A 1.5x modifier to the chance to penetrate armor
- Deals 75% less damage to T1, T2 structures
- Deals 87% less damage to T2b structures
- Deals 93% less damage to T3 structures
- Deals 75% less damage to T1 Garrison Houses
- Deals 85% less damage to T2 Garrison Houses
- Deals 93% less damage to T3 Garrison Houses
- Ignores Damage resistances for all vehicles
Used by:
Anti-Tank Explosive [ | ]
Description:
Specialized ammo designed for use against Armored Vehicles.
Effects:
- Cannot be deflected by tank armor
- Does not deplete tank armor
- Has an an additional chance to track tanks depending on the ammo type
- Deals no damage to structures
- Ignores damage resistances for all vehicles
Used by:
Incendiary [ | ]
Description:
A damage type effective against infantry and unarmored vehicles as well as supporting the destruction of structures.
Effects:
- Deals no "direct" damage to structures or armored vehicles
- prevents structures from being repaired
- Applies Burning which deals damage over time
Used by: